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NPC Generator

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Advanced [show]


Elegant Of Ivory, Male Tabaxi [Permalink]

Personal [hide]

Description: This younger middle-aged man prefers to wear fine silks, though has several suits of combat armor for his hunting needs, and a wedding ring on his left hand. His fur, while still mostly red, has prominent grey streaks. His eyes are blue and catlike.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He does suffer from mild PTSD, and the sight of illithids may trigger it at times.

History: From birth he was tutored by a cruel and relentless mentor. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: Wishes to resurrect an old love; and a deep hatred of illithids

Ideals: Logical. Flaws: Mundane. Bonds: Rich, In love, Enemies, Mentor. Occupation: Mortician

Voice: Hollow voice

Attributes [hide]

Elegant Of Ivory, Male Tabaxi Rogue 8
Medium (5'2") Tabaxi, Chaotic Evil (CR 8)
Armor Class 13
Hit Points 41 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 11 (+0)11 (+0) 13 (+1)15 (+2)
Skills Insight +4, Sleight of Hand +6
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +6 / 2d10+3, Grapple +3

Possessions: 180 pp.


Social Check DCs


Silent In Shadow, Male Tabaxi [Permalink]

Personal [hide]

Description: He is in excellent shape and wears just a brown suit. He has red fur. His green eyes dart from person to person.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is a big fan of imagination and believes people should spend more time reading and writing.

History: He was born to loving parents in a slum to the west. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: Wants to work out more often.

Ideals: Athletic, Logical. Bonds: Nature, Poor, Attractive. Occupation: Seamstress

Voice: Italian accent

Attributes [hide]

Silent In Shadow, Male Tabaxi Monk 10
Medium (6'5") Tabaxi, Lawful Good (CR 10)
Armor Class 9
Hit Points 28 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 8 (-1)17 (+3) 13 (+1)16 (+3)
Skills Medicine +5, Nature +7
Senses Passive Perception 11
Languages Common, Dwarven, Draconic, Giant
Attacks Melee +4 / 3d6+0, Ranged +3 / 3d6-1, Grapple +0

Possessions: 600 gp. Amethyst (150 gp). Azurite (16 gp). Emerald (1100 gp). Star ruby (1100 gp). Tourmaline (150 gp).


Social Check DCs


Smoking In the Wind, Female Tabaxi [Permalink]

Personal [hide]

Description: She is a woman of bearing and well nourished. She wears a worn and beaten armor. Her fur is greying and her face has many wrinkles. Her skin is flawless and her blue eyes scan people very quickly.

Personality: She is a sleazy, sleazy gal. She has no qualms about using her powers of suggestion to get people to do what she wants. Her philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Born in the west to a Locksmith, Smoking learned a great deal about her mother's area of expertise. She was an apprentice working in her mother's forge. She now mingles about in high society.

Motivation: She wants to meet her childhood hero; and sabotage a competitor

Ideals: Optimist. Bonds: Attractive, Job, Rich, Adventurer. Occupation: Locksmith

Voice: High pitched and raspy

Attributes [hide]

Smoking In the Wind, Female Tabaxi Wizard 8
Medium (5'0") Tabaxi, Neutral Good (CR 8)
Armor Class 11
Hit Points -6 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 5 (-3)8 (-1) 15 (+2)15 (+2)
Skills Animal Handling +5, Athletics +5
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: Just what you see.


Social Check DCs


Kaladan Delmirev, Male Dragonborn [Permalink]

Personal [hide]

Description: This western man wears an old set of leather armor, nicked and torn by the ravages of time and battle. His clothes are grease stained in places. His green crest is slicked back into a classic pompadour. His eyes are red and catlike.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: The child of western immigrants he idolized his father. Kaladan was born on a far western desert where he grew up under the tutelage of his father, an expert Assassin. He moves from town to town, unable to find a place to settle.

Motivation: He is wracked by social anxiety; and he is not mentally stable, and does not behave rationally

Ideals: Joker. Bonds: Poor, Immigrant, Attractive. Occupation: Assassin

Voice: Uses lots of figures of speech

Attributes [hide]

Kaladan Delmirev, Male Dragonborn Druid 1
Medium (6'3") Dragonborn, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 16 (+3)14 (+2) 10 (+0)12 (+1)
Skills Investigation +4, Nature +4
Senses Passive Perception 10
Languages Common, Undercommon, Sylvan
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 50 gp.


Social Check DCs


Oloric Burrowfound, Male Dwarf [Permalink]

Personal [hide]

Description: He wears professional attire, and carries scimitars. With bright red hair and a scraggly beard. His eyes, though not visible through his cowl, are green.

Personality: He is business-like. He takes instructions and follows them to the letter. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: He was born to a criminal king-pin and mafia family His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Oloric grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Oloric. He is untrained/undisciplined, which makes him dangerous.

Motivation: He has decided he is irredeemable; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Fighting, Professionalism. Flaws: Insane. Bonds: Attractive, Criminal record. Occupation: Glassblower

Voice: Posh accent

Attributes [hide]

Oloric Burrowfound, Male Dwarf Druid 6
Medium (3'11") Dwarf, True Neutral (CR 6)
Armor Class 12
Hit Points 16 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 7 (-2)8 (-1) 11 (+0)7 (-2)
Skills Nature +2, Performance +1
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1153

Possessions: 1000 gp. 1 Minor magic item.


Social Check DCs


Oloric Strakeln, Male Dwarf [Permalink]

Personal [hide]

Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He has relatively light skin and is very physically imposing due to his abundance of muscles. He has a small bristly mustache and wavy chestnut hair. His fair skin shows little sign of his aristocratic breeding.

Personality: He dislikes all the random violence that takes place in the north. He plays an instrument quite well.

History: Born in the north to a Adventurer, Oloric learned a great deal about his mother's area of expertise. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has drifted from career to career and currently works as a Adventurer.

Motivation: Expand his business; and wants to open a new tavern

Ideals: Pacifist, Artistic. Bonds: Rich, Attractive, Job. Occupation: Adventurer

Voice: Booming voice

Attributes [hide]

Oloric Strakeln, Male Dwarf Wizard 2
Medium (4'5") Dwarf, Neutral Good (CR 2)
Armor Class 10
Hit Points 6 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 8 (-1)14 (+2) 10 (+0)8 (-1)
Skills Perception +2, Stealth +2
Senses Passive Perception 12
Languages Common, Dwarven, Druidic, Gnome
Attacks Melee +0 / 1d6-2, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242000

Possessions: 1400 sp.


Social Check DCs


Windy Of World, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He is wearing the road beaten gear of a warrior. His broad hat is riddled with cuts and holes. He has gleaming, smiling copper eyes.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Windy was born into a poor family. Growing up, he dreamt of becoming a Commoner, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Commoner in service of a powerful lord somewhere. Windy abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: His spouse's relatives view him with great suspicion.

Ideals: Fighting. Flaws: Ugly. Bonds: Family, Slave, Poor, Adventurer. Occupation: Adventurer

Voice: Forgets to breathe while speaking

Attributes [hide]

Windy Of World, Male Tabaxi Commoner 8
Medium (6'9") Tabaxi, Lawful Neutral (CR 8)
Armor Class 12
Hit Points 21 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 10 (+0)12 (+1) 13 (+1)15 (+2)
Skills Insight +4, Persuasion +5
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +2

Possessions: 1300 gp. Embroidered silk and velvet mantle with numerous moonstones (2700 gp). An abacus with copper, silver and gold markers (130 gp). Brass mug with jade inlays (200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Synthrin Zzzxaaxthroth, Female Dragonborn [Permalink]

Personal [hide]

Description: This tall, slender woman wears a weathered and beat up set of banded mail beneath an oversized green coat. Her bronze crest is kept up in a ponytail inside a wide-brimmed hat. She has a dull look in her gold eyes.

Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. She believes the world needs to unite to get rid of illithids once and for all.

History: Her arcane talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Being born in the east, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the east for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way west. She was granted arcane powers by her dying brother.

Motivation: Revenge.

Ideals: Gifted. Flaws: Selfish. Bonds: Enemies, Family. Occupation: Armorer

Voice: Uses sign language

Attributes [hide]

Synthrin Zzzxaaxthroth, Female Dragonborn Wizard 14
Medium (6'1") Dragonborn, Chaotic Evil (CR 14)
Armor Class 10
Hit Points 27 (14d4)
Speed 30 ft.
STRDEXCONINTWISCHA
20 (+5)10 (+0) 9 (-1)11 (+0) 11 (+0)14 (+2)
Skills History +5, Intimidation +7
Senses Passive Perception 10
Languages Common
Attacks Melee +10 / 4d6+5, Ranged +5 / 4d6+0, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1344

Possessions: 100 pp. Pink pearl (70 gp). Deep blue spinel (800 gp). Bloodstone (40 gp). Malachite (7 gp). 1 Medium magic item.


Social Check DCs


Zogdûsh Huxley, Male Half-Orc [Permalink]

Personal [hide]

Description: He is scrawny and has patchy golden stubble. He wears many layers of old clothing at all times. He has a hunchback. His golden hair is heavily combed to the right. His eyes are likewise gray.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is frequently practicing swordplay.

History: His father raised him in a mountain cabin. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He has decided he is irredeemable; and he feels that his past leaves him morally obligated to help

Ideals: Fighting. Flaws: Ugly. Bonds: Poor, Military, Nature, Criminal record. Occupation: Dyer

Voice: Complex vocabulary, royal

Attributes [hide]

Zogdûsh Huxley, Male Half-Orc Barbarian 7
Medium (6'6") Half-Orc, True Neutral (CR 7)
Armor Class 10
Hit Points 20 (7d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 5 (-3)13 (+1) 15 (+2)13 (+1)
Skills History +4, Performance +4
Senses Passive Perception 12
Languages Common, Orc, Undercommon
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +2

Possessions: Just what you see.


Social Check DCs

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