Oblar Wildheart, Male Halfling [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he likes to wear darkened spectacles and heavy clothing, no matter the weather. His hair is short and brown. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: Oblar was born the youngest of three triplets. His father was a soldier and died while he was still young. Oblar was left his father's suit of armor and trained in its use and care. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: An old rival family wants him found.
Bonds: Attractive, Job, Rich, Family, Military. Occupation: Masseuse
Voice: Russian accent
Attributes [hide]
Small (3'1") Halfling, Neutral Good (CR 10)
Armor Class 15
Hit Points 47 (10d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 18 (+4) | 12 (+1) | 7 (-2) | 10 (+0) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Halfling
Attacks Melee +7 / 3d6+3, Ranged +8 / 3d6+4, Grapple +4
Possessions: 280 pp. Gold dragon comb with red garnet eye (900 gp). Ceremonial electrum dagger with a star ruby in the pommel (900 gp).
Abad Violence, Male Tiefling [Permalink]
Personal [hide]
Description: He is a husky man, who wears an entirely black suit with green socks and a vest with buckled shoes. His purple hair is kept up in a ponytail inside a small hat. His silver eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. Abad enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: Born in a small village he learned the ways of the warrior from his mother. Abad was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Abad decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He used his abilities to trick people and travel the world for free.
Motivation: He feels that his past leaves him morally obligated to help; and he feels the way he acts is they only way to get by in the world
Ideals: Fighting, Impeccable. Flaws: Shy, Hedonist. Bonds: Criminal record. Occupation: Spy
Voice: Hissing voice
Attributes [hide]
Medium (6'2") Tiefling, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 10 (+0) | 14 (+2) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Aquan, Auran
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
Possessions: Just what you see.
Nicor Absence, Male Tiefling [Permalink]
Personal [hide]
Description: This man is wearing a long, green cloak. He has a penchant for wearing a ring with an oversized sapphire on his left hand. His hair is short and silver. His half smiles and white eyes are beguiling and draw you in.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is a logical person and will generally grow upset if things defy logic and science.
History: Born in the west to a Herbalist, Nicor learned a great deal about his mother's area of expertise. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. He has set out to sabotage the competition.
Motivation: To pay off his debts.
Ideals: Logical. Bonds: Rich, Attractive, Nature, Job, Debt. Occupation: Herbalist
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'10") Tiefling, Chaotic Neutral (CR 9)
Armor Class 10
Hit Points 44 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 15 (+2) | 15 (+2) | 9 (-1) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Terran, Draconic
Attacks Melee +5 / 3d4+2, Ranged +3 / 3d4+0, Grapple +2
Possessions: 700 gp. Fire opal pendant on a fine gold chain (1700 gp). Silver chalice with lapis lazuli gems (160 gp). Embroidered and bejeweled glove (1000 gp). Eyepatch with mock eye of sapphire and moonstone (1700 gp).
Maagog Baharoosh, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears clothing that is held on in multiple layers but all of it is in poor condition. He sports a flattop crest cut. His eyes are gold.
Personality: He acts crazy and hedonistic. He is obsessed with a lost civilization.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Maagog liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He wants to meet his childhood hero; and meet up once more with his childhood friend
Flaws: Hedonist, Disease. Bonds: Poor, Adventurer, Nature. Occupation: Ploughman
Voice: Dark and ominous
Attributes [hide]
Medium (6'2") Dragonborn, Chaotic Evil (CR 14)
Armor Class 9
Hit Points 59 (14d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 12 (+1) | 10 (+0) | 14 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common
Attacks Melee +7 / 4d6+2, Ranged +4 / 4d6-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 |
Possessions: 700 pp. Pink pearl (120 gp). Black pearl (1600 gp). Onyx (40 gp). Black pearl (1600 gp). Red spinel (120 gp). Black pearl (1600 gp). Chrysoprase (40 gp). Blue quartz (8 gp). Red-brown spinel (120 gp). Blue quartz (8 gp).
Zed Yeardley, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears a black shirt, with a grey mid length shorts with grey tights and flats, usually wearing a coat over them. His hair is always cut to a buzz. His blue eyes dart from person to person.
Personality: He is very quiet and rarely speaks above a whisper. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: Born to a poor family in the city he treasured whatever gifts he got. He was an apprentice working in his father's forge. He ran away from his former home and has been making his living as a Laborer for the past few years.
Motivation: Expand his business; and someone believes him a fraud
Ideals: Opinionated. Flaws: Shy. Bonds: Poor, Job, Enemies. Occupation: Laborer
Voice: Hissing voice
Attributes [hide]
Medium (6'7") Half-Orc, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 16 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 10 (+0) | 8 (-1) | 18 (+4) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Orc
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1000 sp.
Lamlis Netyoive, Male Elf [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Elves. His skin is light but he possesses many grey ritualistic tattoos. He wears clothing that is held on in multiple layers but all of it is in poor condition. He keeps his long brown hair kept up in a rat tail. He wears an eyepatch.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. Energy wise he seems alert and responsive.
History: Lamlis hails from a village terrorized by gnolls. When money was particularly tight he was walking through alleys when he overheard a Detective hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Lamlis was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the gnolls.
Motivation: His name or reputation has been wronged in the past by gnolls, and he desires to right it; and revenge
Ideals: Joker, Professionalism. Flaws: Ugly. Bonds: Poor, Enemies. Occupation: Detective
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'3") Elf, Lawful Neutral (CR 13)
Armor Class 13
Hit Points 69 (13d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 12 (+1) | 10 (+0) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +4 / 4d4+0, Ranged +7 / 4d4+3, Grapple +7
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 |
Possessions: 800 pp. Jeweled anklet (1000 gp). Embroidered silk and velvet mantle with numerous moonstones (1500 gp). A necklace of small pink pearls (5000 gp). Embroidered and bejeweled glove (1000 gp). An abacus with copper, silver and gold markers (130 gp). Eyepatch with mock eye of sapphire and moonstone (1200 gp). 1 Medium magic item.
Qualen Daergel, Male Gnome [Permalink]
Personal [hide]
Description: 3'6" and muscular, this southern man sports blue clothing, slightly heavier than average wear. His blonde hair is slicked back into a classic pompadour. His eyes are gray and he is always smoking a pipe.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. Energy wise he seems alert and responsive.
History: Born to a pair of adventurers, Qualen grew up listening to his father's many stories. He was an adventurer many years ago and he formed a blood bond with his Tabaxi companion (his 'brother'). When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: To reunite with his old friends.
Ideals: Athletic, Passionate, Professionalism, Fighting. Bonds: Adventurer. Occupation: Adventurer
Voice: Old Prospector
Attributes [hide]
Small (3'6") Gnome, True Neutral (CR 10)
Armor Class 10
Hit Points 85 (10d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 9 (-1) | 17 (+3) | 13 (+1) | 8 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Gnome, Sylvan
Attacks Melee +3 / 3d6-1, Ranged +3 / 3d6-1, Grapple +5
Possessions: A miniature golden chest with tiny emeralds lining the top (30 gp). Embroidered silk and velvet mantle with numerous moonstones (900 gp). Carved harp of exotic wood with ivory inlay and zircon gems (700 gp). Carved harp of exotic wood with ivory inlay and zircon gems (700 gp). Silver-plated steel longsword with jet jewel in hilt (700 gp).
Roger Adley, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right leg, he wears a grey coat over a brown low-cut shirt, and a feathered hat upon his head. His brown hair is still thick. His fierce gray eyes like to dwell on things.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. Further he is a bit of a stoner and is frequently out of it.
History: He was raised by priests from a young age. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He inherited the family business which he has now maintained for 2 years.
Motivation: Balancing his hectic life and new Performer responsibilities is difficult; and sabotage a competitor
Flaws: Addict. Bonds: Job, Religious, Mentor. Occupation: Performer
Voice: Smooth and feminine
Attributes [hide]
Medium (6'5") Human, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 12 (+1) | 14 (+2) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Celestial, Infernal
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 40 gp.
Seven Paws, Female Tabaxi [Permalink]
Personal [hide]
Description: She is a woman of bearing and well nourished. She wears dull pastel sweaters, loose yellow pants, and alligator leather shoes. Beneath her sweater she keeps a concealed spear, just in case. Her orange fur is greasy and uncared for. Her copper eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She uses her nature as a weapon; she likes to lead opponents to think her in distress.
History: The child of northern immigrants she idolized her father. Seven was born on a far northern mountains where she grew up under the tutelage of her father, an expert Tanner. She got away from her former life and has fallen to alcoholism.
Motivation: Further expansion of business; and she is terrified, and will act out of fear
Ideals: Joker. Flaws: Ugly, Addict, Secretive. Bonds: Immigrant. Occupation: Tanner
Voice: Scottish accent
Attributes [hide]
Medium (4'8") Tabaxi, Lawful Good (CR 1)
Armor Class 12
Hit Points 5 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 9 (-1) | 15 (+2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Abyssal, Terran
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 80 gp. 1 Superior lock.
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Their contribution stands as a beacon of hope for all adventurers!