Ar-Gul Wentworth, Male Half-Orc [Permalink]
Personal [hide]
Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He wears a white cloak and cross-gartered tan stockings. His hair is greying and his face has many wrinkles. He has several tiny aquamarine earrings on each ear.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: A child with a great deal of music talent his parents made sure he got the chance to thrive. When Ar-Gul reached his early adolescence his Half-Orc father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He now spends his time doing works of charity.
Motivation: Wants to work out more often.
Ideals: Athletic, Philantrophist, Artistic. Bonds: Rich, Military. Occupation: Scribe
Voice: Squeaky
Attributes [hide]
Medium (6'5") Half-Orc, Neutral Evil (CR 11)
Armor Class 12
Hit Points 58 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 11 (+0) | 11 (+0) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +6 / 3d8+2, Ranged +6 / 3d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 | 4 |
Possessions: 1100 gp. Iolite (80 gp). Red spinel (110 gp). Aquamarine (1400 gp). Lapis lazuli (12 gp). Rock crystal (80 gp). Jade (110 gp). Malachite (12 gp). Deep blue spinel (1400 gp). Jasper (80 gp). Star rose quartz (80 gp). 1 Minor magic item. 1 Minor magic item.
Trynnicus Qyxpahrgh, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears tight fitting clothing which further accentuates his frame. He is physically well-built. His long blue crest is drawn into a two foot long braid. He wears crescent spectacles with a black brim.
Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He is obsessed with his god.
History: Born in the south to a Architect, Trynnicus learned a great deal about his father's area of expertise. In his 18th year, his parents were killed by a dire rats raid, leaving Trynnicus alone in the world. After a stint in an orphanage, he was adopted. He became a Architect soon after.
Motivation: Revenge.
Bonds: Attractive, Religious, Job, Enemies. Occupation: Architect
Voice: Stutters
Attributes [hide]
Medium (6'1") Dragonborn, Lawful Evil (CR 4)
Armor Class 13
Hit Points 19 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
21 (+5) | 16 (+3) | 15 (+2) | 17 (+3) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Ignan, Goblin, Druidic
Attacks Melee +7 / 1d10+5, Ranged +5 / 1d10+3, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 20 pp. Alexandrite (700 gp). Lapis lazuli (13 gp). Aquamarine (700 gp). 1 Magnifying glass. 1 Masterwork Thieves’ tools. 1 Masterwork Artisan’s tools. 1 Magnifying glass.
Emmeline Ryoma, Female Half-Elf [Permalink]
Personal [hide]
Description: This woman is tall and muscular. She wears a fine chain shirt which she covers with violet colored cloaks and clothing. Sporting a silver mohawk this woman's hair draws a lot of attention. She has violet eyes.
Personality: She considers herself the protector of her home. She feels this is her duty and calling. A true patriot, Emmeline would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.
History: She got into the Banker business at a young age. She took every job she could get her hands on, but the opportunities for Half-Elves in the north were limited. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: To protect her home; and wants to work out more often
Ideals: Athletic. Bonds: Guardian, Military, Job, Immigrant. Occupation: Banker
Voice: Scottish accent
Attributes [hide]
Medium (4'7") Half-Elf, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 9 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 9 (-1) | 16 (+3) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Gnoll, Infernal, Giant
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
Possessions: 5000 cp.
Tatyan Umbyrphrael, Female Dragonborn [Permalink]
Personal [hide]
Description: She is a small woman, but exceptionally fit. She wears a green feathered hat and green clothes. She has wavy green crest. Her gold eyes dart from person to person.
Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Brewer work with an outfit from a few towns over. Brewer work suited her well, and with each successful project, she earned more gold and more respect from her peers. She now spends her time doing works of charity.
Motivation: She is unsatisfied with her job.
Ideals: Athletic, Gifted, Philantrophist. Bonds: Job. Occupation: Brewer
Voice: Spits words with contempt
Attributes [hide]
Medium (6'5") Dragonborn, Chaotic Good (CR 4)
Armor Class 8
Hit Points 34 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 6 (-2) | 14 (+2) | 10 (+0) | 7 (-2) | 10 (+0) |
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +0 / 1d10-2, Grapple +2
Possessions: 100 gp. 1 Minor magic item.
Kellen Tarkelby, Male Gnome [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he wears clothing that is held on in multiple layers but all of it is in poor condition. He has a long golden beard with little hanging trinkets. He tend to wears goggles to shield his eyes.
Personality: His tongue was cut out and he uses sign language. He is frequently practicing swordplay.
History: He was raised by priests from a young age. When Kellen reached his early adolescence his Gnome mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He was always very intelligent and has formed a secret society of freemasons.
Motivation: His religion dominates his actions.
Flaws: Disease. Bonds: Poor, Military, Religious, Mentor. Occupation: Mayor
Voice: Hissing voice
Attributes [hide]
Small (3'2") Gnome, Chaotic Good (CR 3)
Armor Class 13
Hit Points 28 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 19 (+4) | 13 (+1) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Gnome, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 gp. Brass mug with jade inlays (500 gp). Carved harp of exotic wood with ivory inlay and zircon gems (300 gp).
Dustin Wedgwood, Male Human [Permalink]
Personal [hide]
Description: Standing 5'11", this man does not wear sleeves and tends to eschew shirts when he can avoid it. He keeps his long black hair kept up in a rat tail. He wears large thick round spectacles.
Personality: He will rave to anyone who will listen. The war was a terrible time for him, and Dustin does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: The child of a Bather, who enjoyed hunting, Dustin was taken on many hunting expeditions. Dustin abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He feels kind of lost in life.
Flaws: Insane, Depressed. Bonds: Military, Nature, Adventurer. Occupation: Shepherd
Voice: Spanish accent
Attributes [hide]
Medium (5'11") Human, Neutral Evil (CR 11)
Armor Class 12
Hit Points 73 (11d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 13 (+1) | 9 (-1) | 15 (+2) | 17 (+3) |
Senses Passive Perception 16
Languages Common
Attacks Melee +6 / 3d8+2, Ranged +6 / 3d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 1 | 1 | 0 | 0 |
Possessions: 1300 gp. Sard (70 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Foxilon Stoutbridge, Male Halfling [Permalink]
Personal [hide]
Description: He has a missing left arm. He wears loose pants and a collared shirt complete with sweater beneath his coat. His silver hair is heavily combed to the left. His ears are large.
Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He loves his children and doesn't want them to worry about him. He loves to share his poetry with anyone who is interested.
History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: Find a way to reverse the transformation of his sister; and to unite with his sister
Ideals: Artistic. Flaws: Ugly. Bonds: Criminal record, Family. Occupation: Shepherd
Voice: Speaks with lips pursed
Attributes [hide]
Small (2'10") Halfling, True Neutral (CR 6)
Armor Class 11
Hit Points 50 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 15 (+2) | 6 (-2) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 1 | 0 | 0 | 0 |
Possessions: 700 gp.
Xanaphia Durkin, Female Half-Elf [Permalink]
Personal [hide]
Description: Dark and lean, she is a relatively plain woman. She wears yellow trousers with green and brown striped suspenders. She wears various colorful collared shirts. She keeps her red hair in a flapper bob. Her eyes are amber and she is always smoking a pipe.
Personality: She speaks before she thinks and is too direct. She uses divination through singing.
History: Xanaphia lived on a farm with her mother, near the main road leading to a nearby town. She worked as a nervous Herbalist and found it very stressful. She has set out to sabotage the competition.
Motivation: To share knowledge with the world; and to prove her worth to the world
Ideals: Gifted, Logical. Flaws: Impulsive. Bonds: Family, Job. Occupation: Herbalist
Voice: Aggressive tone
Attributes [hide]
Medium (5'5") Half-Elf, Chaotic Evil (CR 1)
Armor Class 8
Hit Points 5 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 7 (-2) | 9 (-1) | 13 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Gnoll
Attacks Melee +3 / 1d4+1, Ranged +0 / 1d4-2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 0 | 0 | 0 |
Possessions: 700 sp.
Egelina Snowdon, Female Human [Permalink]
Personal [hide]
Description: She is a husky woman, who wears a brown vest with golden trim over her white shirt. Her violet leather gloves and pants are well-kept, and her brown boots flare out at the collars. Her red hair is styled in orderly dreadlocks. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her blue eyes.
Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. She receives visions of the future at random moments
History: She was always a brilliant, if unscrupulous mind. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She was granted druidic powers by her dying sister.
Motivation: She's repulsed by the PC.
Ideals: Gifted, Logical. Flaws: Antagonistic, Insane. Bonds: Attractive. Occupation: Laborer
Voice: Australian accent
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 7)
Armor Class 11
Hit Points 53 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 17 (+3) | 11 (+0) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 3 |
Possessions: 3000 sp.
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