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NPC Generator

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Advanced [show]


Armara Ecstasy, Female Tiefling [Permalink]

Personal [hide]

Description: She wears a green shirt with thin black vertical stripes and green pants. She carries with her a set of longswords on her belt, each one with a amethyst on the hilt. She keeps her black hair in a pixie cut. She is very pretty but has cold, dead eyes.

Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She is a bit of a macho woman and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: She was born in a small island village. When she was little, her rather wealthy family often ventured across the island to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Armara took refuge in the large cave and found the beat up longsword and armor she uses now. She bought a longsword and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Joker. Bonds: Attractive, Nature, Poor. Occupation: Priest

Voice: Farmer accent

Attributes [hide]

Armara Ecstasy, Female Tiefling Adept 10
Medium (5'4") Tiefling, True Neutral (CR 10)
Armor Class 8
Hit Points 30 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)7 (-2) 9 (-1)11 (+0) 14 (+2)17 (+3)
Skills Animal Handling +6, Stealth +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 3d6+0, Ranged +2 / 3d6-2, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1433210

Possessions: 2200 gp.


Social Check DCs


Mantus Bitter, Male Tiefling [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears an entirely black suit with yellow socks and a vest with buckled shoes. He sports a flattop hair cut. His ears are large.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He pushes his goals aggressively. He is also a coward if confronted.

History: He was born into a rich family. A gifted student he started as a Roofer, but he got bored and became a Sage. He ran away from his former home and has been making his living as a Sage for the past few years.

Motivation: Wants to have a good time and be beloved; and he'd like to take his coworkers down a peg

Ideals: Optimist. Flaws: Ugly, Fearful. Bonds: Rich, Job. Occupation: Sage

Voice: Rhymes sentences (sorry)

Attributes [hide]

Mantus Bitter, Male Tiefling Adept 3
Medium (5'1") Tiefling, Chaotic Good (CR 3)
Armor Class 10
Hit Points 19 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 14 (+2)8 (-1) 14 (+2)13 (+1)
Skills Persuasion +3, Religion +1
Senses Passive Perception 12
Languages
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232000

Possessions: 100 gp.


Social Check DCs


Akmen Blessing, Male Tiefling [Permalink]

Personal [hide]

Description: He has a missing left arm. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His purple hair is singed and shortened. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep red.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He believes the world needs to unite to get rid of giants once and for all.

History: He is the product a well kept family trust fund and as such has never really known need. In his 10th year, his parents were killed by a giants raid, leaving Akmen alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.

Motivation: Many giants want him driven away.

Flaws: Ugly, Antagonistic. Bonds: Rich, Enemies. Occupation: Blacksmith

Voice: Slow speaker

Attributes [hide]

Akmen Blessing, Male Tiefling Cleric 8
Medium (6'6") Tiefling, Chaotic Evil (CR 8)
Armor Class 12
Hit Points 45 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 12 (+1)14 (+2) 15 (+2)10 (+0)
Skills Acrobatics +5, Insight +5
Senses Passive Perception 12
Languages Common, Terran, Giant
Attacks Melee +2 / 2d10-1, Ranged +5 / 2d10+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13643320

Possessions: 20000 cp. Violet garnet (1200 gp). Sardonyx (50 gp). Emerald (1600 gp).


Social Check DCs


Beiro Sylvaranth, Male Elf [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking western young adult. He very much looks the part of a Junk Dealer. Beneath his clothing is a huge mess of scar tissue. With a patchy golden beard and wild golden hair. He has gray eyes and a tan hat with a brown feather.

Personality: Cocky and sure of himself, he believes he is the best Junk Dealer born in the past three hundred years. He is a logical person and will generally grow upset if things defy logic and science.

History: He was born the only child of a wealthy merchant. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He tends to his Junk Dealer job now, and dutifully fulfills any obligations he has.

Motivation: He is unsatisfied with his job; and to be a laborer again

Ideals: Logical, Entrepeneur. Bonds: Job, Slave, Rich. Occupation: Junk Dealer

Voice: Gruff and masculine

Attributes [hide]

Beiro Sylvaranth, Male Elf Warlock 3
Medium (5'1") Elf, Chaotic Good (CR 3)
Armor Class 12
Hit Points 19 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 9 (-1)11 (+0) 14 (+2)15 (+2)
Skills Acrobatics +4, Deception +4
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1022

Possessions: 100 gp. Ceremonial electrum dagger with a star ruby in the pommel (800 gp).


Social Check DCs


Shivering On the Mountaintop, Female Tabaxi [Permalink]

Personal [hide]

Description: She is dressed in an above average manner, and carries scythes. She has dyed her greying white fur a little too much giving a sharp white color. Her blue eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She is a hateful person. She taunts others and blames them for her problems. She does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Born in a small village she learned the ways of the warrior from her father. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. After a long history of fighting, Shivering and her spouse have recently divorced.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she is not mentally stable, and does not behave rationally

Ideals: Fighting, Extrovert. Flaws: Addict, Antagonistic. Bonds: Attractive. Occupation: Banker

Voice: Tuts and clicks tongue

Attributes [hide]

Shivering On the Mountaintop, Female Tabaxi Cleric 2
Medium (6'5") Tabaxi, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 10 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 11 (+0)12 (+1) 9 (-1)16 (+3)
Skills Deception +5, Sleight of Hand +5
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1 Darkwood Shield.


Social Check DCs


Pog Raulnor, Male Gnome [Permalink]

Personal [hide]

Description: He is well dressed, but even with his fine clothing he looks run-down. His attire stands in sharp contrast to his longsword, which is beautifully polished and possesses an ornate carving of a dagger on it. He keeps his golden hair in a pixie cut. His eyes are green and beady.

Personality: A deeply religious man he believes everything happens for a reason. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: Pog lived on a farm with his mother, near the main road leading to a nearby town. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He used his abilities to travel the world and help people.

Motivation: An old rival family wants him found.

Ideals: Philantrophist. Flaws: Ugly, PTSD. Bonds: Religious, Family. Occupation: Barkeep

Voice: Speaks through clenched teeth

Attributes [hide]

Pog Raulnor, Male Gnome Warlock 2
Small (3'8") Gnome, Lawful Good (CR 2)
Armor Class 11
Hit Points 15 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 14 (+2)9 (-1) 12 (+1)8 (-1)
Skills Acrobatics +2, Stealth +2
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 170 gp. Blue quartz (15 gp). Jet (120 gp).


Social Check DCs


Oskar Lutgehr, Male Dwarf [Permalink]

Personal [hide]

Description: This fat southern man has a bulbous nose and is generally shirtless and showing off his tattooed chest. His skin is also unnaturally pale. He has a white handlebar mustache and slicked back white hair. This hazel eyed southerner is not easily forgotten.

Personality: He is fixated on the number 72. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: From birth he was tutored by a cruel and relentless mentor. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has dedicated himself to building a better trade route.

Motivation: He has money and likes to spend it; and obtaining odd cultural half-elven artifacts is his passion

Ideals: Philantrophist. Flaws: Ugly, Insane. Bonds: Mentor, Adventurer, Rich. Occupation: Armorer

Voice: Voice breaks

Attributes [hide]

Oskar Lutgehr, Male Dwarf Sorcerer 12
Medium (4'5") Dwarf, Chaotic Neutral (CR 12)
Armor Class 9
Hit Points 56 (12d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 15 (+2)16 (+3) 15 (+2)10 (+0)
Skills Investigation +7, Performance +4
Senses Passive Perception 12
Languages Common, Dwarven, Giant, Terran, Aquan
Attacks Melee +6 / 3d10+2, Ranged +3 / 3d10-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day156666653

Possessions: 400 pp. Chrysoberyl (40 gp). Zircon (70 gp). Fiery yellow corundum (800 gp). Red-brown spinel (40 gp). Black star sapphire (800 gp). Lapis lazuli (16 gp). Blue star sapphire (800 gp). Black pearl (600 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ernest Cooper, Male Half-Elf [Permalink]

Personal [hide]

Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He is wearing a tight yellow one piece outfit complete with pants, hood, and a cape. His brown hair is heavily combed to the left. His gray eyes are slightly larger than normal.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: He was born a particularly ugly child, much to the horror of his parents. He moved from fad to fad and when he turned 15 he discovered writing. In the meantime he has taken over work as a Spice Merchant and occasionally as a mercenary.

Motivation: Further expansion of business; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Artistic. Flaws: Ugly. Bonds: Adventurer, Criminal record, Job. Occupation: Spice Merchant

Voice: Switch between two voices

Attributes [hide]

Ernest Cooper, Male Half-Elf Commoner 5
Medium (5'2") Half-Elf, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 20 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 12 (+1)10 (+0) 7 (-2)12 (+1)
Skills Acrobatics +4, Sleight of Hand +4
Senses Passive Perception 8
Languages Common, Elven
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +4

Possessions: 600 gp. Blue sapphire (400 gp). Rhodochrosite (14 gp). Red spinel (40 gp). Aquamarine (1500 gp). 1 Minor magic item.


Social Check DCs


Nuraval Bloodkith, Male Dwarf [Permalink]

Personal [hide]

Description: This malnourished man wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His feathered hat is riddled with cuts and holes. His eyes are amber.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He uses divination through singing.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has been a successful dealer in antiques buying low and selling high.

Motivation: He's repulsed by the PC; and retire the richest man in the north

Ideals: Entrepeneur, Gifted. Flaws: Ugly, Antagonistic. Bonds: Poor. Occupation: Glassblower

Voice: Rhymes sentences (sorry)

Attributes [hide]

Nuraval Bloodkith, Male Dwarf Commoner 2
Medium (4'2") Dwarf, Lawful Evil (CR 2)
Armor Class 11
Hit Points 6 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 9 (-1)13 (+1) 14 (+2)12 (+1)
Skills Intimidation +3, Survival +4
Senses Passive Perception 12
Languages Common, Dwarven, Orc
Attacks Melee +0 / 1d6-2, Ranged +3 / 1d6+1, Grapple +1

Possessions: 80 gp. Solid gold idol (400 gp). An abacus with copper, silver and gold markers (110 gp). A delicate brass dragon egg (10 gp).


Social Check DCs

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