Elegant Of Dragons, Female Tabaxi [Permalink]
Personal [hide]
Description: This woman dresses well, wearing brown shirts, loose pants, and blazers most of the time. She has a penchant for wearing a ring with an oversized ruby on her right hand. Her cinnamon fur is knotted and matted. Her eyes are likewise amber. Her teeth are white and perfect.
Personality: She exudes charisma. She is a tour de force of persuasion. She does not trust anyone and sleeps with one eye open.
History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. Like her mother and her sister before her, after school she went straight into learning to become a Performer. She has worked as a Performer like her mother before her.
Motivation: Expand her business.
Flaws: Insomniac, Antagonistic. Bonds: Attractive, Rich, Job. Occupation: Performer
Voice: German accent
Attributes [hide]
Medium (5'10") Tabaxi, Neutral Evil (CR 10)
Armor Class 12
Hit Points 46 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 14 (+2) | 12 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +4 / 3d6+0, Ranged +6 / 3d6+2, Grapple +5
Possessions: 2300 gp. A detailed rose, with petals and thorns, constructed of silver and electrum (90 gp). Large well-done wool tapestry (200 gp). Silver comb with moonstones (700 gp). A necklace of small pink pearls (3000 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (90 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Seraphina Appleblossom, Female Halfling [Permalink]
Personal [hide]
Description: She tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. She has styled her golden hair well, parting it to the right. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. Seraphina was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Seraphina decided she wanted neither the life of her father nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She has recently gotten a pet goose that steals things from people.
Motivation: Sabotage a competitor; and she is being blackmailed/forced/etc and this influences her actions
Ideals: Justice. Flaws: Insane, Antagonistic. Bonds: Criminal record, Job. Occupation: Adventurer
Voice: Boston accent
Attributes [hide]
Small (2'8") Halfling, Chaotic Evil (CR 6)
Armor Class 12
Hit Points 40 (6d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 11 (+0) | 12 (+1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Halfling, Celestial
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +4
Possessions: 200 gp.
Avelina Mitchell, Female Human [Permalink]
Personal [hide]
Description: She wears light armors faded through time and improper care, and carries nunchakus. Her hair, while still mostly silver, has prominent grey streaks. Her eyes are amber and she is always smoking a pipe.
Personality: She hates Humans with a passion. As such she is filled with self loathing. She loves her children and doesn't want them to worry about her. She loves to share her singing with anyone who is interested.
History: Avelina lived on a farm with her mother, near the main road leading to a nearby town. She moved from fad to fad and when she turned 15 she discovered singing. She has been saving her money to try and buy her brother's freedom.
Motivation: A strong sense of loyalty to Gnomish people; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Artistic. Flaws: Racist. Bonds: Family. Occupation: Painter
Voice: Low range voice
Attributes [hide]
Medium (5'10") Human, Lawful Evil (CR 4)
Armor Class 11
Hit Points 18 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 14 (+2) | 10 (+0) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: Azurite (16 gp). Eye agate (16 gp). Blue quartz (16 gp).
Nim Cithreth, Male Elf [Permalink]
Personal [hide]
Description: With green face paint in a stripe pattern across his face, he wears loose pants and a collared shirt complete with sweater beneath his coat. His hair is chestnut and very short. He wears crescent spectacles with a black brim.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: He was born to loving parents in a slum to the south. While studying, he fell in love. They married and had a son. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: To be a Cook again; and he has passion for adventuring and risk
Ideals: Philantrophist. Bonds: In love, Poor, Adventurer, Job. Occupation: Laborer
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'3") Elf, Neutral Evil (CR 2)
Armor Class 13
Hit Points 13 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 8 (-1) | 14 (+2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Ignan, Halfling
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 350 gp. Brass mug with jade inlays (100 gp). Solid gold idol (400 gp). A large tome filled with over one hundred recipes written by a former royal chef. (110 gp).
Millicent Callan, Female Half-Elf [Permalink]
Personal [hide]
Description: Standing 5'1", this woman dresses well, typically a more casual-formal manner. Her chestnut hair is kept up in a ponytail inside a top hat. Her otherwise smooth face is marked with small tiny scars.
Personality: Cocky and sure of herself, she believes she is the best Banker born in the past three hundred years. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.
History: She was born to a pair of big game hunters, but was frequently ill as a child. She took every job she could get her hands on, but the opportunities for Half-Elves in the north were limited. She came across an abandoned tomb where she found a relic that called out to her. After picking it up she was cursed by vampirism.
Motivation: She'd like to take her coworkers down a peg.
Flaws: Disease. Bonds: Attractive, Job, Adventurer, Immigrant. Occupation: Banker
Voice: Old thin voice
Attributes [hide]
Medium (5'1") Half-Elf, Neutral Good (CR 5)
Armor Class 8
Hit Points 29 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 7 (-2) | 13 (+1) | 14 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Ignan, Auran
Attacks Melee +4 / 2d4+1, Ranged +1 / 2d4-2, Grapple +1
Possessions: 700 gp. Aquamarine (1400 gp). Emerald (500 gp). Lapis lazuli (15 gp). Deep blue spinel (1400 gp).
Left-Handed Running, Female Tabaxi [Permalink]
Personal [hide]
Description: A woman with a warm, jovial air about her, she is dressed in a clean pastel cloak covering her clean studded leather. Her fur is greying and her face has many wrinkles. Her green unseeing eyes seem to look past you.
Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.
History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. Through the years after Left-Handed was born, her father became increasingly distant from her family, instead choosing to pursue power in the north. Left-Handed's father didn't care for her much, and the feeling was mutual. After a long history of fighting, Left-Handed and her spouse have recently divorced.
Motivation: To prove her worth to the world; and she is currently in port desperately looking for someone to get her out
Ideals: Fighting. Flaws: Disease, Antagonistic, Impulsive. Bonds: Slave. Occupation: Jeweler
Voice: Stutters
Attributes [hide]
Medium (5'5") Tabaxi, Chaotic Evil (CR 7)
Armor Class 12
Hit Points 71 (7d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 18 (+4) | 10 (+0) | 14 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2
Possessions: Red-brown spinel (90 gp). Bloodstone (70 gp). 1 Minor magic item. 1 Minor magic item.
Arannis Qualanthri, Male Elf [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears long strands of sapphire and short blue dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He sports a flattop hair cut. His green eyes dart from person to person.
Personality: He is not truly malevolent, but he is obsessed with music. He constantly tries to fill his life with music. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: He was raised in a island tribe. His father took him hunting and taught him how to get in the mind of other creatures. He now mingles about in high society.
Motivation: He has passion for adventuring and risk; and a need for knowledge about a nearby landmark
Ideals: Artistic. Flaws: Impulsive. Bonds: Rich, Adventurer, Nature. Occupation: Engraver
Voice: Australian accent
Attributes [hide]
Medium (5'5") Elf, Neutral Good (CR 4)
Armor Class 12
Hit Points 3 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 4 (-3) | 11 (+0) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 300 gp. 3 Smokesticks. 2 Antitoxin. 2 Antitoxin. 4 Thunderstones.
Alberich Bigtoe, Male Dwarf [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears a faded coat and loose pants complete with small hat. His hair is short and black. His green eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His mother was a mechanic, and taught him how to fix just about anything. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He doesn't get along with people that don't share his tastes; and to reunite with his old friends
Ideals: Persistence, Opinionated, Gifted, Impeccable. Bonds: Adventurer. Occupation: Mason
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Evil (CR 6)
Armor Class 13
Hit Points 31 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 11 (+0) | 15 (+2) | 10 (+0) | 4 (-3) |
Senses Passive Perception 10
Languages Common, Dwarven, Celestial, Auran
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +1
Possessions: 1000 gp. 1 Minor magic item.
Beiro Cithreth, Male Elf [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Elves. His skin is light but he possesses many white ritualistic tattoos. He wears silk and lounges about seductively. With a patchy brown beard and wild brown hair. He wears large thick round spectacles.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: Beiro hails from a village terrorized by giants. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. Since then, he has sought to make the best of life.
Motivation: Several ex partners dislike his way of doing things and want revenge.
Ideals: Optimist, Justice. Bonds: Attractive, Enemies, Rich. Occupation: Painter
Voice: Squeaky
Attributes [hide]
Medium (5'2") Elf, Lawful Evil (CR 3)
Armor Class 15
Hit Points 31 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 20 (+5) | 10 (+0) | 12 (+1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Gnome
Attacks Melee +4 / 1d8+2, Ranged +7 / 1d8+5, Grapple +3
Possessions: 10000 cp.
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Their contribution stands as a beacon of hope for all adventurers!
