Mehen Linxakasendalor, Male Dragonborn [Permalink]
Personal [hide]
Description: A middle-aged man, he prefers to wear green pants and tee shirts, and is pretty ugly. His scarlet crest is lengthy. His eyes are gold and beady.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He always tries to repair and not replace. It was this mentality that drove him into the Crown-heir business.
History: He was born to a criminal king-pin and mafia family His father was a mechanic, and taught him how to fix just about anything. He now spends his time doing works of charity.
Motivation: A rival would like him out of the picture.
Ideals: Philantrophist, Persistence. Flaws: Ugly, Antagonistic. Bonds: Criminal record. Occupation: Crown-heir
Voice: Boston accent
Attributes [hide]
Medium (6'6") Dragonborn, True Neutral (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 13 (+1) | 11 (+0) | 11 (+0) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 1d8+4, Ranged +3 / 1d8+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 2000 sp. Golden yellow topaz (800 gp). Deep blue spinel (800 gp). 4 Tanglefoot bags. 4 Holy water. 4 Smokesticks.
Elizabeth Ramsay, Female Human [Permalink]
Personal [hide]
Description: She wears a faded coat and loose pants complete with broad hat. She has a slight overbite and is overall scrawny. Her blonde hair is long and unkept. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: Her tongue was cut out and she uses sign language. She is very protective of her business, her home, and her spouse. She is willing to work with less than legal methods but maintains the front of legitimacy.
History: Born in the east her family was never financially stable. A freak accident while working with her Glassblower father left her crippled. Recently she has begun working with bootleggers and crooks.
Motivation: To get a good night's sleep; and she is a bit of a kleptomaniac
Flaws: Ugly, Insomniac, Disease. Bonds: Criminal record, Poor. Occupation: Barkeep
Voice: Shortens vowels
Attributes [hide]
Medium (5'10") Human, Chaotic Neutral (CR 2)
Armor Class 9
Hit Points 8 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 8 (-1) | 12 (+1) | 13 (+1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +0 / 1d6-2, Ranged +1 / 1d6-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 | 0 |
Possessions: 2000 sp.
Mijira Qyxpahrgh, Female Dragonborn [Permalink]
Personal [hide]
Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She prefers to wear green clothing when she does not wear armor. She keeps her long brass crest kept up in a rat tail. She has red eyes and a green hat with a yellow feather.
Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.
History: She was born in the east, but her parents moved at a very young age to the north. She has chosen to use the inheritance that was left to her frivolously. She has never given up on her writing dream.
Motivation: Doesn't want to be a Sculptor and was forced into it by her family; and marry her sister to traveling adventurers
Ideals: Joker, Entrepeneur, Artistic. Bonds: Immigrant, Rich, Family. Occupation: Sculptor
Voice: Low and grunting
Attributes [hide]
Medium (6'1") Dragonborn, True Neutral (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 12 (+1) | 13 (+1) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
Possessions: 1 Banded mail.
Portia High-hill, Female Halfling [Permalink]
Personal [hide]
Description: She typically wears white cloth garments or leather armor. She carries with her a set of shortspears on her belt, each one with a sapphire on the hilt. Her hair is white and curly. Her amber eyes are passionate and lively.
Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: She was born into a rich family. Her father was very strict, and drilled into her lessons on being the perfect lady. She has worked as a Tanner like her father before her.
Motivation: Nothing but the best is good enough for her; and she feels threatened by others
Ideals: Fighting, Impeccable. Flaws: Fearful. Bonds: Job, Rich. Occupation: Tanner
Voice: Forgets to breathe while speaking
Attributes [hide]
Small (2'9") Halfling, True Neutral (CR 3)
Armor Class 12
Hit Points 11 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 13 (+1) | 11 (+0) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 200 gp. 1 Half-Plate. 1 Masterwork Heavy steel shield.
Ahrim Hope, Male Tiefling [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears suspenders and green workpants. His shirt is grey, and he wears a heavy green leather apron most of the time. His dark red hair is lengthy. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He invites people to come help in his community garden.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Actor arts, while his father instructed him in etiquette, music and courtly manner. While he appears to be a normal Tiefling, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.
Motivation: He has money and likes to spend it.
Ideals: Philantrophist. Flaws: Ugly, Insane, Terse. Bonds: Rich. Occupation: Actor
Voice: pre-pubescent
Attributes [hide]
Medium (5'4") Tiefling, Chaotic Evil (CR 6)
Armor Class 11
Hit Points 39 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 10 (+0) | 15 (+2) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Infernal, Gnome
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +3
Possessions: 20000 cp. Freshwater pearl (10 gp). Iolite (20 gp). Blue quartz (10 gp).
Therlin Trollbleeder, Female Dwarf [Permalink]
Personal [hide]
Description: She is typically in her Spy uniform. She carries with her a set of halberds, each one with a topaz on the hilt. She only wears one on her belt and the other on her back. Her blonde hair is cut short. Her eyes are gray and catlike.
Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. She takes great pride in her work and is very well organized. Her planner is full of calendar events.
History: Her parents moved while she was still in utero so she is the first generation to be born here. In her youth she was a Bookbinder, and wanted to be a champion fighter when she grew up. She was working during a period of war, and as one of the natives she lived in fear of joining the others in being slaughtered. She saw the brutality and swore off her fighting aspirations, taking her younger sister on her back after seeing her parents die, and fled the country. She moves from town to town, unable to find a place to settle.
Motivation: Marry her sister to traveling adventurers; and wants to open a new tavern
Ideals: Fighting. Flaws: PTSD. Bonds: Job, Family, Immigrant. Occupation: Spy
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 22 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 17 (+3) | 7 (-2) | 16 (+3) | 6 (-2) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 90 gp. 1 Climber’s kit.
Riswynn Brazzik, Female Dwarf [Permalink]
Personal [hide]
Description: A woman of a pale complexion, she wears an entirely brown suit with red socks and a vest with buckled shoes. With bright chestnut hair. Her brown eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She considers herself a woman of culture and sophistication. She likes a good challenge to her wits. Energy wise she seems alert and responsive.
History: Born to a poor family in the city she treasured whatever gifts she got. She dropped out of school before completing her studies. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: To reunite with her old friends; and she has passion for adventuring and risk
Ideals: Impeccable, Professionalism, Logical. Bonds: Poor, Adventurer. Occupation: Cook
Voice: Dark and ominous
Attributes [hide]
Medium (4'1") Dwarf, True Neutral (CR 3)
Armor Class 10
Hit Points 27 (3d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 18 (+4) | 6 (-2) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +3
Possessions: 200 gp.
Ûkrom Colton, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears a black cloak and cross-gartered white stockings. He has a moderate pudge and is not very fit. His hair is white, silky, and of moderate length. His fair skin shows little sign of his aristocratic breeding.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He does not believe in violence as a means to an end. He is a dedicated Banker but believes his peers are too gung-ho.
History: He was raised in a white middle class family as the only child. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Ûkrom took refuge in the old dungeon and found the beat up monstrous two handed axe and armor he uses now. He bought a monstrous two handed axe and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To find somewhere to settle down.
Ideals: Joker, Pacifist. Flaws: Mundane. Bonds: Attractive, Nature. Occupation: Banker
Voice: Smooth and feminine
Attributes [hide]
Medium (5'10") Half-Orc, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 9 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 13 (+1) | 14 (+2) | 12 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Orc, Auran
Attacks Melee +6 / 1d6+4, Ranged +3 / 1d6+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 |
Possessions: 8000 cp. Moss agate (6 gp). Amber (150 gp).
Gurdis Caebrek, Female Dwarf [Permalink]
Personal [hide]
Description: She is a mite stocky and wears a custom-built plate barding that's adorned with grey lining and desert motifs. Her auburn hair is greying along the sides and has receded to reveal a widow's peak. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: She acts crazy and hedonistic. She has a small toy that she constantly fidgets with.
History: The child of a Bookbinder, who enjoyed hunting, Gurdis was taken on many hunting expeditions. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Baker work with an outfit from a few towns over. Baker work suited her well, and with each successful project, she earned more gold and more respect from her peers. She inherited the family business which she has now maintained for 2 years.
Motivation: Wants her loneliness to end; and she'd like to take her coworkers down a peg
Flaws: Hedonist, Addict. Bonds: Nature, Job, Has a crush. Occupation: Baker
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (3'10") Dwarf, Neutral Evil (CR 2)
Armor Class 13
Hit Points 11 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 12 (+1) | 11 (+0) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
Possessions: 400 gp. 1 Masterwork Common Melee.
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Their contribution stands as a beacon of hope for all adventurers!
