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NPC Generator

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Advanced [show]


Jaxi Hashphronyxadyn, Female Dragonborn [Permalink]

Personal [hide]

Description: She appears as an extremely gaunt Dragonborn, and stands approximately 6'1". She typically wears a sleeveless long coat of deep green leather and dull black iron scale mail, and her gloved hand is found clutching a quarterstaff. She wears a broad hat to cover her moderate length scarlet crest. She is missing an eye and her face is severely sunburned. Her one remaining eye shines red.

Personality: Overbrimming with self-confidence, Jaxi isn't afraid of most anything. She has a strong dislike to people who do not believe in Dragonborn unity. She is lazy, self-centered, vain, and jealous.

History: Born in a small village she learned the ways of the warrior from her mother. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Jaxi grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Jaxi. Being a Tailor kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: She possesses a valuable artifact that the thieves guild wishes to steal; and nothing but the best is good enough for her

Ideals: Impeccable, Fighting. Flaws: Ugly, Selfish. Bonds: Criminal record. Occupation: Tailor

Voice: Soft and mumbly

Attributes [hide]

Jaxi Hashphronyxadyn, Female Dragonborn Expert 18
Medium (6'1") Dragonborn, Chaotic Evil (CR 18)
Armor Class 14
Hit Points 43 (18d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)19 (+4) 9 (-1)13 (+1) 17 (+3)18 (+4)
Skills Acrobatics +10, Deception +10
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +8 / 5d6+2, Ranged +10 / 5d6+4, Grapple +10

Possessions: 600 pp. Black pearl (1600 gp). Silver pearl (130 gp). Eye agate (4 gp). Lapis lazuli (4 gp).


Social Check DCs


Flame Of Spirit, Female Tabaxi [Permalink]

Personal [hide]

Description: She has a missing right arm. She wears a fancy brown dress. She keeps her lavender fur in a flapper bob. Her blue eyes have a joyful gleam in them most of the time.

Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. Any perceived weakness will be pressed and exploited. She is seen as merciless and passionate.

History: Flame was born in the west. At a young age she loved to build and create. Flame was born on a far western forest where she grew up under the tutelage of her mother, an expert Crown-heir. Being a Crown-heir kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: Seeks redemption.

Ideals: Persistence. Flaws: Antagonistic. Bonds: Attractive, Criminal record, Immigrant. Occupation: Crown-heir

Voice: Middle-eastern accent

Attributes [hide]

Flame Of Spirit, Female Tabaxi Cleric 3
Medium (4'11") Tabaxi, Neutral Evil (CR 3)
Armor Class 11
Hit Points 19 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 16 (+3)13 (+1) 9 (-1)13 (+1)
Skills Deception +3, Stealth +3
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 400 gp.


Social Check DCs


Georgina Hilltopple, Female Halfling [Permalink]

Personal [hide]

Description: Relatively heavier built than your average woman, she is not imposing. She wears a white Stetson hat and white clothes. She wears a Stetson hat to hide her balding. She was beautiful and young once, which still shows through her age, but it is a faded beauty.

Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. She is always in debt, since she spends her money on lavish parties and gifts for friends

History: She was born blind and as such lacked many opportunities for work. She found a children's book about a Halfling Paladin who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She has dedicated herself to building a better village for her children.

Motivation: She feels threatened by others; and to prove her worth to the world

Flaws: Selfish, Impulsive, Disease, Fearful. Bonds: Attractive, Adventurer. Occupation: Merchant

Voice: Soft and mumbly

Attributes [hide]

Georgina Hilltopple, Female Halfling Paladin 4
Small (2'11") Halfling, Neutral Good (CR 4)
Armor Class 14
Hit Points 37 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)17 (+3) 14 (+2)13 (+1) 13 (+1)15 (+2)
Skills Intimidation +4, Performance +4
Senses Passive Perception 11
Languages Common, Halfling, Gnome
Attacks Melee +0 / 1d10-2, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 29000 cp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Carrie Ethanasath, Male Half-Elf [Permalink]

Personal [hide]

Description: This tall, slender man is dressed in a clean yellow cloak covering his clean studded leather. He wears a small hat to hide his balding. He has amber eyes.

Personality: Confrontational and typically high on some drug or another. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: The child of eastern immigrants he idolized his father. Ostracized due to the divine powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Half-Elves became a terror of the countryside. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: He's attracted to the PC; and he's in love

Ideals: Gifted. Flaws: Addict. Bonds: Has a crush, Adventurer, Immigrant. Occupation: Server

Voice: Low rumbling, strings words together

Attributes [hide]

Carrie Ethanasath, Male Half-Elf Cleric 1
Medium (4'9") Half-Elf, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 11 (+0)13 (+1) 13 (+1)9 (-1)
Skills Animal Handling +3, Deception +1
Senses Passive Perception 11
Languages Common, Elven, Celestial
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 80 gp. Lapis lazuli (5 gp). 1 Masterwork Common Melee.


Social Check DCs


Frederick Ariessus, Male Half-Elf [Permalink]

Personal [hide]

Description: He is a mite stocky and wears a fancy yellow suit. He has shaved his head bald. He is baby faced.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He does suffer from mild PTSD, and the sight of gnolls may trigger it at times.

History: He was raised in a white middle class family as the only child. There was a wharf not far from home where he often wandered off to fish. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.

Motivation: He would like to get married and retire; and he wants revenge against gnolls

Ideals: Optimist. Flaws: Mundane. Bonds: Attractive, Enemies, Nature, Has a crush. Occupation: Ploughman

Voice: Excited and jittery

Attributes [hide]

Frederick Ariessus, Male Half-Elf Bard 5
Medium (5'9") Half-Elf, Neutral Good (CR 5)
Armor Class 12
Hit Points 23 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 12 (+1)9 (-1) 13 (+1)16 (+3)
Skills Performance +6, Persuasion +6
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 200 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Fonkin Musgraben, Male Gnome [Permalink]

Personal [hide]

Description: This man is very fat, and wears very tight pants and wife beaters, though occasionally he sports a blue coat. He wears his hair in dreadlocks. His otherwise smooth face is marked with small tiny scars.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is obsessed with finding treasure.

History: He was born in the west. When Fonkin reached his early adolescence his Gnome mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: To reunite with his old friends; and he desires power and/or immortality

Ideals: Passionate. Flaws: Ugly. Bonds: Adventurer, Immigrant, Military. Occupation: Mason

Voice: Cold and demanding tone

Attributes [hide]

Fonkin Musgraben, Male Gnome Ranger 3
Small (3'7") Gnome, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 34 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 20 (+5)15 (+2) 17 (+3)11 (+0)
Skills Insight +5, Sleight of Hand +2
Senses Passive Perception 13
Languages Common, Gnome, Giant, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 1000 sp. Alexandrite (200 gp). Golden yellow topaz (200 gp). Obsidian (12 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Roland Marlee, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a beer of some kind. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt, marred by beers. He wears his golden hair up. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He also is a firm believer in the manly ideal.

History: Roland lived on a farm with his mother, near the main road leading to a nearby town. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He was granted martial powers by his dying brother.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he has comitted a past crime that haunts him to this day

Ideals: Persistence, Gifted. Flaws: Ugly, Impulsive. Bonds: Family, Criminal record. Occupation: Architect

Voice: Ums and uhs a lot

Attributes [hide]

Roland Marlee, Male Human Monk 1
Medium (5'0") Human, True Neutral (CR 1)
Armor Class 9
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 11 (+0)12 (+1) 9 (-1)13 (+1)
Skills Intimidation +3, Survival +1
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1

Possessions: 5000 cp. 4 Holy water.


Social Check DCs


Mehen Yarjerit, Male Dragonborn [Permalink]

Personal [hide]

Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He wears dark leathers with embroidery. His brass crest is matted, messy, and big. He is missing an eye and his face is severely sunburned. His one remaining eye shines red.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is a big fan of imagination and believes people should spend more time reading and writing.

History: His parents moved while he was still in utero so he is the first generation to be born here. A few years later when the north was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.

Motivation: To share knowledge with the world.

Ideals: Athletic, Opinionated, Logical. Flaws: Ugly. Bonds: Immigrant. Occupation: Shoemaker

Voice: Smooth and feminine

Attributes [hide]

Mehen Yarjerit, Male Dragonborn Barbarian 9
Medium (6'6") Dragonborn, Neutral Good (CR 9)
Armor Class 12
Hit Points 49 (9d12)
Speed 30 ft.
STRDEXCONINTWISCHA
20 (+5)14 (+2) 10 (+0)7 (-2) 15 (+2)15 (+2)
Skills Deception +5
Senses Passive Perception 12
Languages Common
Attacks Melee +8 / 3d4+5, Ranged +5 / 3d4+2, Grapple +5

Possessions: 1000 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Matilda Richie, Female Human [Permalink]

Personal [hide]

Description: This woman is well dressed, constantly wearing a brown suit, black shirt, and pastel tie, and sports empty pouches on her belt. Her hair, while still mostly brown, has prominent grey streaks. Her face is covered beneath a completely black helmet.

Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. She has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: Born in the east to a Stylist, Matilda learned a great deal about her mother's area of expertise. Her mother had invested heavily in several trade routes and wanted her to inherit them. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: Her relatives are trying to arrange a marriage; and she has money and likes to spend it

Bonds: Job, Rich, Adventurer, Family. Occupation: Stylist

Voice: Scandinavian accent

Attributes [hide]

Matilda Richie, Female Human Cleric 1
Medium (6'0") Human, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 12 (+1)7 (-2) 14 (+2)17 (+3)
Skills Arcana +0, Nature +0
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 110 gp. Carnelian (80 gp).


Social Check DCs

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