Seebo Folkor, Male Gnome [Permalink]
Personal [hide]
Description: 3'4" and lanky with angular features, he is an attractive figure. He wears a tight fitting tan shirt and pants. His golden hair is thinning but still full. His gray unseeing eyes seem to look past you.
Personality: He is overprotective of those who hire his services. He also has developed a complete distrust of the Hunter profession.
History: Born to a pair of adventurers, Seebo grew up listening to his father's many stories. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.
Motivation: He'd like to take his coworkers down a peg; and obtaining odd cultural tabaxi artifacts is his passion
Flaws: Disease. Bonds: Attractive, Guardian, Job, Adventurer. Occupation: Scribe
Voice: Speaks in third person
Attributes [hide]
Small (3'4") Gnome, Neutral Evil (CR 4)
Armor Class 13
Hit Points 21 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 16 (+3) | 9 (-1) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +4
Possessions: 600 gp. Coral (80 gp). Deep green spinel (80 gp). Jasper (60 gp). Azurite (5 gp). 1 Minor magic item.
Biri Sumnarghthrysh, Female Dragonborn [Permalink]
Personal [hide]
Description: She is scrawny and has patchy green crest. She is generally shirtless and showing off her tattooed chest. She has a hunchback. Her green crest is lengthy. She wears round tiny glasses practically rammed into her face.
Personality: She is fixated on the number 53. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. She is fiercely devoted to her mother, and views her mother's ex-spouse as an evil person for separating her from her legal half-sister.
History: A child with a great deal of painting talent her parents made sure she got the chance to thrive. Through the years after Biri was born, her mother became increasingly distant from her family, instead choosing to pursue power in the west. Biri's mother didn't care for her much, and the feeling was mutual. She was recently attacked on the road and savagely beaten by bandits.
Motivation: Obtaining odd cultural Dragonborn artifacts is her passion; and to reunite with her old friends
Ideals: Artistic. Flaws: Ugly, Insane, Antagonistic. Bonds: Family, Adventurer. Occupation: Apothecary
Voice: Relaxed voice
Attributes [hide]
Medium (6'1") Dragonborn, True Neutral (CR 9)
Armor Class 11
Hit Points 54 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 13 (+1) | 16 (+3) | 16 (+3) | 13 (+1) | 4 (-3) |
Senses Passive Perception 11
Languages Common, Undercommon, Giant, Ignan
Attacks Melee +7 / 3d4+4, Ranged +4 / 3d4+1, Grapple +7
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 6 | 6 | 4 | 0 | 0 |
Possessions: 16000 sp. Amber (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Uzza Secret, Female Tiefling [Permalink]
Personal [hide]
Description: She is an average looking northern female in her early mid-life. She is perpetually draped in fineries, but all of this concealed by her earthly robes.. Her hair is purple and very short. She wears crescent spectacles with a black brim.
Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. She believes the world needs to unite to get rid of brigands once and for all.
History: Uzza hails from a village terrorized by brigands. When she was little, her rather wealthy family often ventured across the desert to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Uzza took refuge in the old dungeon and found the beat up nunchaku and armor she uses now. She now travels the world, in search of power and loot.
Motivation: A need for knowledge about a nearby landmark; and she wants revenge against brigands
Flaws: Selfish. Bonds: Attractive, Adventurer, Enemies, Nature. Occupation: Ruler
Voice: Soft and mumbly
Attributes [hide]
Medium (5'9") Tiefling, Lawful Good (CR 1)
Armor Class 10
Hit Points 11 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 9 (-1) | 15 (+2) | 13 (+1) | 19 (+4) |
Senses Passive Perception 11
Languages Common, Draconic, Elven
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
Possessions: Just what you see.
Thoradin Ironfist, Male Dwarf [Permalink]
Personal [hide]
Description: This slender man stands about 4'3". He wears silk and lounges about seductively. His blonde hair is heavily combed to the right. He wears round tiny glasses practically rammed into his face.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He always tries to repair and not replace. It was this mentality that drove him into the Architect business.
History: He was born in the north. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. He ran away from his former home and has been making his living as a Architect for the past few years.
Motivation: To clean up the streets; and he made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it
Ideals: Persistence. Bonds: Attractive, Guardian, Immigrant, Debt. Occupation: Architect
Voice: Speaks with lips pursed
Attributes [hide]
Medium (4'3") Dwarf, Lawful Good (CR 1)
Armor Class 10
Hit Points 11 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 10 (+0) | 16 (+3) | 11 (+0) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 60 gp. 1 Masterwork Common Melee.
Merla Warmwater, Female Halfling [Permalink]
Personal [hide]
Description: She wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 3'1" when asserting herself. Her hair is cut close to her head. Her gray eyes have a joyful gleam in them most of the time.
Personality: She can speak with the recently deceased. Despite her manner, she is extremely passionate and proud of her job, and she prides herself in being thorough and never missing a detail.
History: The child of a Sculptor, who enjoyed hunting, Merla was taken on many hunting expeditions. Merla liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. Some 4 years later her spouse died after the birth of her daughter. Heartbroken, Merla never married again. Instead she focused her life to raising her daughter whom she trained as her father had trained her before.
Motivation: She'd like to take her coworkers down a peg; and expand her business
Ideals: Entrepeneur, Gifted. Bonds: Job, Nature, In love. Occupation: Tailor
Voice: Soft and mumbly
Attributes [hide]
Small (3'1") Halfling, Chaotic Good (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 10 (+0) | 11 (+0) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 | 1 |
Possessions: 40 gp.
Shamil Nopenstallen, Female Gnome [Permalink]
Personal [hide]
Description: This woman is very fat, and wears just a blue suit. Her head has been shaved. Her green eyes dart from person to person to random spaces in the air.
Personality: Eccentric and domineering, Shamil will drive conversation. When she's not drinking or sleeping the drinks off, she's doing poetry.
History: Shamil lived on a farm with her mother, near the main road leading to a nearby town. When she was little, her rather wealthy family often ventured across the plains to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Shamil took refuge in the old dungeon and found the beat up club and armor she uses now. She has been saving her money to try and buy her sister's freedom.
Motivation: Her spouse's relatives view her with great suspicion; and to reunite with her absent mother
Ideals: Extrovert, Artistic. Flaws: Ugly. Bonds: Family, Nature. Occupation: Herbalist
Voice: Strong lisp
Attributes [hide]
Small (3'3") Gnome, Neutral Good (CR 2)
Armor Class 11
Hit Points 11 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 10 (+0) | 11 (+0) | 12 (+1) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Gnome, Terran
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +3
Possessions: Just what you see.
Hugh Nagel, Male Half-Elf [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears many layers of old clothing at all times. His blonde hair is singed and shortened. This hazel eyed northerner is not easily forgotten.
Personality: Confrontational and typically high on some drug or another. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: Hugh hails from a village terrorized by illithids. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Revenge; and he wants revenge against illithids
Ideals: Entrepeneur. Flaws: Ugly, Addict, Antagonistic. Bonds: Poor, Enemies. Occupation: Performer
Voice: Pronounces O like U
Attributes [hide]
Medium (5'9") Half-Elf, Chaotic Good (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 14 (+2) | 8 (-1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +2
Possessions: 1000 cp.
Sorath Sadness, Female Tiefling [Permalink]
Personal [hide]
Description: 6'2" and lanky with angular features, she is an attractive figure. She wears a black tunic with red highlights, and long green pants that bunch up around her shoes. She keeps her long dark red hair kept up in a rat tail. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: Here is a woman who knows she is the smartest in the room. She talks down to others constantly. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.
History: Sorath lived on a farm with her mother, near the main road leading to a nearby town. When money was particularly tight she was walking through alleys when she overheard a Unemployed hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. By chance she met her brother recently and the two have been together since.
Motivation: Her spouse's relatives view her with great suspicion.
Ideals: Impeccable, Fighting. Flaws: Insane. Bonds: Attractive, Family, Poor. Occupation: Unemployed
Voice: Squeaky
Attributes [hide]
Medium (6'2") Tiefling, Neutral Evil (CR 8)
Armor Class 12
Hit Points 35 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 12 (+1) | 14 (+2) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Druidic, Infernal
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 3 |
Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Elysande Carlton, Female Human [Permalink]
Personal [hide]
Description: She wears a fine chain shirt which she covers with grey colored cloaks and clothing. Her black hair is drawn into a tight pony tail with a card scrunchie. She wears an eyepatch.
Personality: She is a woman who does what she needs to. She will acquiesce to black mail and extortion to avoid trouble. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.
History: She was born a particularly ugly child, much to the horror of her parents. Brilliant and gifted she never wanted to apply herself. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: She has passion for adventuring and risk.
Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Criminal record, Adventurer. Occupation: Body Guard
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (4'10") Human, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 9 (-1) | 8 (-1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: Star rose quartz (80 gp).
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Their contribution stands as a beacon of hope for all adventurers!
