Fargas Littlefoot, Male Halfling [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Halfling, and stands approximately 3'3". He is wearing a long, red cloak, and his gloved hand is found clutching a bastard sword. His auburn hair is drawn into a tight pony tail with a cross scrunchie. His gray eyes are passionate and lively.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. As long as the job gets done he does not care how it got done.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His mother had invested heavily in several trade routes and wanted him to inherit them. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Fargas fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He doesn't get along with people that don't share his tastes.
Ideals: Impeccable, Professionalism, Fighting. Bonds: Rich. Occupation: Guard
Voice: Draws out vowels
Attributes [hide]
Small (3'3") Halfling, Lawful Evil (CR 6)
Armor Class 12
Hit Points 40 (6d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 14 (+2) | 14 (+2) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Halfling, Elven, Draconic
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 2 | 0 | 0 |
Possessions: 300 gp.
Quick Timber, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears a simple brown robe with white stripes complete with hood. She is physically well-built. Her lavender fur is kept up in a ponytail inside a feathered hat. Her face is covered beneath a completely black helmet.
Personality: Her tongue was cut out and she uses sign language. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.
History: Her parents moved while she was still in utero so she is the first generation to be born here. After coming to the age of reason, Quick took it upon herself to study the druidic arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She moves from town to town, unable to find a place to settle.
Motivation: She wants to get laid; and to share knowledge with the world
Ideals: Philantrophist, Gifted. Flaws: Disease. Bonds: Immigrant. Occupation: Gardener
Voice: Jamaican accent
Attributes [hide]
Medium (4'11") Tabaxi, Chaotic Evil (CR 7)
Armor Class 13
Hit Points 52 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 15 (+2) | 11 (+0) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 |
Possessions: 900 gp. Fire opal pendant on a fine gold chain (600 gp). Carved bone or ivory statuette (30 gp).
Krimmon Warmwater, Male Halfling [Permalink]
Personal [hide]
Description: This fat western man has a bulbous nose and wears a fine chain shirt which he covers with white colored cloaks and clothing. His skin is also unnaturally pale. His hair is always cut to a buzz. His blue eyes dart around the room hyper actively observing anyone and anything.
Personality: He is extraordinarily eccentric. Animals are drawn to him, and he is able to talk to them.
History: Born to a poor family in the city he treasured whatever gifts he got. Brilliant and gifted he never wanted to apply himself. He was granted necromantic powers by his dying brother.
Motivation: He is not mentally stable, and does not behave rationally.
Ideals: Fighting, Gifted. Flaws: Ugly, Insane. Bonds: Poor. Occupation: Layabout
Voice: Sleepy voice
Attributes [hide]
Small (3'0") Halfling, Neutral Good (CR 16)
Armor Class 11
Hit Points 68 (16d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 10 (+0) | 15 (+2) | 13 (+1) | 7 (-2) | 15 (+2) |
Senses Passive Perception 8
Languages Common, Halfling, Elven
Attacks Melee +3 / 4d10-2, Ranged +5 / 4d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 6 | 6 |
Possessions: 6000 gp. Peridot (30 gp). Onyx (30 gp). Blue star sapphire (1300 gp). Freshwater pearl (5 gp). Sard (30 gp). Peridot (30 gp). Banded agate (5 gp). Black pearl (300 gp). Jade (60 gp). Blue quartz (5 gp). Coral (60 gp). Black star sapphire (1300 gp). Deep blue spinel (300 gp).
Balimaar Shelly, Male Human [Permalink]
Personal [hide]
Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He sports a flattop hair cut. He wears an eyepatch.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: He was born to a criminal king-pin and mafia family His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Balimaar grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Balimaar. After months of barely getting by, Balimaar managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.
Motivation: He is being blackmailed/forced/etc and this influences his actions.
Ideals: Entrepeneur, Joker. Flaws: Ugly. Bonds: Rich, Criminal record. Occupation: Scribe
Voice: Voice breaks
Attributes [hide]
Medium (5'4") Human, Neutral Evil (CR 1)
Armor Class 12
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 8 (-1) | 12 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 200 sp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (110 gp). 1 Banded mail.
Liftrasa Holderhek, Female Dwarf [Permalink]
Personal [hide]
Description: She wears dull brown sweaters, loose pastel pants, and alligator leather shoes. Beneath her sweater she keeps a concealed whip, just in case. She has a slight overbite and is overall scrawny. She has done her best to style her white hair to look like a famous performer. Her ears are large.
Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. She is able to make almost anything out of random pieces of junk.
History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. Her first spouse was a Banker, they had one daughter, but her spouse won total custody. Without her spouse to temper her she grew out of control. After a long history of fighting, Liftrasa and her spouse have recently divorced.
Motivation: Her spouse's relatives view her with great suspicion; and an old rival family wants her found
Ideals: Gifted. Flaws: Ugly, Terse, Antagonistic. Bonds: Family. Occupation: Brewer
Voice: Nasally tone
Attributes [hide]
Medium (4'3") Dwarf, Neutral Good (CR 2)
Armor Class 12
Hit Points 7 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 12 (+1) | 8 (-1) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
Possessions: 250 gp.
Shivering Paws, Female Tabaxi [Permalink]
Personal [hide]
Description: She has a missing right leg. She wears silk and lounges about seductively. She has wavy yellow fur. Her amber eyes have a joyful gleam in them most of the time.
Personality: She is erratic and paranoid. She believes goblins are coming to abduct people. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.
History: Her father raised her in a mountain cabin. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She has became unsatisfied with her lot in life, and decided to take up adventuring.
Motivation: Revenge; and meet up once more with her childhood friend
Bonds: Attractive, Enemies, Adventurer, Nature. Occupation: Roofer
Voice: Soft and melodious
Attributes [hide]
Medium (5'2") Tabaxi, Chaotic Good (CR 4)
Armor Class 12
Hit Points 36 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 15 (+2) | 13 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 500 gp. Jet (150 gp). Peridot (80 gp). Malachite (12 gp). Eye agate (12 gp).
Flask Peak, Female Tabaxi [Permalink]
Personal [hide]
Description: Her right thumb is blackened and bruised, but otherwise she appears quite healthy. She has a large pastel mantle and cape that has been intricately interwoven into her yellow robe. Her black fur is kept up in a ponytail inside a wide-brimmed hat. Her fierce amber eyes like to dwell on things.
Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. She is fiercely devoted to her mother, and views her mother's ex-spouse as an evil person for separating her from her legal half-sister.
History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Fisher arts, while her father instructed her in etiquette, music and courtly manner. Brilliant and gifted she never wanted to apply herself. Due to her spouse's obsession with being a Barkeep they were divorced and she won custody of their son. She worked as a Fisher, and she later adopted a second son.
Motivation: Wants to raise her children well.
Ideals: Opinionated, Gifted. Bonds: Family, Rich. Occupation: Fisher
Voice: Speaks with back of mouth
Attributes [hide]
Medium (4'7") Tabaxi, Chaotic Good (CR 2)
Armor Class 13
Hit Points 16 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 12 (+1) | 14 (+2) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Celestial, Orc
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +5
Possessions: 110 gp.
Traulam Yaeldrin, Female Elf [Permalink]
Personal [hide]
Description: Her left side is far more bruised and cut up than her other. She does not wear sleeves and tends to eschew shirts when she can avoid it. Her hair is greying and her face has many wrinkles. Her blue eyes dart from person to person.
Personality: She likes to brag about her accomplishments and constantly tries to beat others to the punch. She is obsessed with her god.
History: Born to a poor family in the city she treasured whatever gifts she got. In her 14th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her father impaled in their home, and her mother beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. In her journeys she found a malevolent artifact. She wishes to return this artifact and its corrupting influence back to where it came.
Motivation: She is compelled to act according to her religious beliefs.
Ideals: Passionate. Flaws: Ugly, Fearful. Bonds: Religious, Poor. Occupation: Masseuse
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'4") Elf, True Neutral (CR 3)
Armor Class 11
Hit Points 7 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 9 (-1) | 15 (+2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Abyssal, Draconic
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 19000 cp.
Jelenneth Garcia, Female Half-Elf [Permalink]
Personal [hide]
Description: Her skin has the orange glow of too much sun. She has a large violet mantle and cape that has been intricately interwoven into her white robe. She keeps her red hair in a pixie cut. She has several tiny ruby earrings on each ear.
Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. She receives visions of the future at random moments
History: Her druidic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Her parents divorced when she was young, and her father gained full cudstody. She was regularly beaten by her father, who blamed her for driving them apart. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: She has money and likes to spend it.
Ideals: Gifted, Logical. Flaws: Shy, Antagonistic. Bonds: Rich. Occupation: Body Guard
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'7") Half-Elf, Lawful Neutral (CR 7)
Armor Class 12
Hit Points 26 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 13 (+1) | 14 (+2) | 18 (+4) | 16 (+3) |
Senses Passive Perception 14
Languages Common, Elven, Gnoll, Infernal
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 3 | 3 | 2 | 0 | 0 | 0 |
Possessions: 12000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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