Buvvie Scheppen, Female Gnome [Permalink]
Personal [hide]
Description: She wears a fancy tan dress. She wears her golden hair up in a very large beehive style do. Her half smiles and green eyes are beguiling and draw you in.
Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. She invented a lineage for herself and claims to be descended from several legendary heroes.
History: Buvvie was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. She found a children's book about a Gnome Monk who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She now spends her time doing works of charity.
Motivation: To pay off her debts; and meet up once more with her childhood friend
Ideals: Philantrophist. Flaws: Secretive. Bonds: Attractive, Adventurer, Poor, Debt. Occupation: Bounty Hunter
Voice: Slurs words
Attributes [hide]
Small (3'3") Gnome, Lawful Good (CR 4)
Armor Class 7
Hit Points 26 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 3 (-4) | 14 (+2) | 14 (+2) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Gnome, Abyssal, Sylvan
Attacks Melee +2 / 1d10+0, Ranged -2 / 1d10-4, Grapple +4
Possessions: Rhodochrosite (13 gp). 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.
Hugolina Crane, Female Half-Elf [Permalink]
Personal [hide]
Description: This petite short woman is perpetually holding a beer of some kind. She wears a violet shirt, with a white mid length skirt with white tights and flats, usually wearing a coat over them, marred by beers. She wears her chestnut hair up. Her eyes are likewise green.
Personality: Abrasive and pushy, she has a hard time making friends. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.
History: A powerful slaver made her what she is. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She was granted psionic powers by her dying sister.
Motivation: She's repulsed by the PC; and wants to work out more often
Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Mentor, Nature. Occupation: Cook
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'6") Half-Elf, Neutral Evil (CR 8)
Armor Class 12
Hit Points 36 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 14 (+2) | 14 (+2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Draconic, Druidic
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 | 5 | 3 |
Possessions: 150 pp. Deep blue spinel (1200 gp). Golden yellow topaz (1200 gp). Alexandrite (1200 gp). Jasper (40 gp). Blue sapphire (500 gp). 1 Minor magic item.
Ur-Edin Carlisle, Male Half-Orc [Permalink]
Personal [hide]
Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time, and he perpetually has his club ready. With a patchy auburn beard and wild auburn hair. His otherwise smooth face is marked with small tiny scars.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He has a habit of throwing himself into exceedingly dangerous situations.
History: Born in a small village he learned the ways of the warrior from his father. His father had invested heavily in several trade routes and wanted him to inherit them. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He's repulsed by the PC; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Philantrophist. Flaws: Antagonistic, Impulsive. Bonds: Rich. Occupation: Body Guard
Voice: Loud with bravado
Attributes [hide]
Medium (6'6") Half-Orc, Chaotic Neutral (CR 6)
Armor Class 10
Hit Points 39 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 11 (+0) | 9 (-1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 |
Possessions: 600 gp.
Gennal Horineth, Male Elf [Permalink]
Personal [hide]
Description: He wears a well pressed and immaculate suit (or dress), and carries sais. His hair, while still mostly red, has prominent grey streaks. His green eyes are passionate and lively.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is afraid of women and trembles around them
History: He was born on a small isolated farm. His mother took him hunting and taught him how to get in the mind of other creatures. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He is not mentally stable, and does not behave rationally.
Ideals: Fighting. Flaws: Disease, Insane, Shy. Bonds: Nature. Occupation: Farmer
Voice: Voice breaks
Attributes [hide]
Medium (5'5") Elf, Lawful Neutral (CR 6)
Armor Class 8
Hit Points 39 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 6 (-2) | 15 (+2) | 10 (+0) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 2d6+0, Ranged +1 / 2d6-2, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 3 |
Possessions: 100 gp. Aquamarine (400 gp). Jade (160 gp). Banded agate (11 gp). Zircon (70 gp).
Frouse Horcusporcus, Male Gnome [Permalink]
Personal [hide]
Description: He wears long strands of aquamarine and short tan dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His white hair is long and unkept. His blue unseeing eyes seem to look past you.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He struck it rich when he found rare goods in large quantities. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He's repulsed by the PC.
Flaws: Ugly, Disease, Antagonistic, Shy. Bonds: Rich. Occupation: Barber
Voice: Rhymes sentences (sorry)
Attributes [hide]
Small (3'4") Gnome, Lawful Evil (CR 4)
Armor Class 13
Hit Points 39 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
4 (-3) | 15 (+2) | 17 (+3) | 17 (+3) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Gnome, Giant, Dwarven, Celestial
Attacks Melee -1 / 1d10-3, Ranged +4 / 1d10+2, Grapple +5
Possessions: 100 gp. 1 Masterwork Common Ranged Weapon.
Torgga Dankil, Female Dwarf [Permalink]
Personal [hide]
Description: She stands about 4'2" and wears a custom-built plate barding that's adorned with grey lining and desert motifs. Her left leg appears badly burned and disfigured. Her hair is black and very short. Her amber eyes are passionate and lively.
Personality: Confrontational and typically high on some drug or another. She is obsessed with finding treasure.
History: Her parents moved while she was still in utero so she is the first generation to be born here. She dropped out of school before completing her studies. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Meet up once more with her childhood friend; and she's looking for her big break
Ideals: Logical. Flaws: Addict. Bonds: Adventurer, Immigrant. Occupation: Carpenter
Voice: Indian accent
Attributes [hide]
Medium (4'2") Dwarf, Neutral Good (CR 2)
Armor Class 9
Hit Points 14 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 8 (-1) | 11 (+0) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
Possessions: 220 gp.
Vola Axton, Female Half-Orc [Permalink]
Personal [hide]
Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She prefers to wear flannel. She has shaved her head bald. She has gray eyes.
Personality: She seems absolutely devoid of it. She stares off into space and will respond with overly literal and minimalist answers to questions. She seeks to pay back kindness whenever she gets the chance. Whether it be in the form of unwanted serenades or the latest gossip she always seeks to do solids for her friends.
History: Born the oldest of a large religious western family, she was no stranger to responsibility. Like her mother and her brother before her, after school she went straight into learning to become a Body Guard. She left for the west, certain she would find work there.
Motivation: To find somewhere to settle down; and she'd like to take her coworkers down a peg
Ideals: Philantrophist. Flaws: Mundane. Bonds: Immigrant, Religious, Job. Occupation: Body Guard
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (6'3") Half-Orc, Neutral Good (CR 2)
Armor Class 11
Hit Points 10 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 9 (-1) | 12 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Orc, Druidic
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 80 gp.
Malquis Firahel, Female Elf [Permalink]
Personal [hide]
Description: A 5'5" western woman, she very much looks the part of a Merchant. Sporting a golden mohawk this woman's hair draws a lot of attention. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: A skeptical and narcissistic woman, Malquis's first love is herself. Her second love is also herself. Her temper goes off on the smallest of things. She tends to lash out at those around her.
History: Born in the west to a Merchant, Malquis learned a great deal about her mother's area of expertise. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Merchant. She's also a talented Armorer, but doesn't like to broadcast it.
Motivation: She is not mentally stable, and does not behave rationally; and wants to open a new tavern
Ideals: Impeccable. Flaws: Insane, Antagonistic. Bonds: Job, Religious. Occupation: Merchant
Voice: Sore throat, cough
Attributes [hide]
Medium (5'5") Elf, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 14 (+2) | 13 (+1) | 11 (+0) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 700 sp. 1 Masterwork Common Ranged Weapon.
Sannl Holderhek, Female Dwarf [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she is wearing colorful clothing, dressed as a Fortune-teller. Her long blonde hair is drawn into a two foot long braid. Her face is scarred and worn.
Personality: She is erratic and paranoid. She believes giants are coming to abduct people. She has a cruel streak; something she gained from her previous mentor. She harbors resentment against her former mentor.
History: She comes from a rich northern family. In her 17th year, her parents were killed by a giants raid, leaving Sannl alone in the world. After a stint in an orphanage, she was adopted. Days after completing her studies, news broke out that her hometown was attacked by giants. Sannl was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the giants.
Motivation: She's repulsed by the PC; and someone believes her a fraud
Flaws: Ugly, Antagonistic. Bonds: Enemies, Mentor, Rich. Occupation: Fortune-teller
Voice: Old thin voice
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Good (CR 3)
Armor Class 9
Hit Points 11 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 12 (+1) | 16 (+3) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Dwarven, Draconic, Sylvan, Infernal
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
Possessions: 1000 sp. 1 Masterwork Common Ranged Weapon.
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