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NPC Generator

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Advanced [show]


Valorean Grrrmmballhyst, Male Dragonborn [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a black tunic with white highlights, and long pastel pants that bunch up around his shoes. He wears his gold crest up. His eyes are red and he is always smoking a pipe.

Personality: He snorts whenever he laughs or is feeling confident. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: The child of a Shepherd, who enjoyed hunting, Valorean was taken on many hunting expeditions. A few years later when the north was not economically sound they moved to his current location. He bought a nunchaku and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He's looking for his big break; and he has passion for adventuring and risk

Flaws: Forgetful. Bonds: Nature, Immigrant, Adventurer. Occupation: Tanner

Voice: Boston accent

Attributes [hide]

Valorean Grrrmmballhyst, Male Dragonborn Monk 9
Medium (6'3") Dragonborn, Lawful Neutral (CR 9)
Armor Class 13
Hit Points 71 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 17 (+3)13 (+1) 11 (+0)12 (+1)
Skills Investigation +4, Religion +4
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +5 / 3d4+2, Ranged +6 / 3d4+3, Grapple +3

Possessions: 120000 cp.


Social Check DCs


Siffress Cobblelob, Female Gnome [Permalink]

Personal [hide]

Description: This light-skinned female wears a shirt that is too small, which lets her gut show, with a ratty tan coat over it. She is tall, broad shouldered and powerfully built. Her white hair is thinning but still full. She wears round tiny glasses practically rammed into her face.

Personality: She seems absolutely devoid of it. She stares off into space and will respond with overly literal and minimalist answers to questions. She uses divination through singing.

History: Born the oldest of a large religious western family, she was no stranger to responsibility. Her father was supposedly a charlatan fortune teller, but she insists her father was legitimate. She ran away from her former home and has been making her living as a Mortician for the past few years.

Motivation: To find somewhere to settle down; and her religion dominates her actions

Ideals: Gifted. Flaws: Ugly, Mundane. Bonds: Religious, Job. Occupation: Mortician

Voice: Speaks through clenched teeth

Attributes [hide]

Siffress Cobblelob, Female Gnome Expert 1
Small (3'0") Gnome, Neutral Evil (CR 1)
Armor Class 12
Hit Points 9 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)12 (+1) 17 (+3)12 (+1) 12 (+1)13 (+1)
Skills Intimidation +3, Stealth +3
Senses Passive Perception 11
Languages Common, Gnome, Orc
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1

Possessions: Eye agate (14 gp).


Social Check DCs


Grai Rayden, Female Half-Orc [Permalink]

Personal [hide]

Description: A woman of a pale complexion, she wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. She has shaved her head bald. Her eyes are gray and catlike.

Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. She feeds upon the attention of others.

History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Architect arts, while her mother instructed her in etiquette, music and courtly manner. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She has built up a small fortune and can afford her own way.

Motivation: Wants to have a good time and be beloved; and she has money and likes to spend it

Ideals: Entrepeneur, Optimist. Bonds: Attractive, Rich, Mentor. Occupation: Architect

Voice: Stutters

Attributes [hide]

Grai Rayden, Female Half-Orc Sorcerer 6
Medium (4'8") Half-Orc, Neutral Evil (CR 6)
Armor Class 13
Hit Points 31 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 14 (+2)13 (+1) 11 (+0)7 (-2)
Skills History +4, Nature +4
Senses Passive Perception 10
Languages Common, Orc, Goblin
Attacks Melee +6 / 2d6+3, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126653

Possessions: Golden pearl (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Zook Tarkelby, Male Gnome [Permalink]

Personal [hide]

Description: 3'6" and lanky with angular features, he is an attractive figure. He very much looks the part of a Shoemaker. His black hair is kept up in a ponytail inside a Stetson hat. His fierce gray eyes like to dwell on things.

Personality: Cocky and sure of himself, he believes he is the best Shoemaker born in the past three hundred years. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He was born in the west. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He moves from town to town, unable to find a place to settle.

Motivation: Wants to open a new tavern.

Bonds: Job, Attractive, Family, Immigrant, Mentor. Occupation: Shoemaker

Voice: Aggressive tone

Attributes [hide]

Zook Tarkelby, Male Gnome Paladin 13
Small (3'6") Gnome, True Neutral (CR 13)
Armor Class 14
Hit Points 76 (13d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 9 (-1)10 (+0) 13 (+1)12 (+1)
Skills Persuasion +5, Sleight of Hand +7
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +4 / 4d4+0, Ranged +7 / 4d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day130111

Possessions: 1000 gp. Obsidian (12 gp). Citrine (40 gp). Emerald (1300 gp). Azurite (12 gp). White pearl (70 gp). Emerald (1300 gp). Peridot (40 gp). Tiger eye turquoise (12 gp). Golden pearl (70 gp). Citrine (40 gp). Malachite (12 gp). 1 Medium magic item.


Social Check DCs


Andry Elderberry, Female Halfling [Permalink]

Personal [hide]

Description: This late middle aged woman wears a well pressed and immaculate suit (or dress) and is in decent physical shape. Her chestnut hair is cut short. Her green eyes dart from person to person.

Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. She is an amazing painter.

History: She was born into a rich family. Brilliant and gifted she never wanted to apply herself. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: She has money and likes to spend it.

Ideals: Optimist, Gifted. Bonds: Rich. Occupation: Miner

Voice: Booming voice

Attributes [hide]

Andry Elderberry, Female Halfling Bard 15
Small (2'10") Halfling, Chaotic Good (CR 15)
Armor Class 15
Hit Points 92 (15d6)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)19 (+4) 15 (+2)19 (+4) 12 (+1)9 (-1)
Skills Acrobatics +9, History +9
Senses Passive Perception 11
Languages Common, Halfling, Ignan, Celestial, Draconic, Goblin
Attacks Melee +3 / 4d8-2, Ranged +9 / 4d8+4, Grapple +9
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day174433320

Possessions: 2000 gp. Large well-done wool tapestry (200 gp). Silver chalice with lapis lazuli gems (90 gp). An abacus with copper, silver and gold markers (90 gp). Gold and topaz bottle stopper cork (1600 gp). Solid gold idol (600 gp). Gold and topaz bottle stopper cork (1600 gp). Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (90 gp). Carved bone or ivory statuette (60 gp). Brass mug with jade inlays (200 gp). Brass mug with jade inlays (200 gp). Silver-plated steel longsword with jet jewel in hilt (800 gp). Silver chalice with lapis lazuli gems (90 gp). Brass mug with jade inlays (200 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (60 gp).


Social Check DCs


Cecily Ainsworth, Female Human [Permalink]

Personal [hide]

Description: This western woman wears bulky grey painted plate armor. Her clothes are grease stained in places. She wears a feathered hat to cover her moderate length silver hair. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: She is fixated on the number 84. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: She served in the navy to pay for her family's outstanding loans. When Cecily reached her early adolescence her Human mother passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She moves from town to town, unable to find a place to settle.

Motivation: She wants nothing more than to rejoin the army.

Ideals: Justice. Flaws: Insane. Bonds: Poor, Immigrant, Military. Occupation: Miller

Voice: Speaks with lips pursed

Attributes [hide]

Cecily Ainsworth, Female Human Warlock 1
Medium (5'9") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 12 (+1)8 (-1) 8 (-1)9 (-1)
Skills Animal Handling +1, Insight +1
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 60 gp.


Social Check DCs


Hubert Harrington, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a large grey jacket. He carries a battered club and tarnished axe as well. Sporting a black mohawk and bushy mustache this man's hair draws a lot of attention. His fair skin shows little sign of his aristocratic breeding.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: When he was but 3 years old his parents immigrated from the west. From there he went from mercenary job to mercenary job. He now travels the world, in search of power and loot.

Motivation: He wants to meet his childhood hero.

Ideals: Fighting, Disciplined. Bonds: Attractive, Slave, Immigrant, Adventurer. Occupation: Bookbinder

Voice: Sounds elderly

Attributes [hide]

Hubert Harrington, Male Human Wizard 1
Medium (5'2") Human, Lawful Good (CR 1)
Armor Class 11
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 9 (-1)14 (+2) 14 (+2)15 (+2)
Skills Acrobatics +3, Performance +4
Senses Passive Perception 12
Languages Common, Abyssal, Orc
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 500 sp.


Social Check DCs


Roland Marlee, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he is wearing a long, grey, dusty cloak. His auburn hair is cut short. His eyes, though not visible through his cowl, are violet.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born in the south, but his parents moved at a very young age to the west. Aside from being a slave or a gladiator, there isn't much legitimate work for Humans in Roland's homeland. Roland decided to take the middle way and become a bodyguard. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Roland fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He has money and likes to spend it; and obtaining odd cultural tiefling artifacts is his passion

Ideals: Fighting. Flaws: Antagonistic. Bonds: Adventurer, Immigrant, Rich. Occupation: Interpreter

Voice: Gruff and masculine

Attributes [hide]

Roland Marlee, Male Human Expert 1
Medium (5'0") Human, Neutral Good (CR 1)
Armor Class 9
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 8 (-1)13 (+1) 9 (-1)13 (+1)
Skills Persuasion +3, Stealth +1
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1

Possessions: 40 gp. Chrysoprase (70 gp).


Social Check DCs


Marastyr Silveraxe, Female Dwarf [Permalink]

Personal [hide]

Description: She wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. She is physically well-built. She has done her best to style her blonde hair to look like a famous performer. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: She can speak with the recently deceased. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: Born to a poor family in the city she treasured whatever gifts she got. Her parents enrolled her in a Wizard school at a young age so that she could practice her psionic talents. She now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: She wants to meet her childhood hero; and she has a crush on the local servant

Ideals: Gifted, Entrepeneur. Bonds: Adventurer, Poor, Has a crush. Occupation: Fisher

Voice: Smooth and feminine

Attributes [hide]

Marastyr Silveraxe, Female Dwarf Wizard 3
Medium (3'11") Dwarf, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 9 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 11 (+0)12 (+1) 6 (-2)6 (-2)
Skills Acrobatics +1, Athletics +4
Senses Passive Perception 8
Languages Common, Dwarven, Halfling
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 400 gp. Silver comb with moonstones (700 gp). Solid gold idol (800 gp).


Social Check DCs

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