Ownka Conway, Female Half-Orc [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. She wears skinny pants and wears a white and black robe with the hood down. Her hair is chestnut and curly. Her green eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She is cool and collected. She likes to make quips and puns whenever she does anything. She also makes a point to compliment her superiors and flatter them. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.
History: She was born to a pair of big game hunters, but was frequently ill as a child. She struck it rich when she found rare goods in large quantities. She now mingles about in high society.
Motivation: She is currently in port desperately looking for someone to get her out.
Ideals: Disciplined. Flaws: Ugly, Disease. Bonds: Slave, Rich. Occupation: Architect
Voice: Spits words with contempt
Attributes [hide]
Medium (5'9") Half-Orc, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 10 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 14 (+2) | 12 (+1) | 10 (+0) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +6 / 1d6+4, Ranged +4 / 1d6+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 120 pp. 1 Backpack.
Marigold Tealeaf, Female Halfling [Permalink]
Personal [hide]
Description: With violet face paint in a stripe pattern across her face, she wears an entirely white suit with green socks and a vest with buckled shoes. Her brown hair is knotted and matted. Her hazel eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: She is soft-spoken, optimistic and speaks nonstop, as she rather likes the sound of her voice. Her demeanor is somewhat feminine. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.
History: Born in the west her family was never financially stable. When the war came and ruined her parents she was left adrift. She was a hard woman then and has only learned to fight more as time goes on. She has set out to sabotage the competition.
Motivation: Balancing her hectic life and new Stylist responsibilities is difficult.
Ideals: Optimist. Flaws: Addict, PTSD. Bonds: Job, Poor. Occupation: Stylist
Voice: Complex vocabulary, royal
Attributes [hide]
Small (2'8") Halfling, True Neutral (CR 13)
Armor Class 14
Hit Points 65 (13d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 13 (+1) | 11 (+0) | 9 (-1) | 15 (+2) |
Senses Passive Perception 17
Languages Common, Halfling
Attacks Melee +6 / 4d4+2, Ranged +7 / 4d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 |
Possessions: 4000 gp. Silver-plated steel longsword with jet jewel in hilt (200 gp). Old masterpiece painting (500 gp). Brass mug with jade inlays (400 gp). Silver-plated steel longsword with jet jewel in hilt (200 gp). Gold music box (2000 gp). Cloth of gold vestments (130 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (130 gp). Brass mug with jade inlays (400 gp). Brass mug with jade inlays (400 gp). A delicate silver chain set with a tourmaline (60 gp). 1 Medium magic item.
Vistra Fallack, Female Dwarf [Permalink]
Personal [hide]
Description: With blue face paint in a stripe pattern across her face, she is wearing a tight brown one piece outfit complete with pants, hood, and a cape. She has a very tight haircut. She is missing an eye and her face is severely sunburned. Her one remaining eye shines violet.
Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. When she's not drinking or sleeping the drinks off, she's doing music.
History: The child of a Ploughman, who enjoyed hunting, Vistra was taken on many hunting expeditions. She was taken as a slave by a traveling circus and forced to perform She has dedicated herself to building a better kind of golem.
Motivation: She desires power and/or immortality; and she has passion for adventuring and risk
Ideals: Artistic. Flaws: Ugly. Bonds: Nature, Slave, Adventurer. Occupation: Miner
Voice: Soft and mumbly
Attributes [hide]
Medium (3'10") Dwarf, Lawful Evil (CR 5)
Armor Class 10
Hit Points 26 (5d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 13 (+1) | 14 (+2) | 6 (-2) | 8 (-1) |
Senses Passive Perception 8
Languages Common, Dwarven, Celestial, Elven
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
Possessions: 300 gp. Jet (110 gp). Alexandrite (1000 gp). Moonstone (40 gp). Sard (40 gp). 1 Minor magic item. 1 Minor magic item.
Arumawann Dunben, Male Gnome [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking northern young adult. He wears a tan shirt, with a blue mid length shorts with blue tights and flats, usually wearing a coat over them. Beneath his clothing is a huge mess of scar tissue. His hair is blonde and curly. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: He was born to a pair of big game hunters, but was frequently ill as a child. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He is currently in port desperately looking for someone to get him out; and his religion dominates his actions
Ideals: Opinionated. Flaws: Shy, Disease. Bonds: Slave, Religious. Occupation: Crown-heir
Voice: Old thin voice
Attributes [hide]
Small (3'7") Gnome, Chaotic Good (CR 4)
Armor Class 8
Hit Points 20 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 4 (-3) | 14 (+2) | 14 (+2) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Gnome, Abyssal, Draconic
Attacks Melee +2 / 1d10+0, Ranged -1 / 1d10-3, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 2 |
Possessions: Malachite (5 gp). Coral (40 gp). Carnelian (30 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
Emerald Wing, Male Tabaxi [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears a brown tunic with black highlights, and long pastel pants that bunch up around his shoes. He keeps his orange fur in a flapper bob. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: He was raised in a white middle class family as the only child. His mother took him hunting and taught him how to get in the mind of other creatures. He's since become an addict/alcoholic.
Motivation: Wants to work out more often.
Ideals: Athletic, Passionate. Flaws: Addict, Antagonistic, Mundane. Bonds: Nature. Occupation: Spy
Voice: Speaks in third person
Attributes [hide]
Medium (5'0") Tabaxi, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 6 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 8 (-1) | 12 (+1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 3 | 2 |
Possessions: Just what you see.
Mishann Nemmonis, Female Dragonborn [Permalink]
Personal [hide]
Description: She wears clothing that is held on in multiple layers but all of it is in poor condition. Her attire stands in sharp contrast to her shortbow, which is beautifully polished and possesses an ornate carving of a dagger on it. Her rusty crest is matted, messy, and big. Her thin eyebrows rest above her beady gold eyes.
Personality: She loves telling others what to do and how they should feel about things. She is frequently practicing swordplay.
History: Born to a pair of adventurers, Mishann grew up listening to her father's many stories. She was an adventurer many years ago and she formed a blood bond with her Tabaxi companion (her 'brother'). She has dedicated herself to building a better kind of golem.
Motivation: Meet up once more with her childhood friend; and she's looking for her big break
Ideals: Opinionated. Flaws: Ugly. Bonds: Poor, Military, Adventurer. Occupation: Healer
Voice: Scratchy, weak
Attributes [hide]
Medium (6'3") Dragonborn, Lawful Evil (CR 6)
Armor Class 13
Hit Points 32 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 10 (+0) | 11 (+0) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 2d6+3, Ranged +6 / 2d6+3, Grapple +3
Possessions: 700 gp. Amethyst (100 gp). Bloodstone (30 gp). Aquamarine (1100 gp).
Blendaeth Xephyrbahnor, Female Dragonborn [Permalink]
Personal [hide]
Description: Runty and weak-looking, she wears an entirely green suit with grey socks and a vest with buckled shoes. Her long scarlet crest is drawn into a two foot long braid. She has gold eyes and a green hat with a grey feather.
Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She does suffer from mild PTSD, and the sight of orcs may trigger it at times.
History: Blendaeth was born into a poor family. Growing up, she dreamt of becoming a Warlock, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Warlock in service of a powerful lord somewhere. In her 15th year, her parents were killed by a orcs raid, leaving Blendaeth alone in the world. After a stint in an orphanage, she was adopted. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.
Motivation: A need for knowledge about a nearby landmark; and to reunite with her old friends
Ideals: Gifted. Flaws: Ugly. Bonds: Poor, Enemies, Adventurer. Occupation: Knight
Voice: Nasally tone
Attributes [hide]
Medium (6'6") Dragonborn, Chaotic Good (CR 9)
Armor Class 11
Hit Points 70 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 13 (+1) | 16 (+3) | 14 (+2) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Undercommon, Auran
Attacks Melee +7 / 3d4+4, Ranged +4 / 3d4+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 2 | 2 | 2 |
Possessions: 100 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Nagrette Snowdon, Female Half-Orc [Permalink]
Personal [hide]
Description: Her skin is bronze and flawless. She is renowned for her bright black dresses and hats. She is an epitome of beauty. With bright brown hair. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. She pushes her goals aggressively. She is also a coward if confronted.
History: Nagrette was born into a poor family. Growing up, she dreamt of becoming a Druid, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Druid in service of a powerful lord somewhere. She made a point of taking high paying jobs and getting most of it up front. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.
Motivation: She feels threatened by others; and she is terrified, and will act out of fear
Flaws: Insomniac, Antagonistic, Fearful. Bonds: Attractive, Poor, Adventurer. Occupation: Scribe
Voice: Nasally tone
Attributes [hide]
Medium (4'8") Half-Orc, Neutral Evil (CR 7)
Armor Class 10
Hit Points 28 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 9 (-1) | 10 (+0) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 3 | 2 | 1 | 0 |
Possessions: 500 gp. Sard (40 gp). Peridot (40 gp). 1 Minor magic item.
Drifting Wind, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears brown trousers with violet and tan striped suspenders. She wears various colorful collared shirts. Her yellow fur is matted, messy, and big. She has hazel eyes.
Personality: She is erratic and paranoid. She believes brigands are coming to abduct people. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: A powerful necromancer made her what she is. In her 20th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her father impaled in their home, and her mother beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She was recently attacked on the road and savagely beaten by bandits.
Motivation: Revenge; and she is wracked by social anxiety
Ideals: Justice. Flaws: Ugly, Fearful. Bonds: Enemies, Mentor. Occupation: Body Guard
Voice: Pirate accent
Attributes [hide]
Medium (6'4") Tabaxi, Neutral Evil (CR 1)
Armor Class 9
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 8 (-1) | 11 (+0) | 7 (-2) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +3
Possessions: 700 sp.
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