Uthemar Goltorah, Male Elf [Permalink]
Personal [hide]
Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His brown hair is kept up in a ponytail inside a feathered hat. His eyes are likewise green.
Personality: Uthemar speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is lazy and tries to find solutions quickly.
History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He found a children's book about a Elf Sorcerer who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has dedicated himself to building a better trade route.
Motivation: Meet up once more with his childhood friend; and he feels the way he acts is they only way to get by in the world
Ideals: Athletic, Impeccable, Gifted. Flaws: Lazy. Bonds: Adventurer. Occupation: Seamstress
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'5") Elf, Chaotic Good (CR 13)
Armor Class 14
Hit Points 46 (13d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 19 (+4) | 13 (+1) | 12 (+1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Elven, Auran
Attacks Melee +5 / 4d4+1, Ranged +8 / 4d4+4, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 |
Possessions: 2000 gp. Tiger eye turquoise (4 gp). Black pearl (1400 gp). Rose (30 gp). Lapis lazuli (4 gp).
Cockaby Rofferton, Male Gnome [Permalink]
Personal [hide]
Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He carries with him a set of axes, each one with a emerald on the hilt. He only wears one on his belt and the other on his back. His feathered hat is riddled with cuts and holes. His eyes, though not visible through his cowl, are hazel.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Born in a small village he learned the ways of the warrior from his father. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Retire the richest man in the east; and wants to work out more often
Ideals: Entrepeneur, Fighting, Athletic, Joker. Flaws: Ugly. Occupation: Hunter
Voice: Booming voice
Attributes [hide]
Small (3'4") Gnome, Lawful Good (CR 14)
Armor Class 14
Hit Points 126 (14d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 16 (+3) | 12 (+1) | 13 (+1) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Gnome, Undercommon
Attacks Melee +8 / 4d6+3, Ranged +8 / 4d6+3, Grapple +3
Possessions: 2000 gp. Gold and topaz bottle stopper cork (900 gp). Gold and topaz bottle stopper cork (900 gp). Large well-done wool tapestry (200 gp). Sapphire pendant on gold chain (2900 gp). Sapphire pendant on gold chain (2900 gp). Large well-done wool tapestry (200 gp). Brass mug with jade inlays (200 gp). Solid gold idol (1100 gp). Solid gold idol (1100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Tomi High-hill, Male Halfling [Permalink]
Personal [hide]
Description: This slender man stands about 2'10". He wears light armors faded through time and improper care. His silver hair is lengthy and is close to two feet long. His otherwise smooth face is marked with small tiny scars.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: He was born blind and as such lacked many opportunities for work. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Roofer work with an outfit from a few towns over. Roofer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He struck the Roofer job and began his own company from there.
Motivation: Expand his business.
Ideals: Optimist. Flaws: Forgetful, Disease. Bonds: Job. Occupation: Roofer
Voice: Breathy voice
Attributes [hide]
Small (2'10") Halfling, Neutral Good (CR 6)
Armor Class 10
Hit Points 59 (6d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 15 (+2) | 14 (+2) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Halfling, Dwarven, Abyssal
Attacks Melee +4 / 2d6+1, Ranged +2 / 2d6-1, Grapple +1
Possessions: 500 gp. Chrysoprase (20 gp). Rock crystal (20 gp). Amethyst (60 gp).
Fonkin Wildwander, Male Gnome [Permalink]
Personal [hide]
Description: He is lean but muscular and prefers to wear flannel. His hair is red, silky, and of moderate length. His blue eyes dart from person to person to random spaces in the air.
Personality: Fonkin is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: When he was but 4 years old his parents immigrated from the south. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He's also a talented Barber, but doesn't like to broadcast it.
Motivation: Balancing his hectic life and new Interpreter responsibilities is difficult; and he'd like to take his coworkers down a peg
Ideals: Extrovert. Bonds: Attractive, Job, Immigrant, Religious. Occupation: Interpreter
Voice: Squeaky
Attributes [hide]
Small (3'3") Gnome, Chaotic Good (CR 14)
Armor Class 11
Hit Points 40 (14d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 10 (+0) | 18 (+4) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Gnome, Abyssal, Gnoll, Undercommon, Halfling
Attacks Melee +7 / 4d6+2, Ranged +5 / 4d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 17 | 4 | 4 | 4 | 4 | 4 | 3 | 3 | 2 | 0 |
Possessions: 4000 gp. Golden pearl (80 gp). Peridot (70 gp). Bloodstone (70 gp). Sardonyx (70 gp). Peridot (70 gp). Freshwater pearl (9 gp). Malachite (9 gp). Golden yellow topaz (500 gp). Malachite (9 gp). Lapis lazuli (9 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Rose Underbough, Female Halfling [Permalink]
Personal [hide]
Description: Her skin is bronze and flawless. She wears a white vest with golden trim over her white shirt. Her tan leather gloves and pants are well-kept, and her white boots flare out at the collars. She is an epitome of beauty. Her silver hair is lengthy. Her brown unseeing eyes seem to look past you.
Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.
History: She is the product a well kept family trust fund and as such has never really known need. Her arcane abilities were realized during a raid on her village. She was granted arcane powers by her dying sister.
Motivation: She is greedy; and she has money and likes to spend it
Ideals: Gifted. Flaws: Disease, Forgetful. Bonds: Attractive, Rich. Occupation: Architect
Voice: pre-pubescent
Attributes [hide]
Small (3'1") Halfling, Neutral Good (CR 5)
Armor Class 11
Hit Points 15 (5d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 10 (+0) | 10 (+0) | 18 (+4) | 8 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Halfling, Giant, Dwarven, Celestial, Undercommon
Attacks Melee +1 / 2d4-2, Ranged +3 / 2d4+0, Grapple +1
Possessions: 100 gp.
Moon Thundercloud, Male Tabaxi [Permalink]
Personal [hide]
Description: He dresses well, wearing pastel shirts, loose pants, and blazers most of the time. He sports a flattop fur cut. His green eyes dart around the room hyper actively observing anyone and anything.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is able to make almost anything out of random pieces of junk.
History: He was born blind and as such lacked many opportunities for work. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: To be a Doctor again; and a strong sense of loyalty to half-orc people
Ideals: Gifted. Flaws: Antagonistic, Disease. Bonds: Attractive, Mentor. Occupation: Layabout
Voice: Posh accent
Attributes [hide]
Medium (6'4") Tabaxi, Lawful Good (CR 7)
Armor Class 12
Hit Points 36 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 12 (+1) | 8 (-1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: Just what you see.
Uraim Lutgehr, Male Dwarf [Permalink]
Personal [hide]
Description: This man wears tattered old clothes. He has a penchant for wearing a ring with an oversized jet on his left hand. He wears his chestnut hair down. His green eyes dart from person to person.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: He served in the navy to pay for his family's outstanding loans. He has chosen to use the inheritance that was left to him frivolously. He has built up a small fortune and can afford his own way.
Motivation: He has money and likes to spend it; and money/treasure
Ideals: Disciplined, Gifted. Flaws: Ugly. Bonds: Rich, Military. Occupation: Bellfounder
Voice: Middle-eastern accent
Attributes [hide]
Medium (4'3") Dwarf, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 9 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 7 (-2) | 14 (+2) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Dwarven, Infernal, Undercommon
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
Possessions: 180 gp. 1 Banded mail.
Veit Glanhig, Male Dwarf [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears a grey collared shirt and black pants. He accessorizes with a yellow scarf around the waist and a strap diagonally across his shirt. His tied-back hair is black. His eyes, though not visible through his cowl, are gray.
Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He has a minor phobia of water and hates getting wet.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. A few years later when the east was not economically sound they moved to his current location. He left for the south, certain he would find work there.
Motivation: He is a bit of a kleptomaniac; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Flaws: Fearful, Antagonistic. Bonds: Attractive, Criminal record, Immigrant. Occupation: Sailor
Voice: Jamaican accent
Attributes [hide]
Medium (4'4") Dwarf, Neutral Evil (CR 2)
Armor Class 10
Hit Points 12 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
4 (-3) | 10 (+0) | 13 (+1) | 10 (+0) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee -1 / 1d6-3, Ranged +2 / 1d6+0, Grapple +0
Possessions: 1900 sp. 1 Half-Plate.
Morana Goblinbane, Female Dwarf [Permalink]
Personal [hide]
Description: Her left side is far more bruised and cut up than her other. She wears many layers of old clothing at all times. Her long golden hair is drawn into a two foot long braid. Her eyes are violet and beady.
Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. She seeks to pay back kindness whenever she gets the chance. Whether it be in the form of unwanted serenades or the latest gossip she always seeks to do solids for her friends.
History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: She's looking for her big break; and to clean up the streets
Ideals: Philantrophist. Flaws: Ugly, Shy. Bonds: Poor, Military, Nature. Occupation: Body Guard
Voice: Switch between two voices
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Good (CR 6)
Armor Class 10
Hit Points 29 (6d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 12 (+1) | 9 (-1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 1 |
Possessions: 1 Minor magic item. 1 Minor magic item.
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