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NPC Generator

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Advanced [show]


Mogg Ainsley, Male Half-Orc [Permalink]

Personal [hide]

Description: 5'3" and muscular, this eastern man wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He wears his white hair up in a very large beehive style do. His violet eyes peer out from beneath his deerstalker black hat.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He was born the only child of a wealthy merchant. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He has been a successful dealer in antiques buying low and selling high.

Motivation: Retire the richest man in the east; and wants to work out more often

Ideals: Entrepeneur, Athletic, Opinionated. Flaws: Hedonist. Bonds: In love. Occupation: Fisher

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Mogg Ainsley, Male Half-Orc Expert 7
Medium (5'3") Half-Orc, Lawful Neutral (CR 7)
Armor Class 11
Hit Points 29 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 11 (+0)8 (-1) 15 (+2)11 (+0)
Skills Insight +5, Survival +5
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2

Possessions: 1200 gp. Tiger eye turquoise (14 gp). 1 Minor magic item.


Social Check DCs


Bune Bedlam, Female Tiefling [Permalink]

Personal [hide]

Description: This late middle aged woman is generally well dressed albeit a few years behind the times and is in decent physical shape. Her white hair is heavily combed to the right. She is baby faced.

Personality: She is a very happy person and has lots of energy. To put it simply, she's a very lovable idiot. She is obsessed with her god.

History: The child of a Shipwright, who enjoyed hunting, Bune was taken on many hunting expeditions. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Sculptor work with an outfit from a few towns over. Sculptor work suited her well, and with each successful project, she earned more gold and more respect from her peers. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: She has a rivalry with the Church that dominates her actions.

Ideals: Optimist. Bonds: Attractive, Religious, Nature, Job. Occupation: Sculptor

Voice: Speaks through clenched teeth

Attributes [hide]

Bune Bedlam, Female Tiefling Warlock 4
Medium (5'7") Tiefling, Lawful Good (CR 4)
Armor Class 7
Hit Points 17 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)5 (-3) 7 (-2)10 (+0) 13 (+1)17 (+3)
Skills Athletics +4, Insight +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged -1 / 1d10-3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 100 gp.


Social Check DCs


Ghesh Shestendeliath, Male Dragonborn [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears a green small hat and green clothes. He has green crest. His eyes are likewise red. His teeth are white and perfect.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He was born several months after his father was called into army service. Ghesh abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. During his travels, Ghesh and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Ghesh discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Ghesh fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: Find a way to reverse the transformation of his brother.

Ideals: Athletic. Flaws: Disease. Bonds: Attractive, Family, Adventurer, Military. Occupation: Interpreter

Voice: Rolls R's

Attributes [hide]

Ghesh Shestendeliath, Male Dragonborn Monk 1
Medium (6'2") Dragonborn, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 11 (+0)12 (+1) 16 (+3)14 (+2)
Skills History +3, Persuasion +4
Senses Passive Perception 13
Languages Common, Abyssal
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3

Possessions: 120 gp. Amber (60 gp).


Social Check DCs


Kyle Nibley, Male Human [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His golden hair is thinning but still full. His thin eyebrows rest above his beady blue eyes.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Kyle hails from a village terrorized by giants. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Mayor work with an outfit from a few towns over. Mayor work suited him well, and with each successful project, he earned more gold and more respect from his peers. He ran away from his former home and has been making his living as a Mayor for the past few years.

Motivation: Someone believes him a fraud; and he'd like to take his coworkers down a peg

Ideals: Justice. Flaws: Ugly. Bonds: Job, Enemies. Occupation: Mayor

Voice: Speaks with lips pursed

Attributes [hide]

Kyle Nibley, Male Human Wizard 3
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 3 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)8 (-1) 7 (-2)13 (+1) 11 (+0)16 (+3)
Skills Medicine +2, Sleight of Hand +1
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +0 / 1d8-2, Ranged +1 / 1d8-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: Rhodochrosite (9 gp). 4 Alchemist’s fire.


Social Check DCs


Bucklal Tealeaf, Male Halfling [Permalink]

Personal [hide]

Description: He is a husky man, who wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His hair is brown and very short. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is fixated on the number 75. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. Around other people he will do his best to conceal his emotions and appear jolly.

History: Bucklal was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Sage hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is not mentally stable, and does not behave rationally; and retire the richest man in the east

Ideals: Entrepeneur. Flaws: Addict, Insane, Shy. Bonds: Poor. Occupation: Sage

Voice: Speaks with lips pursed

Attributes [hide]

Bucklal Tealeaf, Male Halfling Paladin 3
Small (3'3") Halfling, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 16 (3d10)
Speed 20 ft.
STRDEXCONINTWISCHA
2 (-4)14 (+2) 10 (+0)12 (+1) 12 (+1)15 (+2)
Skills Medicine +3, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Halfling, Druidic
Attacks Melee -2 / 1d8-4, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 100 gp.


Social Check DCs


Roland Jacobs, Male Half-Elf [Permalink]

Personal [hide]

Description: He is generally well dressed albeit a few years behind the times. He is bristling with hidden weapons, mostly daggers and glaives. He sports a long brown beard, and similarly colored long hair. His fierce violet eyes like to dwell on things.

Personality: Eccentric and domineering, Roland will drive conversation. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He was born at the edge of vast forest. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Roland took refuge in the old dungeon and found the beat up dagger and armor he uses now. He bought a dagger and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: A rival would like him out of the picture; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Extrovert, Fighting. Bonds: Attractive, Criminal record, Nature. Occupation: Ruler

Voice: Thin and wheezing

Attributes [hide]

Roland Jacobs, Male Half-Elf Expert 5
Medium (5'2") Half-Elf, Lawful Evil (CR 5)
Armor Class 10
Hit Points 18 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 9 (-1)10 (+0) 16 (+3)16 (+3)
Skills Deception +6, Nature +3
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1

Possessions: 2000 sp.


Social Check DCs


Millicent Hamilton, Female Human [Permalink]

Personal [hide]

Description: She wears a grey deerstalker hat and grey clothes, and she perpetually has her longbow ready. She wears her hair in dreadlocks. Her eyes are a pleasant violet.

Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. She misses her home and complains about the freezing weather, even in summer.

History: Her parents moved while she was still in utero so she is the first generation to be born here. From there she went from mercenary job to mercenary job. In her journeys she found a malevolent artifact. She wishes to return this artifact and its corrupting influence back to where it came.

Motivation: She is terrified, and will act out of fear; and she feels threatened by others

Ideals: Fighting. Flaws: Antagonistic, Disease, Fearful. Bonds: Immigrant, Adventurer. Occupation: Herbalist

Voice: Voice breaks

Attributes [hide]

Millicent Hamilton, Female Human Bard 1
Medium (5'9") Human, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 9 (-1)12 (+1) 12 (+1)12 (+1)
Skills Deception +3, Intimidation +3
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11200

Possessions: 140 gp.


Social Check DCs


Sammal Scorn, Male Tiefling [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a green tunic with brown highlights, and long grey pants that bunch up around his shoes. His brown hair has been sun bleached extensively. His face is covered beneath a completely black helmet.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is a ruthless business man, a trait he acquired from his mother.

History: He was born a particularly ugly child, much to the horror of his parents. He moved out north to avoid the crime he committed. He has been a successful dealer in antiques buying low and selling high.

Motivation: He has decided he is irredeemable.

Ideals: Entrepeneur. Flaws: Antagonistic, Ugly. Bonds: Criminal record. Occupation: Bricklayer

Voice: Gruff and masculine

Attributes [hide]

Sammal Scorn, Male Tiefling Druid 7
Medium (5'8") Tiefling, Chaotic Evil (CR 7)
Armor Class 11
Hit Points 57 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 15 (+2)14 (+2) 11 (+0)13 (+1)
Skills Acrobatics +4, History +5
Senses Passive Perception 10
Languages Common, Sylvan, Terran
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1164

Possessions: 80000 cp.


Social Check DCs


Miles Nailo, Male Half-Elf [Permalink]

Personal [hide]

Description: He likes to wear yellow tank tops with black pants. He has a slight overbite and is overall scrawny. His blonde hair is kept up in a ponytail inside a Stetson hat. His hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: He is overprotective of those who hire his services. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To reunite with his absent mother; and regain custody of his son

Flaws: Antagonistic, Disease. Bonds: Guardian, Mentor, Family. Occupation: Armorer

Voice: Deep voice with rolling R's

Attributes [hide]

Miles Nailo, Male Half-Elf Fighter 2
Medium (4'10") Half-Elf, Chaotic Neutral (CR 2)
Armor Class 9
Hit Points 22 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 17 (+3)15 (+2) 10 (+0)9 (-1)
Skills Sleight of Hand +1, Stealth +1
Senses Passive Perception 10
Languages Common, Elven, Ignan, Halfling
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0

Possessions: 240 gp.


Social Check DCs

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