Nithther Pfaphnyrennish, Male Dragonborn [Permalink]
Personal [hide]
Description: His right side is far more bruised and cut up than his other. He is typically in his Banker uniform. His crest is short and rusty. His eyes are gold and he is always smoking a pipe.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: He served in the navy to pay for his family's outstanding loans. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Banker. He ran away from his former home and has been making his living as a Banker for the past few years.
Motivation: He'd like to take his coworkers down a peg; and he feels threatened by others
Ideals: Joker. Flaws: Ugly, Fearful. Bonds: Job, Military. Occupation: Banker
Voice: Timid voice
Attributes [hide]
Medium (6'1") Dragonborn, Lawful Evil (CR 17)
Armor Class 13
Hit Points 78 (17d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 15 (+2) | 9 (-1) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +9 / 5d4+3, Ranged +9 / 5d4+3, Grapple +3
Possessions: 5000 gp. Pink pearl (100 gp). Peridot (80 gp). Smoky quartz (80 gp). Smoky quartz (80 gp). Lapis lazuli (9 gp). Coral (100 gp). Moss agate (9 gp). Citrine (80 gp). Alexandrite (400 gp). Aquamarine (400 gp). Eye agate (9 gp). Moonstone (80 gp). Eye agate (9 gp). Aquamarine (400 gp). Red spinel (100 gp). Malachite (9 gp).
Bolhild Brawnanvil, Female Dwarf [Permalink]
Personal [hide]
Description: Standing 3'11", this woman has a large grey mantle and cape that has been intricately interwoven into her brown robe. She has slicked back silver hair. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her hazel eyes.
Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. She plays an instrument quite well.
History: Bolhild hails from a village terrorized by illithids. Her mother took her hunting and taught her how to get in the mind of other creatures. Days after completing her studies, news broke out that her hometown was attacked by illithids. Bolhild was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the illithids.
Motivation: Revenge.
Ideals: Artistic. Flaws: Antagonistic. Bonds: Attractive, Enemies, Nature. Occupation: Healer
Voice: Boston accent
Attributes [hide]
Medium (3'11") Dwarf, Neutral Evil (CR 2)
Armor Class 13
Hit Points 13 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 17 (+3) | 18 (+4) | 18 (+4) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Undercommon, Abyssal, Druidic, Elven
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 4000 cp.
Malquis Erenaeth, Female Elf [Permalink]
Personal [hide]
Description: A woman of a pale complexion, she wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. Her silver hair, when down, is lengthy. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep brown.
Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. She is obsessed with a lost civilization.
History: She is the product a well kept family trust fund and as such has never really known need. When she was little, her rather wealthy family often ventured across the plains to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Malquis took refuge in the ruined castle and found the beat up halberd and armor she uses now. She has dedicated herself to building a better trade route.
Motivation: She is greedy; and to pay off her debts
Flaws: Antagonistic. Bonds: Adventurer, Rich, Nature, Debt. Occupation: Sailor
Voice: Sore throat, cough
Attributes [hide]
Medium (5'3") Elf, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 3 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 7 (-2) | 11 (+0) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 5 |
Possessions: 100 gp.
Morgran Rumnaheim, Male Dwarf [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is dressed in earthy colors with a grey and brown handkerchief worn on his right side. He has a long white beard with little hanging trinkets. His eyes are likewise blue.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.
History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. He moved from fad to fad and when he turned 15 he discovered singing. Due to his spouse's obsession with being a Farmer they were divorced and he won custody of their daughter. He worked as a Tailor, and he later adopted a second daughter.
Motivation: Seeks redemption.
Ideals: Joker, Fighting, Artistic. Bonds: Criminal record, Family. Occupation: Tailor
Voice: High pitched, excited
Attributes [hide]
Medium (4'4") Dwarf, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 13 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 17 (+3) | 12 (+1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Dwarven, Undercommon
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
Possessions: Malachite (5 gp). Freshwater pearl (5 gp). 1 Healer’s kit.
Harvest Thunder, Male Tabaxi [Permalink]
Personal [hide]
Description: He is in excellent shape and tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His lavender fur is heavily combed to the right. He has gleaming, smiling green eyes.
Personality: Stoic and calm, he prefers to meditate than take action. He cannot resist a sob story and will often dote over anyone who has one.
History: He was raised in a plains tribe. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has achieved small success as a Weaver.
Motivation: Wants to work out more often; and wants to open a new tavern
Ideals: Athletic, Disciplined, Philantrophist. Bonds: Nature, Job, Rich. Occupation: Weaver
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'3") Tabaxi, True Neutral (CR 5)
Armor Class 14
Hit Points 33 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 18 (+4) | 15 (+2) | 16 (+3) | 12 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Infernal, Aquan, Auran
Attacks Melee +6 / 2d4+3, Ranged +7 / 2d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 1 |
Possessions: 70 pp. Star rose quartz (80 gp). Azurite (15 gp). Star ruby (1000 gp).
Godfrey Burton, Male Human [Permalink]
Personal [hide]
Description: He wears a fancy grey suit. He keeps his long golden hair kept up in a rat tail. His eyes are a pleasant amber.
Personality: He is not truly malevolent, but he is obsessed with painting. He constantly tries to fill his life with painting. Around other people he will do his best to conceal his emotions and appear jolly.
History: When he was but 7 years old his parents immigrated from the east. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He has money and likes to spend it; and he is greedy
Ideals: Artistic. Flaws: Shy. Bonds: Attractive, Immigrant, Family, Rich. Occupation: Performer
Voice: Jittery and nervous
Attributes [hide]
Medium (6'4") Human, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 9 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 8 (-1) | 10 (+0) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
Possessions: 300 sp.
Odo Andreantti, Male Half-Elf [Permalink]
Personal [hide]
Description: An older man who wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during, he is not a threatening figure. His golden hair is lengthy and is close to two feet long. His eyes are likewise violet. His teeth are yellowed and unaligned.
Personality: Aggressive, abrasive, and angry, Odo embodies much of what other species detest in the Half-Elves. He takes great joy in being the best Baker in town.
History: Born in the north to a Baker, Odo learned a great deal about his father's area of expertise. A gifted student he started as a Actor, but he got bored and became a Baker. After a long history of fighting, Odo and his spouse have recently divorced.
Motivation: He desires power and/or immortality; and expand his business
Flaws: Ugly, Antagonistic. Bonds: Adventurer, Job, Religious. Occupation: Baker
Voice: Stutters
Attributes [hide]
Medium (5'5") Half-Elf, Chaotic Good (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 14 (+2) | 12 (+1) | 9 (-1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee -1 / 1d4-3, Ranged +4 / 1d4+2, Grapple +2
Possessions: 800 sp.
Alexandre Ainsley, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'1" when asserting himself. Sporting a red mohawk and bushy mustache this man's hair draws a lot of attention. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Tanner arts, while his father instructed him in etiquette, music and courtly manner. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He moves from town to town, unable to find a place to settle.
Motivation: Money/treasure; and he's repulsed by the pc
Flaws: Insomniac, Antagonistic. Bonds: Rich, Mentor, Nature, Immigrant. Occupation: Tanner
Voice: Excited and jittery
Attributes [hide]
Medium (6'1") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 11 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 9 (-1) | 11 (+0) | 7 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 300 gp. 1 Masterwork manacles. 1 Masterwork Thieves’ tools.
Tyna Copperkettle, Female Halfling [Permalink]
Personal [hide]
Description: This woman is bedraggled and starved. She wears a white costume with the symbols of luck on her torso. Her golden hair is greasy and uncared for. Her eyes are green.
Personality: She is soft-spoken, optimistic and speaks nonstop, as she rather likes the sound of her voice. Her demeanor is somewhat feminine. She tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: She was born at the edge of vast forest. Being born in the south, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the south for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way north. Due to her spouse's obsession with being a Detective they were divorced and she won custody of their son. She worked as a Bowyer, and she later adopted a second son.
Motivation: To unite with her brother; and to reunite with her absent mother
Ideals: Optimist. Flaws: Ugly. Bonds: Poor, Nature, Family. Occupation: Bowyer
Voice: Spanish accent
Attributes [hide]
Small (2'11") Halfling, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 20 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 12 (+1) | 16 (+3) | 16 (+3) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Halfling, Gnoll, Druidic, Gnome
Attacks Melee -1 / 1d6-3, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 250 gp.
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Their contribution stands as a beacon of hope for all adventurers!