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NPC Generator

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Advanced [show]


Griselda Wentworth, Female Human [Permalink]

Personal [hide]

Description: She is a husky woman, who wears many layers of old clothing at all times. She has a long white ponytail with little hanging trinkets. She has blue eyes.

Personality: She seems absolutely devoid of it. She stares off into space and will respond with overly literal and minimalist answers to questions. As long as the job gets done she does not care how it got done.

History: She was raised by priests from a young age. She went to a religious school and was inspired by the priests there in charitable deeds. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.

Motivation: She is compelled to act according to her religious beliefs; and to find somewhere to settle down

Ideals: Professionalism. Flaws: Ugly, Mundane. Bonds: Poor, Religious, Mentor. Occupation: Stylist

Voice: Dutch accent

Attributes [hide]

Griselda Wentworth, Female Human Ranger 11
Medium (5'11") Human, Lawful Good (CR 11)
Armor Class 10
Hit Points 78 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 15 (+2)9 (-1) 13 (+1)16 (+3)
Skills Deception +7, Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +5 / 3d8+1, Ranged +4 / 3d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day130110

Possessions: 230 pp. Solid gold idol (700 gp). Jeweled gold crown (3000 gp). Silver-plated steel longsword with jet jewel in hilt (200 gp). A necklace of small pink pearls (5000 gp). Silver comb with moonstones (200 gp).


Social Check DCs


Gûnd Tinley, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a mite stocky and is constantly adorned with expensive silk clothing, often dyed in bright white and brown, and wears rings and necklaces with large, colorful gems. His red hair is smooth and relatively long. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Gûnd was born in the west. At a young age he loved to build and create. He has chosen to use the inheritance that was left to him frivolously. He has built up a small fortune and can afford his own way.

Motivation: He feels that his past leaves him morally obligated to help; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Philantrophist, Persistence. Flaws: Mundane. Bonds: Rich, Criminal record. Occupation: Laborer

Voice: Can't modulate volume

Attributes [hide]

Gûnd Tinley, Male Half-Orc Monk 13
Medium (6'7") Half-Orc, Lawful Evil (CR 13)
Armor Class 13
Hit Points 54 (13d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 11 (+0)14 (+2) 10 (+0)18 (+4)
Skills Perception +4
Senses Passive Perception 14
Languages Common, Orc, Terran, Gnoll
Attacks Melee +5 / 4d4+1, Ranged +7 / 4d4+3, Grapple +3

Possessions: 1000 gp.


Social Check DCs


Rimple Scheppen, Male Gnome [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a beer of some kind. He wears dull tan sweaters, loose brown pants, and alligator leather shoes. Beneath his sweater he keeps a concealed shortbow, just in case, marred by beers. His chestnut hair is unkempt and raggedy. His ears are large.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He believes the world needs to unite to get rid of drow once and for all.

History: The child of northern immigrants he idolized his mother. Because his mother participated in the massacre of their homeland, drow burned their ranch to the ground and forced them out. He was preparing to flee to the north, but the outbreak of war prevented him and his father from journeying north to reunite his family. He left for the north, certain he would find work there.

Motivation: Someone believes him a fraud; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Ugly. Bonds: Poor, Enemies, Immigrant. Occupation: Bounty Hunter

Voice: Draws out vowels

Attributes [hide]

Rimple Scheppen, Male Gnome Sorcerer 4
Small (3'2") Gnome, Chaotic Good (CR 4)
Armor Class 13
Hit Points 21 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 14 (+2)14 (+2) 7 (-2)15 (+2)
Skills Arcana +4, Sleight of Hand +4
Senses Passive Perception 8
Languages Common, Gnome, Infernal, Sylvan
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1266300

Possessions: 100 gp. 1 Magnifying glass. 1 Backpack. 1 Simple lock.


Social Check DCs


Nimble Of Wine, Female Tabaxi [Permalink]

Personal [hide]

Description: She is a pot bellied western woman with a big hulking figure and broad shoulders. She wears brown trousers with tan and grey striped suspenders. She wears various colorful collared shirts. She has styled her black fur well, parting it to the right. Her copper eyes dart from person to person to random spaces in the air.

Personality: She has always had a great fascination with Half-Orc culture. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.

History: Born to a poor family in the city she treasured whatever gifts she got. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She has since lost track of the people in her past.

Motivation: Wants to work out more often; and she desires power and/or immortality

Ideals: Athletic, Opinionated. Flaws: Racist. Bonds: Poor, Mentor. Occupation: Barber

Voice: Speaks in third person

Attributes [hide]

Nimble Of Wine, Female Tabaxi Expert 6
Medium (5'0") Tabaxi, Lawful Evil (CR 6)
Armor Class 10
Hit Points 42 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 16 (+3)8 (-1) 11 (+0)10 (+0)
Skills Insight +3, Performance +3
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 2d6-1, Ranged +3 / 2d6+0, Grapple +0

Possessions: 100 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Elegant Buttons, Male Tabaxi [Permalink]

Personal [hide]

Description: This younger middle-aged man wears pastel trousers with black and green striped suspenders. He wears various colorful collared shirts, and a wedding ring on his right hand. His brown fur is singed and shortened. His eyes are likewise green. His teeth are yellowed and unaligned.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: He was born a particularly ugly child, much to the horror of his parents. He moved out west to avoid the crime he committed. Being a Slave Trader kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: Wishes to resurrect an old love; and he feels that his past leaves him morally obligated to help

Ideals: Optimist. Flaws: Ugly, Disease. Bonds: In love, Criminal record. Occupation: Slave Trader

Voice: Pronounces O like U

Attributes [hide]

Elegant Buttons, Male Tabaxi Cleric 5
Medium (5'11") Tabaxi, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 28 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 13 (+1)16 (+3) 8 (-1)13 (+1)
Skills Sleight of Hand +5, Stealth +5
Senses Passive Perception 9
Languages Common, Druidic, Undercommon, Elven
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 800 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Seraphina Honeypot, Female Halfling [Permalink]

Personal [hide]

Description: Her skin has the orange glow of too much sun. She wears tattered old clothes. Her auburn hair is well kept. She wears crescent spectacles with a black brim.

Personality: Always inclined to offer people food she seems plenty friendly. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.

History: The child of eastern immigrants she idolized her father. When she was little, her rather wealthy family often ventured across the forest to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Seraphina took refuge in the large cave and found the beat up sword and armor she uses now. She used her abilities to travel the world and help people.

Motivation: Her relatives are trying to arrange a marriage; and wants to raise her children well

Ideals: Philantrophist. Flaws: Ugly. Bonds: Immigrant, Nature, Family. Occupation: Layabout

Voice: Sighs a lot, exhausted

Attributes [hide]

Seraphina Honeypot, Female Halfling Warlock 2
Small (2'8") Halfling, True Neutral (CR 2)
Armor Class 14
Hit Points 18 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 18 (+4)11 (+0) 9 (-1)13 (+1)
Skills Acrobatics +5, Religion +2
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1022

Possessions: 1000 sp. 1 Masterwork manacles.


Social Check DCs


Makaria Flight, Female Tiefling [Permalink]

Personal [hide]

Description: This woman is well dressed, but even with her fine clothing she looks run-down. She has a penchant for wearing a ring with an oversized sapphire on her right hand. She keeps her brown hair in a pixie cut. Her white eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She is obsessed with a lost civilization.

History: A powerful wizard made her what she is. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She is searching for what she claims is her rightful reward.

Motivation: A need for knowledge about a nearby landmark; and she has money and likes to spend it

Flaws: Antagonistic. Bonds: Rich, In love, Adventurer, Mentor. Occupation: Performer

Voice: Australian accent

Attributes [hide]

Makaria Flight, Female Tiefling Paladin 8
Medium (4'8") Tiefling, Lawful Evil (CR 8)
Armor Class 12
Hit Points 53 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)14 (+2) 12 (+1)16 (+3) 16 (+3)17 (+3)
Skills Persuasion +6, Stealth +5
Senses Passive Perception 13
Languages Common, Gnoll, Aquan, Sylvan
Attacks Melee +1 / 2d10-2, Ranged +5 / 2d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401000

Possessions: 2000 sp.


Social Check DCs


Emerald Timber, Male Tabaxi [Permalink]

Personal [hide]

Description: Runty and weak-looking, he is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He wears a deerstalker hat to cover his moderate length red fur. His eyes are blue and he is always smoking a pipe.

Personality: He is almost excessively polite to everyone, even when angry. He is afraid of women and trembles around them

History: Born to a Layabout, his father struggled to pay the bills. His childhood dream was to be a Layabout, but he was a colossal failure. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: Balancing his hectic life and new Blacksmith responsibilities is difficult; and further expansion of business

Flaws: Ugly, Shy. Bonds: Poor, Job, In love. Occupation: Blacksmith

Voice: Mumbles to self between sentences

Attributes [hide]

Emerald Timber, Male Tabaxi Barbarian 8
Medium (5'2") Tabaxi, Neutral Good (CR 8)
Armor Class 12
Hit Points 56 (8d12)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 9 (-1)17 (+3) 13 (+1)12 (+1)
Skills Perception +4, Persuasion +4
Senses Passive Perception 14
Languages Common, Giant, Auran, Undercommon
Attacks Melee +2 / 2d10-1, Ranged +5 / 2d10+2, Grapple +2

Possessions: 10000 cp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Frederick Soames, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right hand, he wears a custom-built plate barding that's adorned with brown lining and desert motifs. His blonde hair and beard is wavy and long. His eyes are gray and catlike.

Personality: He loves telling others what to do and how they should feel about things. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He comes from a rich northern family. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He now mingles about in high society.

Motivation: He is currently in port desperately looking for someone to get him out.

Ideals: Opinionated. Bonds: Slave, Rich, Military. Occupation: Sellsword

Voice: Spanish accent

Attributes [hide]

Frederick Soames, Male Human Commoner 3
Medium (6'3") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 6 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 9 (-1)6 (-2) 9 (-1)9 (-1)
Skills Animal Handling +1, Investigation +0
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp. Brown-green garnet (150 gp).


Social Check DCs

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