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NPC Generator

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Advanced [show]


Ida Blakeley, Female Human [Permalink]

Personal [hide]

Description: She is dressed in an above average manner. She has relatively dark skin and is very physically imposing due to her abundance of muscles. Her tied-back hair is auburn. Her brown eyes dart from person to person.

Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. She tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: She is the product a well kept family trust fund and as such has never really known need. Her family was turned out during the war. She and her family wandered east to less war torn lands. She has built up a small fortune and can afford her own way.

Motivation: Wants to have a good time and be beloved.

Ideals: Optimist. Flaws: Emotional, PTSD. Bonds: Attractive, Rich. Occupation: Banker

Voice: Hollow voice

Attributes [hide]

Ida Blakeley, Female Human Barbarian 1
Medium (4'8") Human, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 14 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 15 (+2)12 (+1) 12 (+1)13 (+1)
Skills Insight +3, Investigation +3
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3

Possessions: 700 sp.


Social Check DCs


Harbek Eversharp, Male Dwarf [Permalink]

Personal [hide]

Description: A middle-aged man, he wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society, and is pretty ugly. His black hair is lengthy and is close to two feet long. His face is covered beneath a completely black helmet.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Shipwright arts, while his father instructed him in etiquette, music and courtly manner. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He has money and likes to spend it; and money/treasure

Flaws: Ugly, Antagonistic. Bonds: Rich, Mentor. Occupation: Shipwright

Voice: Timid voice

Attributes [hide]

Harbek Eversharp, Male Dwarf Barbarian 2
Medium (4'0") Dwarf, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 21 (2d12)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 16 (+3)11 (+0) 14 (+2)10 (+0)
Skills Nature +2, Stealth +3
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 120 gp.


Social Check DCs


Ahrim Cheer, Male Tiefling [Permalink]

Personal [hide]

Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He wears light armors faded through time and improper care. His red hair is slicked back into a classic pompadour. His thin eyebrows rest above his beady red eyes.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Ahrim was born with his mother's beautiful face. He dropped out of school before completing his studies. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Wants to work out more often; and wants to have a good time and be beloved

Ideals: Athletic, Optimist. Flaws: Ugly, Shy. Occupation: Server

Voice: Pronounces O like U

Attributes [hide]

Ahrim Cheer, Male Tiefling Warrior 8
Medium (5'4") Tiefling, Chaotic Neutral (CR 8)
Armor Class 10
Hit Points 69 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 14 (+2)14 (+2) 14 (+2)10 (+0)
Skills Animal Handling +5, Arcana +5
Senses Passive Perception 12
Languages Common, Druidic, Orc
Attacks Melee +6 / 2d10+3, Ranged +3 / 2d10+0, Grapple +3

Possessions: 1100 gp. Hematite (15 gp). Bloodstone (20 gp). Deep blue spinel (500 gp). Tourmaline (80 gp). Rock crystal (20 gp). 1 Minor magic item.


Social Check DCs


Dentratha Ebynichtomonis, Female Dragonborn [Permalink]

Personal [hide]

Description: She is a pot bellied northern woman with a big hulking figure and broad shoulders. She prefers to wear green pants and tee shirts. She wears a feathered hat to cover her moderate length silver crest. She has several tiny topaz earrings on each ear.

Personality: A rambunctious noisy drunk she knows how to make people feel guilty. She is underhanded and not above using her wealth and body to get others to do her bidding.

History: Dentratha was born with her mother's beautiful face. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She leaves a trail of broken hearts and full pockets wherever she goes.

Motivation: She uses money and sex appeal to get what she needs.

Ideals: Athletic, Entrepeneur. Flaws: Depressed. Bonds: Rich, Attractive. Occupation: Apothecary

Voice: Low rumbling, strings words together

Attributes [hide]

Dentratha Ebynichtomonis, Female Dragonborn Barbarian 1
Medium (6'5") Dragonborn, Lawful Good (CR 1)
Armor Class 10
Hit Points 13 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 13 (+1)15 (+2) 11 (+0)9 (-1)
Skills Performance +1, Persuasion +1
Senses Passive Perception 10
Languages Common, Undercommon, Goblin
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2

Possessions: 110 gp.


Social Check DCs


Oriel Connors, Female Half-Elf [Permalink]

Personal [hide]

Description: A moderately attractive woman, she wears just a yellow suit. She keeps her long red hair kept up in a rat tail. Her fair skin shows little sign of her aristocratic breeding.

Personality: Stoic and calm, she prefers to meditate than take action. She is lazy, self-centered, vain, and jealous.

History: Oriel lived on a farm with her father, near the main road leading to a nearby town. Before the accident, she was one of the most outspoken anti-Elven activists. She was mortally wounded, saved by a kind and fast-acting Elven doctor. She has been saving her money to try and buy her sister's freedom.

Motivation: A strong sense of loyalty to Elven people.

Ideals: Disciplined. Flaws: Selfish, Racist. Bonds: Attractive, Family. Occupation: Detective

Voice: Boston accent

Attributes [hide]

Oriel Connors, Female Half-Elf Monk 3
Medium (5'8") Half-Elf, True Neutral (CR 3)
Armor Class 10
Hit Points 17 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 12 (+1)9 (-1) 11 (+0)6 (-2)
Skills Investigation +1, Performance +0
Senses Passive Perception 10
Languages Elven
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 200 gp. Blue quartz (7 gp). Rose (70 gp). Pink pearl (130 gp).


Social Check DCs


Akoth Brandon, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His attire stands in sharp contrast to his pickaxe, which is beautifully polished and possesses an ornate carving of a rose on it. His silver hair is long and unkept. His thin eyebrows rest above his beady violet eyes.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is obsessed with finding treasure.

History: He was born at the edge of vast desert. As a young adult he joined a group advocating for an improvement in Half-Orc conditions. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He has passion for adventuring and risk.

Ideals: Joker. Flaws: Ugly, Racist. Bonds: Adventurer, Nature. Occupation: Bricklayer

Voice: Prounounces S like Z

Attributes [hide]

Akoth Brandon, Male Half-Orc Rogue 7
Medium (5'1") Half-Orc, Chaotic Good (CR 7)
Armor Class 11
Hit Points 32 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 13 (+1)10 (+0) 11 (+0)7 (-2)
Skills Medicine +3, Survival +3
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +1

Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Kristryd Ungart, Female Dwarf [Permalink]

Personal [hide]

Description: A woman with thick toned arms and a paunchy gut. She wears a grey vest with golden trim over her white shirt. Her black leather gloves and pants are well-kept, and her grey boots flare out at the collars. She has done her best to style her silver hair to look like a famous performer. She wears large thick round spectacles.

Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.

History: She was born blind and as such lacked many opportunities for work. Her childhood dream was to be a Seamstress, but she was a colossal failure. She's also a talented Seamstress, but doesn't like to broadcast it.

Motivation: Further expansion of business.

Ideals: Athletic, Entrepeneur, Fighting. Flaws: Disease. Bonds: Job. Occupation: Assassin

Voice: Jamaican accent

Attributes [hide]

Kristryd Ungart, Female Dwarf Commoner 2
Medium (4'1") Dwarf, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 13 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 19 (+4)7 (-2) 17 (+3)11 (+0)
Skills Deception +2, Survival +5
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2

Possessions: 290 gp. 1 Masterwork Musical instrument.


Social Check DCs


Galinndan Netyoive, Male Elf [Permalink]

Personal [hide]

Description: This man tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look, and sports empty pouches on his belt. His hair is long and blonde with streaks of silver, and is pulled back with small tan clips. His beard is silver, braided, and well cared for. He wears large thick round spectacles.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. When he's not drinking or sleeping the drinks off, he's doing music.

History: He was born in the south. While he appears to be a normal Elf, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He has never given up on his music dream.

Motivation: He is unsatisfied with his job; and he is not mentally stable, and does not behave rationally

Ideals: Impeccable, Artistic. Flaws: Insane. Bonds: Immigrant, Job. Occupation: Banker

Voice: Creaky witch voice

Attributes [hide]

Galinndan Netyoive, Male Elf Monk 3
Medium (4'10") Elf, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 15 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 8 (-1)16 (+3) 14 (+2)12 (+1)
Skills Investigation +5, Survival +4
Senses Passive Perception 12
Languages Common, Elven, Dwarven, Auran, Druidic
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 200 gp.


Social Check DCs


Tenena Musgraben, Female Gnome [Permalink]

Personal [hide]

Description: She dresses in collared shirts and wears a proper scarf over her head. Her skin is fair and her fingers are delicate and long. She has a very tight haircut. She wears large thick round spectacles.

Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.

History: The child of a Assassin, who enjoyed hunting, Tenena was taken on many hunting expeditions. Her mother took her hunting and taught her how to get in the mind of other creatures. She got away from her former life and has fallen to alcoholism.

Motivation: Regain custody of her daughter; and marry her brother to traveling adventurers

Flaws: Fearful, Addict. Bonds: Nature, Family. Occupation: Barkeep

Voice: Sensual and smooth

Attributes [hide]

Tenena Musgraben, Female Gnome Warlock 4
Small (3'6") Gnome, Neutral Good (CR 4)
Armor Class 12
Hit Points 24 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 11 (+0)10 (+0) 14 (+2)14 (+2)
Skills Animal Handling +4, Medicine +4
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 100 gp. 1 Masterwork Artisan’s tools. 1 Silver holy symbol.


Social Check DCs

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