Fibblestib Nopenstallen, Male Gnome [Permalink]
Personal [hide]
Description: He prefers to wear flannel. He is physically well-built. His hair is auburn, silky, and of moderate length. His violet eyes dart from person to person.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He works hard and plays hard.
History: Born to a pair of adventurers, Fibblestib grew up listening to his father's many stories. He was an adventurer many years ago and he formed a blood bond with his Tabaxi companion (his 'brother'). He has worked as a Barber like his father before him.
Motivation: Several ex partners dislike his way of doing things and want revenge; and he'd like to take his coworkers down a peg
Flaws: Hedonist. Bonds: Attractive, Adventurer, Job, Enemies. Occupation: Barber
Voice: Low rumbling, strings words together
Attributes [hide]
Small (3'6") Gnome, Neutral Good (CR 4)
Armor Class 10
Hit Points 29 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 15 (+2) | 15 (+2) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Gnome, Orc, Celestial
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
Possessions: 500 gp. 1 Half-Plate.
Alvyn Turen, Male Gnome [Permalink]
Personal [hide]
Description: An older man who wears a blue armored body suit, with a simple red line shooting up and back down, he is not a threatening figure. His hair is chestnut, silky, and of moderate length. He has several tiny emerald earrings on each ear.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He misses his home and complains about the freezing weather, even in summer.
History: His parents moved while he was still in utero so he is the first generation to be born here. From his teen years he was always beautiful and desirable, so people have always doted on him. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He has money and likes to spend it; and money/treasure
Flaws: Shy. Bonds: Attractive, Rich, Immigrant. Occupation: Soapmaker
Voice: pre-pubescent
Attributes [hide]
Small (3'8") Gnome, Chaotic Good (CR 3)
Armor Class 14
Hit Points 20 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 16 (+3) | 15 (+2) | 7 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common, Gnome, Goblin, Abyssal
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 400 gp.
Georgina TellPenny, Female Halfling [Permalink]
Personal [hide]
Description: A woman of a pale complexion, she wears baggy white pantaloons and a pastel scarf. Her hair is auburn, silky, and of moderate length. She tend to wears goggles to shield her eyes.
Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She is obsessed with finding treasure.
History: She was born several months after her mother was called into army service. After coming to the age of reason, Georgina took it upon herself to study the martial arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.
Motivation: She's looking for her big break; and meet up once more with her childhood friend
Ideals: Gifted. Flaws: Disease. Bonds: Attractive, Adventurer, Military. Occupation: Butcher
Voice: Low range voice
Attributes [hide]
Small (2'8") Halfling, True Neutral (CR 8)
Armor Class 13
Hit Points 50 (8d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 14 (+2) | 11 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 15
Languages Common, Halfling
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2
Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Skamos Dignity, Male Tiefling [Permalink]
Personal [hide]
Description: He prefers to wear flannel, and he perpetually has his axe ready. He sports a flattop hair cut. His face is covered beneath a completely black helmet.
Personality: Abrasive and pushy, he has a hard time making friends. He is lazy and tries to find solutions quickly.
History: He got into the Mortician business at a young age. Like his mother and his brother before him, after school he went straight into learning to become a Mortician. He has set out to sabotage the competition.
Motivation: He's repulsed by the PC; and further expansion of business
Ideals: Fighting. Flaws: Antagonistic, Lazy. Bonds: Job. Occupation: Mortician
Voice: Uses sign language
Attributes [hide]
Medium (5'9") Tiefling, Chaotic Good (CR 8)
Armor Class 11
Hit Points 47 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 9 (-1) | 12 (+1) | 14 (+2) | 20 (+5) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +2
Possessions: 1300 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Mozikth Nemmonis, Male Dragonborn [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His crest is cut close to his head. He wears a mask on his face.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He cannot resist a sob story and will often dote over anyone who has one.
History: Born in a small village he learned the ways of the warrior from his father. He was an athlete and attended two major summer competitions. He never won. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He'd like to take his coworkers down a peg; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Athletic, Joker, Philantrophist. Flaws: Ugly. Occupation: Fisher
Voice: Nasally tone
Attributes [hide]
Medium (6'1") Dragonborn, Chaotic Neutral (CR 9)
Armor Class 11
Hit Points 91 (9d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 16 (+3) | 12 (+1) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +6 / 3d4+3, Ranged +4 / 3d4+1, Grapple +3
Possessions: 14000 sp. Moonstone (80 gp). Chrysoberyl (90 gp). Red-brown spinel (90 gp). Golden pearl (90 gp). Alexandrite (600 gp). Star rose quartz (80 gp). Jet (90 gp).
Hunter Dalton, Male Human [Permalink]
Personal [hide]
Description: He wears a weathered and beat up set of banded mail beneath an oversized grey coat. His skin is fair and his fingers are delicate and long. His brown hair is greasy and uncared for. His eyes are likewise green.
Personality: His tongue was cut out and he uses sign language. He also hits on women, regardless of circumstances.
History: Hunter was raised in a hard working conservative environment. He was an apprentice working in his mother's forge. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He'd like to take his coworkers down a peg; and wants to open a new tavern
Flaws: Ugly, Disease. Bonds: Has a crush, Job. Occupation: Stylist
Voice: Spits words with contempt
Attributes [hide]
Medium (6'0") Human, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 14 (+2) | 9 (-1) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
Possessions: 20 gp. Rhodochrosite (16 gp). 5 Acid flasks.
Shifting Mist, Female Tabaxi [Permalink]
Personal [hide]
Description: She is an attractive woman, lean and moderately muscular. She prefers to wear pastel clothing when she does not wear armor. She has lavender fur. Her green eyes have a joyful gleam in them most of the time.
Personality: She is overprotective of those who hire her services. She is obsessed with her god.
History: She was born in the north. From her teen years she was always beautiful and desirable, so people have always doted on her. She has dedicated herself to building a better village for her children.
Motivation: She wants revenge against giants; and several ex partners dislike her way of doing things and want revenge
Bonds: Attractive, Guardian, Religious, Immigrant, Adventurer, Enemies. Occupation: Cook
Voice: Soft and melodious
Attributes [hide]
Medium (4'9") Tabaxi, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 16 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 6 (-2) | 11 (+0) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.
Caramip Raulnor, Female Gnome [Permalink]
Personal [hide]
Description: An imposing woman with a heavy stainless steel prosthetic left hand, she tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. Her tied-back hair is auburn. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. Despite her manner, she is extremely passionate and proud of her job, and she prides herself in being thorough and never missing a detail.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. In her 15th year, her parents were killed by a orcs raid, leaving Caramip alone in the world. After a stint in an orphanage, she was adopted. She hasn't been sleeping well lately.
Motivation: To get a good night's sleep; and sabotage a competitor
Ideals: Joker, Gifted. Flaws: Insomniac. Bonds: Job, Enemies. Occupation: Interpreter
Voice: Complex vocabulary, royal
Attributes [hide]
Small (3'5") Gnome, Lawful Evil (CR 2)
Armor Class 12
Hit Points 18 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 15 (+2) | 8 (-1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Gnome
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 0 | 0 | 0 | 0 |
Possessions: 80 gp.
Fragrant Of Winter, Male Tabaxi [Permalink]
Personal [hide]
Description: He is wearing a tight brown one piece outfit complete with pants, hood, and a cape. He is physically well-built. His beige fur is unkempt and raggedy. His eyes are yellow and he is always smoking a pipe.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He receives visions of the future at random moments
History: He served in the navy to pay for his family's outstanding loans. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He wants nothing more than to rejoin the army; and many dire rats want him driven away
Ideals: Disciplined, Gifted. Flaws: Ugly. Bonds: Poor, Military. Occupation: Assassin
Voice: Scandinavian accent
Attributes [hide]
Medium (5'6") Tabaxi, Lawful Evil (CR 10)
Armor Class 12
Hit Points 98 (10d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 16 (+3) | 15 (+2) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Ignan, Goblin
Attacks Melee +6 / 3d6+2, Ranged +6 / 3d6+2, Grapple +2
Possessions: 80 pp. Carnelian (70 gp).
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Their contribution stands as a beacon of hope for all adventurers!