Volen Winterbourne, Female Half-Orc [Permalink]
Personal [hide]
Description: She wears a tattered pair of loose white pants, a matching torn shirt, and a visible pair of similar condition same color briefs. Her red hair is unkempt and raggedy. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: She speaks before she thinks and is too direct. Her temper goes off on the smallest of things. She tends to lash out at those around her.
History: Volen was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. A gypsy cursed her at a young age, leading to her ugly appearance. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: She's repulsed by the PC; and to get a good night's sleep
Flaws: Ugly, Insomniac, Impulsive, Antagonistic. Bonds: Poor. Occupation: Roofer
Voice: Switch between two voices
Attributes [hide]
Medium (5'8") Half-Orc, Lawful Evil (CR 6)
Armor Class 13
Hit Points 43 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 17 (+3) | 13 (+1) | 14 (+2) | 14 (+2) | 11 (+0) |
Senses Passive Perception 15
Languages Common, Orc, Undercommon, Elven
Attacks Melee +7 / 2d6+4, Ranged +6 / 2d6+3, Grapple +4
Possessions: 40 pp.
Marbas Art, Male Tiefling [Permalink]
Personal [hide]
Description: This man stands a little under 6'6" and is a bit bulky. He is very muscular particularly in the legs. He wears a worn and beaten armor. He wears a small hat to hide his balding. He tend to wears goggles to shield his eyes.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is used to getting what he wants. In part because he is a meticulous planner.
History: He got into the Map Maker business at a young age. He was an athlete and attended two major summer competitions. He never won. He has set out to sabotage the competition.
Motivation: He is unsatisfied with his job.
Ideals: Philantrophist, Professionalism, Athletic. Flaws: Antagonistic. Bonds: Job. Occupation: Map Maker
Voice: Posh accent
Attributes [hide]
Medium (6'6") Tiefling, Chaotic Good (CR 8)
Armor Class 13
Hit Points 15 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 7 (-2) | 17 (+3) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Halfling, Gnome, Auran
Attacks Melee +3 / 2d10+0, Ranged +6 / 2d10+3, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 3 |
Possessions: 1000 gp. 1 Minor magic item.
Glim Reese, Male Gnome [Permalink]
Personal [hide]
Description: This slender man stands about 3'6". He dresses well, typically a more casual-formal manner. With bright auburn hair and a scraggly beard. He has amber eyes and a blue hat with a tan feather.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is a font of random trivia from the lore and stories he has discovered
History: Born in the south his family was never financially stable. He found a children's book about a Gnome Paladin who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He has passion for adventuring and risk.
Ideals: Logical. Flaws: Antagonistic. Bonds: Attractive, Poor, Adventurer. Occupation: Spice Merchant
Voice: Complex vocabulary, royal
Attributes [hide]
Small (3'6") Gnome, Lawful Neutral (CR 6)
Armor Class 10
Hit Points 48 (6d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 9 (-1) | 14 (+2) | 14 (+2) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Gnome, Sylvan, Terran
Attacks Melee +1 / 2d6-2, Ranged +2 / 2d6-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 1 |
Possessions: 50000 cp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Great Of Storm, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears a brown tunic with white highlights, and long brown pants that bunch up around his shoes. He is portly but not overly obese. His orange fur is thinning but still full. His blue eyes are slightly larger than normal.
Personality: Great wants to be seen as a stoic, levelheaded, noble Paladin, so he tries to act the part. He does a good job, for the most part... He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: He was raised in a white middle class family as the only child. While he appears to be a normal Tabaxi, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Great fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To settle down with his crush; and he is content
Ideals: Disciplined, Fighting. Flaws: Mundane, Insane. Bonds: Nature, Has a crush. Occupation: Adventurer
Voice: Posh accent
Attributes [hide]
Medium (5'9") Tabaxi, Lawful Neutral (CR 10)
Armor Class 10
Hit Points 63 (10d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 12 (+1) | 11 (+0) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 3d6+0, Ranged +4 / 3d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 0 | 1 | 1 | 0 | 0 |
Possessions: 1300 gp. Rich purple corundum (600 gp). Eye agate (5 gp). Red spinel (70 gp). Rhodochrosite (5 gp).
Hugh Nash, Male Human [Permalink]
Personal [hide]
Description: He wears grey trousers with green and violet striped suspenders. He wears various colorful collared shirts, and carries greatswords. His feathered hat is riddled with cuts and holes. His eyes are likewise green. His teeth are yellowed and unaligned.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: He was born in a small mountains village. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He bought a greatsword and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He wants nothing more than to rejoin the army; and wants to have a good time and be beloved
Ideals: Fighting, Optimist. Flaws: Ugly. Bonds: Military, Nature. Occupation: Doctor
Voice: Nasally tone
Attributes [hide]
Medium (5'5") Human, Chaotic Good (CR 1)
Armor Class 8
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 6 (-2) | 14 (+2) | 10 (+0) | 10 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 1d4-2, Ranged +0 / 1d4-2, Grapple -2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 80 gp. Jet (80 gp).
Jebeddo Albaratie, Male Gnome [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears a simple burlap shirt and baggy pants. He conceals his glaive with his veritable burlap sack of a shirt. He keeps his long brown hair kept up in a rat tail. His eyes are green and catlike.
Personality: While he acts the brute, he is far gentler than he would appear. He also hits on women, regardless of circumstances.
History: Jebeddo was born with his father's beautiful face. He was an apprentice working in his father's forge. He has gone from town to town working and never settling down anywhere, but has fallen for a local Merchant. He hasn't told them the truth, but wants to settle down with them.
Motivation: To be a Merchant again; and to settle down with his crush
Ideals: Fighting. Bonds: Has a crush, Attractive, Job. Occupation: Fortune-teller
Voice: Mousy voice
Attributes [hide]
Small (3'2") Gnome, Chaotic Good (CR 4)
Armor Class 11
Hit Points 20 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
4 (-3) | 10 (+0) | 13 (+1) | 9 (-1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Gnome
Attacks Melee -1 / 1d10-3, Ranged +2 / 1d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 300 gp. 1 Minor magic item.
Ekemon Power, Male Tiefling [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He dresses well, typically a more casual-formal manner. His hair is red and curly. His eyes are red.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: Ekemon was born with his father's beautiful face. In his 13th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has been a successful dealer in antiques buying low and selling high.
Motivation: He is wracked by social anxiety; and wants to work out more often
Ideals: Athletic, Disciplined, Entrepeneur. Flaws: Fearful. Bonds: Attractive. Occupation: Engraver
Voice: Ums and uhs a lot
Attributes [hide]
Medium (6'8") Tiefling, Neutral Evil (CR 8)
Armor Class 13
Hit Points 23 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 11 (+0) | 14 (+2) | 14 (+2) | 16 (+3) |
Senses Passive Perception 15
Languages Common, Sylvan, Draconic
Attacks Melee +2 / 2d10-1, Ranged +6 / 2d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 | 5 | 3 |
Possessions: 1000 gp.
Harann Imbixtellrhyst, Female Dragonborn [Permalink]
Personal [hide]
Description: This woman wears a green tunic with brown highlights, and long tan pants that bunch up around her shoes. She has a penchant for wearing a ring with an oversized topaz on her left hand. Her silver crest is lengthy. Her gold eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: A deeply religious woman she believes everything happens for a reason. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.
History: Gifted from a young age, Harann studied abroad. Her childhood dream was to be a Seamstress, but she was a colossal failure. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.
Motivation: Sabotage a competitor; and she'd like to take her coworkers down a peg
Ideals: Gifted. Flaws: Addict. Bonds: Rich, Religious, Adventurer, Job. Occupation: Fletcher
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (6'5") Dragonborn, Neutral Evil (CR 10)
Armor Class 11
Hit Points 61 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 13 (+1) | 8 (-1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 3d6+2, Ranged +5 / 3d6+1, Grapple +2
Possessions: 4000 sp. Black pearl (1300 gp). Bloodstone (20 gp). Bloodstone (20 gp). Deep green spinel (110 gp). Moonstone (20 gp). Zircon (20 gp). Golden yellow topaz (1300 gp). 1 Minor magic item.
Cora Thistletop, Female Halfling [Permalink]
Personal [hide]
Description: She is a husky woman, who wears a red shirt, with a tan mid length skirt with tan tights and flats, usually wearing a coat over them. She has styled her white hair well, parting it to the right. Her fair skin shows little sign of her aristocratic breeding.
Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. She disdains her fellow easterners, claiming they make her look unintelligent just for using an accent.
History: From birth she was tutored by a cruel and relentless mentor. Because her mother participated in the massacre of their homeland, goblins burned their ranch to the ground and forced them out. She was preparing to flee to the east, but the outbreak of war prevented her and her father from journeying east to reunite her family. She left for the east, certain she would find work there.
Motivation: Her name or reputation has been wronged in the past by goblins, and she desires to right it.
Flaws: Terse. Bonds: Attractive, Immigrant, Mentor, Enemies. Occupation: Laborer
Voice: Scandinavian accent
Attributes [hide]
Small (2'10") Halfling, Neutral Good (CR 6)
Armor Class 14
Hit Points 16 (6d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 11 (+0) | 13 (+1) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Halfling, Goblin
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 5 | 3 |
Possessions: 500 gp. Alexandrite (800 gp). Amethyst (70 gp). Jasper (80 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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