Alvyn Nucklestamp, Male Gnome [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He dresses like a well dressed Detective does. He has a very tight haircut. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: He was born in the north, but his parents moved at a very young age to the east. Alvyn was born on a far northern desert where he grew up under the tutelage of his father, an expert Detective. He left for the north, certain he would find work there.
Motivation: He is unsatisfied with his job.
Flaws: Shy, Impulsive. Bonds: Job, Immigrant, Religious. Occupation: Detective
Voice: Strong lisp
Attributes [hide]
Small (3'4") Gnome, True Neutral (CR 7)
Armor Class 13
Hit Points 37 (7d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 16 (+3) | 11 (+0) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +2 / 2d8-1, Ranged +5 / 2d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 4 |
Possessions: 1 Minor magic item. 1 Minor magic item.
Warryn Fiddlefen, Male Gnome [Permalink]
Personal [hide]
Description: He is in excellent shape and wears very tight pants and wife beaters, though occasionally he sports a blue coat. His tied-back hair is brown. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. Warryn enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: He was born to loving parents in a slum to the south. Through the years after Warryn was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Warryn's father didn't care for him much, and the feeling was mutual. After a long history of fighting, Warryn and his spouse have recently divorced.
Motivation: Wants to work out more often; and he's repulsed by the pc
Ideals: Athletic. Flaws: Ugly, Antagonistic, Hedonist. Bonds: Poor. Occupation: Interpreter
Voice: Voice breaks
Attributes [hide]
Small (3'6") Gnome, Chaotic Evil (CR 12)
Armor Class 12
Hit Points 63 (12d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 12 (+1) | 8 (-1) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +3 / 3d10-1, Ranged +5 / 3d10+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 |
Possessions: 4000 gp. Hematite (6 gp). Freshwater pearl (6 gp). Citrine (20 gp). Violet garnet (900 gp). Rock crystal (20 gp). Sard (20 gp).
Adelard Perry, Male Human [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a grey vest and prefers brown and red shirts. His boots appear to have been at one point steel toed but are quite worn down. He is bald on top and has large auburn tufts of hair around his ears. His face is scarred and worn.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: He was born the only child of a wealthy merchant. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. He left for the north, certain he would find work there.
Motivation: Retire the richest man in the north; and someone believes him a fraud
Ideals: Justice, Entrepeneur. Flaws: Ugly, Hedonist. Bonds: Immigrant. Occupation: Shipwright
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'10") Human, Chaotic Evil (CR 1)
Armor Class 9
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 9 (-1) | 15 (+2) | 13 (+1) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Ignan
Attacks Melee +0 / 1d4-2, Ranged +1 / 1d4-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 70 gp. Alexandrite (200 gp). 1 Healer’s kit.
Guy Marlowe, Male Human [Permalink]
Personal [hide]
Description: This eastern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears long strands of emerald and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His hair is long and red with streaks of silver, and is pulled back with small brown clips. His beard is silver, braided, and well cared for. His face is scarred and worn.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He pushes his goals aggressively. He is also a coward if confronted.
History: Guy was born in the east. At a young age he loved to build and create. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has set out to sabotage the competition.
Motivation: Balancing his hectic life and new Banker responsibilities is difficult.
Ideals: Persistence. Flaws: Ugly, Fearful. Bonds: Rich, Job. Occupation: Banker
Voice: Booming voice
Attributes [hide]
Medium (6'3") Human, Chaotic Neutral (CR 6)
Armor Class 9
Hit Points 47 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 9 (-1) | 16 (+3) | 15 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Halfling, Goblin
Attacks Melee +7 / 2d6+4, Ranged +2 / 2d6-1, Grapple +4
Possessions: 300 gp. Deep blue spinel (1300 gp). Deep blue spinel (1300 gp). Jasper (30 gp).
Krûk Stratford, Male Half-Orc [Permalink]
Personal [hide]
Description: With brown face paint in a stripe pattern across his face, he wears tight fighting clothing, which leaves very little to the imagination. His red hair is lengthy. He has brown eyes.
Personality: He is fixated on the number 4. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. A true patriot, Krûk would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: Sold as a small child to a necromancer, Krûk was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. While he appears to be a normal Half-Orc, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: He is not mentally stable, and does not behave rationally; and he wants nothing more than to rejoin the army
Ideals: Fighting. Flaws: Insane, Secretive. Bonds: Military, Mentor. Occupation: Locksmith
Voice: Ums and uhs a lot
Attributes [hide]
Medium (5'7") Half-Orc, Chaotic Evil (CR 11)
Armor Class 12
Hit Points 28 (11d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 11 (+0) | 12 (+1) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Orc, Draconic
Attacks Melee +6 / 3d8+2, Ranged +6 / 3d8+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 |
Possessions: 400 gp. Ceremonial electrum dagger with a star ruby in the pommel (1500 gp). Old masterpiece painting (1600 gp). Large well-done wool tapestry (600 gp). Gold dragon comb with red garnet eye (1500 gp). Solid gold idol (700 gp).
Aura Candle, Male Tabaxi [Permalink]
Personal [hide]
Description: He is a husky man, who tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His fur is brown and very short. He is baby faced.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.
History: Gifted from a young age, Aura studied abroad. He helped his father out around the business and became quite the natural. He now owns his own business.
Motivation: He is unsatisfied with his job; and wants his loneliness to end
Ideals: Athletic, Gifted. Bonds: Immigrant, Job, Has a crush. Occupation: Apothecary
Voice: Spanish accent
Attributes [hide]
Medium (5'1") Tabaxi, Chaotic Evil (CR 11)
Armor Class 13
Hit Points 115 (11d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 15 (+2) | 14 (+2) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Sylvan, Abyssal
Attacks Melee +7 / 3d8+3, Ranged +7 / 3d8+3, Grapple +5
Possessions: 800 gp. Tiger eye turquoise (12 gp). Golden yellow topaz (1500 gp). Emerald (1000 gp). Malachite (12 gp). Violet garnet (1500 gp). Lapis lazuli (12 gp). 1 Minor magic item. 1 Minor magic item.
Fenriz Compassion, Male Tiefling [Permalink]
Personal [hide]
Description: He has a missing left leg. He wears a black small hat and black clothes. He has wavy dark red hair. His fair skin shows little sign of his aristocratic breeding.
Personality: He is almost excessively polite to everyone, even when angry. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: He was born blind and as such lacked many opportunities for work. Cursed with a spirit at a very young age, Fenriz has worked very hard to control his curse. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He's repulsed by the PC; and wants to work out more often
Flaws: Shy, Antagonistic, Disease. Bonds: Attractive, Mentor. Occupation: Cartwright
Voice: Scratchy, weak
Attributes [hide]
Medium (5'7") Tiefling, Neutral Evil (CR 8)
Armor Class 12
Hit Points 52 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 14 (+2) | 9 (-1) | 15 (+2) | 21 (+5) |
Senses Passive Perception 12
Languages
Attacks Melee +3 / 2d10+0, Ranged +5 / 2d10+2, Grapple +2
Possessions: 4000 sp. A necklace of small pink pearls (2000 gp). 1 Minor magic item. 1 Minor magic item.
Grigi Astley, Female Half-Orc [Permalink]
Personal [hide]
Description: Standing 5'8", this woman likes to wear ponchos typically of a light white in addition to tight pants. Her top hat is riddled with cuts and holes. Her eyes are amber and catlike.
Personality: She seems absolutely devoid of it. She stares off into space and will respond with overly literal and minimalist answers to questions. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. When Grigi reached her early adolescence her Half-Orc father passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She was granted divine powers by her dying brother.
Motivation: To unite with her brother; and find a way to reverse the transformation of her brother
Ideals: Gifted. Flaws: Ugly, Mundane, Fearful. Bonds: Military, Family. Occupation: Spy
Voice: Aggressive tone
Attributes [hide]
Medium (5'8") Half-Orc, Neutral Evil (CR 3)
Armor Class 12
Hit Points 6 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 8 (-1) | 11 (+0) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 5 |
Possessions: 14000 cp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Rangrim Battlehammer, Male Dwarf [Permalink]
Personal [hide]
Description: This man wears grey painted combat armor at almost all times. He is muscular with a powerful set of arms. His auburn hair is smooth and relatively long. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is extraordinarily eccentric. He can't help but pocket interesting objects he comes across
History: Rangrim was born in the north. At a young age he loved to build and create. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He inherited the family business which he has now maintained for 7 years.
Motivation: Wants to open a new tavern; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Persistence. Flaws: Insane. Bonds: Criminal record, Job. Occupation: Sellsword
Voice: Irish accent
Attributes [hide]
Medium (4'4") Dwarf, Lawful Evil (CR 2)
Armor Class 10
Hit Points 14 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 12 (+1) | 14 (+2) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven, Druidic, Gnoll
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 1700 sp. Alexandrite (400 gp). Golden yellow topaz (400 gp). Sard (60 gp).
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Their contribution stands as a beacon of hope for all adventurers!