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NPC Generator

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Advanced [show]


Merihim Allure, Male Tiefling [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears a fancy black suit. His silver hair is smooth and relatively long. He has gleaming, smiling silver eyes.

Personality: He will rave to anyone who will listen. He is an amazing painter.

History: He was raised in a white middle class family as the only child. He always admired druidic-users and wanted to develop the talent, but never had the affinity for it. He ran away from his former home and has been making his living as a Glassblower for the past few years.

Motivation: Expand his business.

Ideals: Gifted. Flaws: Insane, Mundane. Bonds: Attractive, Job. Occupation: Glassblower

Voice: Boston accent

Attributes [hide]

Merihim Allure, Male Tiefling Ranger 1
Medium (5'8") Tiefling, Chaotic Good (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 12 (+1)15 (+2) 11 (+0)13 (+1)
Skills Nature +4, Stealth +4
Senses Passive Perception 10
Languages Common, Elven, Celestial
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 110 gp.


Social Check DCs


Seven Candle, Male Tabaxi [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Tabaxi, and stands approximately 5'2". He usually wears his pastel robe and has his longsword always slung over his shoulder, and his gloved hand is found clutching a longsword. His black fur, when down, is lengthy. He wears crescent spectacles with a black brim.

Personality: He is witty, but his monotone delivery comes off as unnerving His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Seven took refuge in the old dungeon and found the beat up longsword and armor he uses now. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Wants to work out more often; and he wants nothing more than to rejoin the army

Ideals: Joker, Athletic. Bonds: Military, Nature, Rich. Occupation: Crown-heir

Voice: German accent

Attributes [hide]

Seven Candle, Male Tabaxi Fighter 3
Medium (5'2") Tabaxi, Chaotic Good (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 14 (+2)8 (-1) 10 (+0)14 (+2)
Skills Acrobatics +4, Persuasion +4
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +4

Possessions: 15000 cp.


Social Check DCs


Delg Morigak, Male Dwarf [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he is generally well dressed albeit a few years behind the times. His hair is always cut to a buzz. He tend to wears goggles to shield his eyes.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He was born on a small isolated farm. He worked as a nervous Sellsword and found it very stressful. He has set out to sabotage the competition.

Motivation: He'd like to take his coworkers down a peg; and he wants nothing more than to rejoin the army

Flaws: Shy. Bonds: Attractive, Military, Nature, Job. Occupation: Sellsword

Voice: Speaks like tongue is numb

Attributes [hide]

Delg Morigak, Male Dwarf Ranger 2
Medium (3'11") Dwarf, Chaotic Good (CR 2)
Armor Class 9
Hit Points 17 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 14 (+2)11 (+0) 17 (+3)10 (+0)
Skills Arcana +2, Intimidation +2
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 260 gp.


Social Check DCs


Adelard Caphaxath, Male Half-Elf [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears rags and sports a simple walking cane. His golden hair is thinning but still full. His fair skin shows little sign of his aristocratic breeding.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is lazy, self-centered, vain, and jealous.

History: He was born to a criminal king-pin and mafia family In his 18th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has recently gotten a pet goose that steals things from people.

Motivation: He is terrified, and will act out of fear.

Flaws: Shy, Selfish, Fearful. Bonds: Poor, Attractive, Criminal record. Occupation: Stableman

Voice: Draws out vowels

Attributes [hide]

Adelard Caphaxath, Male Half-Elf Barbarian 1
Medium (4'10") Half-Elf, Lawful Evil (CR 1)
Armor Class 12
Hit Points 15 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 17 (+3)16 (+3) 12 (+1)16 (+3)
Skills Athletics +3, Religion +5
Senses Passive Perception 11
Languages Common, Elven, Gnome, Undercommon, Halfling
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +5

Possessions: Silver-plated steel longsword with jet jewel in hilt (300 gp).


Social Check DCs


Beloril Battlehammer, Male Dwarf [Permalink]

Personal [hide]

Description: He is wearing a long, grey, dusty cloak. His brown hair is greasy and uncared for. His eyes are likewise brown.

Personality: He dislikes all the random violence that takes place in the east. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. While he appears to be a normal Dwarf, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and he'd like to take his coworkers down a peg

Ideals: Pacifist. Flaws: Ugly, Insane, Greedy. Bonds: Job, Religious. Occupation: Stableman

Voice: Complex vocabulary, royal

Attributes [hide]

Beloril Battlehammer, Male Dwarf Fighter 2
Medium (4'2") Dwarf, Neutral Good (CR 2)
Armor Class 11
Hit Points 20 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 12 (+1)17 (+3) 13 (+1)9 (-1)
Skills Intimidation +1, Investigation +5
Senses Passive Perception 11
Languages Common, Dwarven, Abyssal, Undercommon, Giant
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 3000 cp. Brass mug with jade inlays (500 gp). Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). Silver chalice with lapis lazuli gems (90 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs


Purban Porridgepot, Male Halfling [Permalink]

Personal [hide]

Description: This younger middle-aged man tends to wear a large white jacket, and a wedding ring on his right hand. His hair is chestnut and very short. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is obsessed with a lost civilization.

History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. He was an adventurer many years ago and he formed a blood bond with his Dragonborn companion (his 'brother'). Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He has passion for adventuring and risk.

Ideals: Philantrophist, Artistic. Bonds: In love, Adventurer. Occupation: Bowyer

Voice: Dutch accent

Attributes [hide]

Purban Porridgepot, Male Halfling Warrior 10
Small (3'0") Halfling, Lawful Neutral (CR 10)
Armor Class 11
Hit Points 84 (10d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 16 (+3)15 (+2) 10 (+0)16 (+3)
Skills Performance +7, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Halfling, Gnoll, Sylvan
Attacks Melee +4 / 3d6+0, Ranged +4 / 3d6+0, Grapple +0

Possessions: 18000 sp. Lapis lazuli (14 gp). Obsidian (14 gp). Zircon (60 gp).


Social Check DCs


Jebeddo Lingenhall, Male Gnome [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Gnomes. His skin is dark but he possesses many pastel ritualistic tattoos. He wears skinny pants and wears a blue and pastel robe with the hood down. He wears his red hair up in a very large beehive style do. He wears large thick round spectacles.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He is harsh and unforgiving.

History: Jebeddo was born with his father's beautiful face. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He is searching for what he claims is his rightful reward.

Motivation: To unite with his sister; and find a way to reverse the transformation of his sister

Ideals: Fighting. Flaws: Antagonistic. Bonds: Attractive, Adventurer, Family. Occupation: Engraver

Voice: Jamaican accent

Attributes [hide]

Jebeddo Lingenhall, Male Gnome Adept 12
Small (3'7") Gnome, Chaotic Evil (CR 12)
Armor Class 12
Hit Points 81 (12d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 15 (+2)14 (+2) 11 (+0)14 (+2)
Skills Acrobatics +5, Religion +6
Senses Passive Perception 10
Languages Common, Gnome, Auran, Gnoll
Attacks Melee +5 / 3d10+1, Ranged +5 / 3d10+1, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1233

Possessions: Freshwater pearl (12 gp). Violet garnet (700 gp). Amethyst (140 gp). Alexandrite (700 gp). Black star sapphire (400 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Panana Dunben, Female Gnome [Permalink]

Personal [hide]

Description: This woman is moderately tanned and has just the faintest trace of an accent. She wears a blue vest and prefers pastel and black shirts. Her boots appear to have been at one point steel toed but are quite worn down. She has shaved her head bald. Her amber eyes dart from person to person.

Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. She does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Slave Trader arts, while her mother instructed her in etiquette, music and courtly manner. She took every job she could get her hands on, but the opportunities for Gnomes in the east were limited. She was recently attacked on the road and savagely beaten by bandits.

Motivation: Money/treasure; and she's repulsed by the pc

Ideals: Extrovert. Flaws: Ugly, Antagonistic. Bonds: Immigrant, Rich. Occupation: Slave Trader

Voice: Spits and sputters

Attributes [hide]

Panana Dunben, Female Gnome Druid 8
Small (3'5") Gnome, Neutral Good (CR 8)
Armor Class 12
Hit Points 67 (8d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 16 (+3)13 (+1) 14 (+2)16 (+3)
Skills Athletics +2, History +4
Senses Passive Perception 12
Languages Common, Gnome, Sylvan
Attacks Melee +2 / 2d10-1, Ranged +4 / 2d10+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1364332

Possessions: Carnelian (70 gp). Moss agate (8 gp). Smoky quartz (70 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Mary Easton, Female Human [Permalink]

Personal [hide]

Description: She wears just a brown suit, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 4'8" when asserting herself. Her golden hair is long and unkept. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. She is a font of random trivia from the lore and stories she has discovered

History: She served in the navy to pay for her family's outstanding loans. A gifted student she started as a Servant, but she got bored and became a Sage. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: To be a Servant again.

Ideals: Logical. Flaws: Ugly, Antagonistic. Bonds: Military, Job. Occupation: Sage

Voice: Spits words with contempt

Attributes [hide]

Mary Easton, Female Human Commoner 3
Medium (4'8") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 15 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 15 (+2)16 (+3) 10 (+0)13 (+1)
Skills Investigation +5, Sleight of Hand +2
Senses Passive Perception 10
Languages Common, Terran, Goblin, Infernal
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 300 gp.


Social Check DCs

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