Maynild Dumph, Female Half-Elf [Permalink]
Personal [hide]
Description: This slender woman stands about 4'11". She wears an old set of leather armor, nicked and torn by the ravages of time and battle. Her hair, while still mostly red, has prominent grey streaks. Her half smiles and amber eyes are beguiling and draw you in.
Personality: Her tongue was cut out and she uses sign language. She is used to getting what she wants. In part because she is a meticulous planner.
History: Maynild was born the youngest of three triplets. Being born in the north, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the north for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way west. When her spouse passed she lost her only source of income but claims to her daughters to still be retired.
Motivation: Doesn't want to be a Sculptor and was forced into it by her family; and her relatives are trying to arrange a marriage
Ideals: Professionalism. Flaws: Disease. Bonds: Attractive, Family. Occupation: Sculptor
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (4'11") Half-Elf, Chaotic Good (CR 1)
Armor Class 12
Hit Points 14 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 14 (+2) | 17 (+3) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Elven, Dwarven, Infernal, Orc
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
Possessions: 90 gp. Red-brown spinel (100 gp).
Carrie Iathrana, Male Elf [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He very much looks the part of a Glassblower. His auburn hair is still thick. His brown eyes are slightly larger than normal.
Personality: He speaks before he thinks and is too direct. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A gifted student he started as a Locksmith, but he got bored and became a Glassblower. He became a Glassblower soon after.
Motivation: Sabotage a competitor; and to prove his worth to the world
Ideals: Gifted. Flaws: Impulsive, Disease, Insomniac. Bonds: Job. Occupation: Glassblower
Voice: Spits and sputters
Attributes [hide]
Medium (4'10") Elf, Lawful Neutral (CR 11)
Armor Class 14
Hit Points 45 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 19 (+4) | 10 (+0) | 10 (+0) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +4 / 3d8+0, Ranged +8 / 3d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 4 | 4 | 3 | 2 | 1 |
Possessions: 3000 gp. Golden circlet with four aquamarines (1000 gp). A roughly beaten golden orb (110 gp).
Avelina Woodhouse, Female Half-Elf [Permalink]
Personal [hide]
Description: A woman with thick toned arms and a paunchy gut. She wears many layers of old clothing at all times. Her tied-back hair is silver. She wears a mask on her face.
Personality: She is erratic and paranoid. She believes illithids are coming to abduct people. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.
History: Born in the north to a Junk Dealer, Avelina learned a great deal about her mother's area of expertise. She was an apprentice working in her mother's forge. She has set out to sabotage the competition.
Motivation: Several ex partners dislike her way of doing things and want revenge; and expand her business
Ideals: Athletic, Opinionated. Flaws: Ugly. Bonds: Poor, Enemies, Job. Occupation: Junk Dealer
Voice: Sore throat, cough
Attributes [hide]
Medium (5'9") Half-Elf, Chaotic Neutral (CR 5)
Armor Class 9
Hit Points 30 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 8 (-1) | 12 (+1) | 9 (-1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +2 / 2d4-1, Ranged +2 / 2d4-1, Grapple -1
Possessions: 4000 sp. Violet garnet (600 gp). 1 Minor magic item. 1 Minor magic item.
Siffress Murnig, Female Gnome [Permalink]
Personal [hide]
Description: This woman is bedraggled and starved. She wears tight fighting clothing, which leaves very little to the imagination. Her auburn hair has been sun bleached extensively. Her face is covered beneath a completely black helmet.
Personality: She is a very happy person and has lots of energy. To put it simply, she's a very lovable idiot. She misses her home and complains about the freezing weather, even in summer.
History: Born to a poor family in the city she treasured whatever gifts she got. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. Since then, she has sought to make the best of life.
Motivation: Wants to have a good time and be beloved; and she is currently in port desperately looking for someone to get her out
Ideals: Fighting, Optimist. Bonds: Poor, Immigrant. Occupation: Cook
Voice: Draws out vowels
Attributes [hide]
Small (3'1") Gnome, Neutral Evil (CR 11)
Armor Class 12
Hit Points 129 (11d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 13 (+1) | 19 (+4) | 12 (+1) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Gnome, Infernal
Attacks Melee +2 / 3d8-2, Ranged +5 / 3d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 1 | 1 | 0 | 0 |
Possessions: 2000 gp. Onyx (40 gp). Red garnet (40 gp). Tiger eye turquoise (15 gp).
Nicor Anger, Male Tiefling [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears clothing that is held on in multiple layers but all of it is in poor condition. His dark red hair is smooth and relatively long. His gold eyes are slightly larger than normal.
Personality: Confrontational and typically high on some drug or another. He can't help but pocket interesting objects he comes across
History: He was raised by priests from a young age. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. Recently he has begun working with bootleggers and crooks.
Motivation: He has a rivalry with the Church that dominates his actions.
Flaws: Addict. Bonds: Poor, Criminal record, Religious, Mentor. Occupation: Apothecary
Voice: Can't modulate volume
Attributes [hide]
Medium (6'0") Tiefling, Lawful Evil (CR 8)
Armor Class 10
Hit Points 65 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
4 (-3) | 10 (+0) | 15 (+2) | 15 (+2) | 12 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Elven, Giant
Attacks Melee +0 / 2d10-3, Ranged +3 / 2d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 2 | 2 | 2 | 0 |
Possessions: 1400 gp. Moss agate (14 gp). Aquamarine (1300 gp). Obsidian (14 gp). Jade (40 gp). Golden yellow topaz (1300 gp).
Gargax Xephyrbahnor, Male Dragonborn [Permalink]
Personal [hide]
Description: This younger middle-aged man wears a large hat to cast shadows over his face and wears ponchos to better hide his body, and a wedding ring on his right hand. He has bronze crest. This red eyed easterner is not easily forgotten.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: Gargax was born into a poor family. Growing up, he dreamt of becoming a Sorcerer, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Sorcerer in service of a powerful lord somewhere. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Gargax grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Gargax. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: Obtaining odd cultural Dragonborn artifacts is his passion; and wishes to resurrect an old love
Flaws: Insomniac. Bonds: In love, Adventurer, Poor, Criminal record. Occupation: Spy
Voice: Slurs words
Attributes [hide]
Medium (6'1") Dragonborn, Lawful Evil (CR 14)
Armor Class 12
Hit Points 59 (14d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 14 (+2) | 11 (+0) | 15 (+2) | 18 (+4) |
Senses Passive Perception 17
Languages Common
Attacks Melee +7 / 4d6+2, Ranged +7 / 4d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 |
Possessions: 400 pp. Hematite (15 gp). Moss agate (15 gp). Blue quartz (15 gp). Fiery yellow corundum (1000 gp). Blue sapphire (1000 gp). Banded agate (15 gp). Blue quartz (15 gp). Blue quartz (15 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Cimer Liberty, Male Tiefling [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a well pressed and immaculate suit (or dress). He keeps his long dark red hair kept up in a rat tail. His eyes are silver and catlike.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Tailor. He has set out to sabotage the competition.
Motivation: He has money and likes to spend it; and sabotage a competitor
Flaws: Mundane, Forgetful. Bonds: Rich, Job. Occupation: Tailor
Voice: Nasally tone
Attributes [hide]
Medium (6'4") Tiefling, Lawful Neutral (CR 17)
Armor Class 9
Hit Points 146 (17d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 9 (-1) | 16 (+3) | 14 (+2) | 19 (+4) | 17 (+3) |
Senses Passive Perception 14
Languages Common, Druidic, Undercommon
Attacks Melee +5 / 5d4-1, Ranged +5 / 5d4-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 18 | 0 | 2 | 2 | 2 | 1 |
Possessions: Tiger eye turquoise (11 gp). Coral (80 gp). Onyx (50 gp). Red garnet (80 gp). Obsidian (11 gp). Moonstone (50 gp). Freshwater pearl (11 gp). Chrysoberyl (80 gp). Chrysoberyl (80 gp). Zircon (50 gp). Chrysoprase (50 gp). Alexandrite (200 gp).
Dadalan Shestendeliath, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears a green coat over a brown low-cut shirt, and a deerstalker hat upon his head. His crest is scarlet and very short. His otherwise smooth face is marked with small tiny scars.
Personality: Calm and collected, he is a well trained Banker. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has drifted from career to career and currently works as a Banker.
Motivation: Expand his business; and sabotage a competitor
Ideals: Gifted. Flaws: Antagonistic, Depressed. Bonds: Job, Mentor. Occupation: Banker
Voice: Raspy
Attributes [hide]
Medium (6'7") Dragonborn, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 10 (+0) | 6 (-2) | 7 (-2) | 8 (-1) |
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 70 gp.
Lorm Ryley, Male Half-Orc [Permalink]
Personal [hide]
Description: This malnourished man is generally shirtless and showing off his tattooed chest. His red hair is greasy and uncared for. His face is scarred and worn.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: He served in the navy to pay for his family's outstanding loans. Lorm was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Lorm decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: A rival would like him out of the picture; and seeks redemption
Ideals: Optimist, Joker. Flaws: Ugly. Bonds: Poor, Military, Criminal record. Occupation: Farmer
Voice: Pirate accent
Attributes [hide]
Medium (5'6") Half-Orc, Chaotic Neutral (CR 7)
Armor Class 13
Hit Points 41 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 16 (+3) | 11 (+0) | 14 (+2) | 5 (-3) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +3 / 2d8+0, Ranged +6 / 2d8+3, Grapple +3
Possessions: 600 gp.
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Their contribution stands as a beacon of hope for all adventurers!