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NPC Generator

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Advanced [show]


Fargrim Holderhek, Male Dwarf [Permalink]

Personal [hide]

Description: He is in excellent shape and very much looks the part of a Miller. His red hair is long and unkept. He has gleaming, smiling violet eyes.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. After coming to the age of reason, Fargrim took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted arcane powers by his dying brother.

Motivation: To be a Blacksmith again; and wants to work out more often

Ideals: Athletic, Joker, Gifted. Flaws: Ugly. Bonds: Job. Occupation: Miller

Voice: Russian accent

Attributes [hide]

Fargrim Holderhek, Male Dwarf Ranger 7
Medium (4'2") Dwarf, Chaotic Evil (CR 7)
Armor Class 8
Hit Points 55 (7d8)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)7 (-2) 14 (+2)11 (+0) 13 (+1)11 (+0)
Skills Animal Handling +4, History +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +6 / 2d8+3, Ranged +1 / 2d8-2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120100

Possessions: 800 gp.


Social Check DCs


Oloric Trueanvil, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He has relatively dark skin and is very physically imposing due to his abundance of muscles. He wears his chestnut hair up in a very large beehive style do. He has several tiny opal earrings on each ear.

Personality: He is calm most of the time but flees social interaction. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He has achieved small success as a Crown-heir.

Motivation: Sabotage a competitor; and he's repulsed by the pc

Ideals: Artistic. Flaws: Shy, Antagonistic. Bonds: Rich, Job. Occupation: Crown-heir

Voice: Uses lots of figures of speech

Attributes [hide]

Oloric Trueanvil, Male Dwarf Wizard 1
Medium (4'1") Dwarf, Neutral Evil (CR 1)
Armor Class 9
Hit Points 5 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 12 (+1)11 (+0) 12 (+1)10 (+0)
Skills Persuasion +2, Sleight of Hand +1
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 800 sp.


Social Check DCs


Criella Dread, Female Tiefling [Permalink]

Personal [hide]

Description: An older woman who wears a faded coat and loose pants complete with wide-brimmed hat, she is not a threatening figure. Her brown hair is greasy and uncared for. Her silver eyes lackadaisically let the world flow into them.

Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. Energy wise she seems alert and responsive.

History: Criella was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She got money to start a business from the gang present in town. She is greatly indebted to them.

Motivation: She feels threatened by others; and regain custody of her son

Ideals: Professionalism. Flaws: Ugly, Terse. Bonds: Poor, Mentor. Occupation: Assassin

Voice: Can't modulate volume

Attributes [hide]

Criella Dread, Female Tiefling Monk 7
Medium (4'7") Tiefling, Lawful Evil (CR 7)
Armor Class 14
Hit Points 24 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)19 (+4) 8 (-1)14 (+2) 16 (+3)15 (+2)
Skills Arcana +5, Athletics +2
Senses Passive Perception 13
Languages Common, Halfling, Terran
Attacks Melee +2 / 2d8-1, Ranged +7 / 2d8+4, Grapple +4

Possessions: 11000 sp. Rock crystal (70 gp). Rhodochrosite (13 gp). Red spinel (120 gp). 1 Minor magic item.


Social Check DCs


Dean Brandon, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He carries a battered greataxe and tarnished spear as well. He wears a colorful flower in his black hair. He has amber eyes.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is lazy and tries to find solutions quickly.

History: Dean was born the youngest of three triplets. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: An old rival family wants him found.

Ideals: Fighting, Philantrophist. Flaws: Lazy. Bonds: Rich, Attractive, Family. Occupation: Fortune-teller

Voice: Spits and sputters

Attributes [hide]

Dean Brandon, Male Human Ranger 4
Medium (6'2") Human, True Neutral (CR 4)
Armor Class 10
Hit Points 24 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 10 (+0)17 (+3) 10 (+0)15 (+2)
Skills Persuasion +4, Sleight of Hand +2
Senses Passive Perception 10
Languages Common, Giant, Gnome, Ignan
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Gorbundus Fharngnarthnost, Male Dragonborn [Permalink]

Personal [hide]

Description: This man wears many layers of old clothing at all times, and sports empty pouches on his belt. His silver crest is matted, messy, and big. He has a tattooed face.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He loves his children and doesn't want them to worry about him. He loves to share his writing with anyone who is interested.

History: A powerful slaver made him what he is. He has had some formal writing training, and achieved minor success. He was recently attacked on the road and savagely beaten by bandits.

Motivation: His spouse's relatives view him with great suspicion; and to unite with his sister

Ideals: Artistic. Flaws: Ugly, Shy. Bonds: Poor, Family, Mentor. Occupation: Courier

Voice: Speaks through clenched teeth

Attributes [hide]

Gorbundus Fharngnarthnost, Male Dragonborn Warlock 7
Medium (6'4") Dragonborn, Chaotic Good (CR 7)
Armor Class 10
Hit Points 30 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 12 (+1)8 (-1) 12 (+1)12 (+1)
Skills Animal Handling +4, Performance +4
Senses Passive Perception 11
Languages
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 800 gp. Blue sapphire (1000 gp). Black pearl (1500 gp).


Social Check DCs


Marbas Lithe, Male Tiefling [Permalink]

Personal [hide]

Description: He is lean but muscular and wears loose pants and a collared shirt complete with sweater beneath his coat. His dark red hair is heavily combed to the right. His eyes are a pleasant gold.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. Energy wise he seems alert and responsive.

History: He was born on a small isolated farm. A gifted student he started as a Shipwright, but he got bored and became a Ruler. He has worked as a Ruler like his mother before him.

Motivation: To find somewhere to settle down; and expand his business

Ideals: Professionalism. Flaws: Disease, Mundane. Bonds: Nature, Job. Occupation: Ruler

Voice: French accent

Attributes [hide]

Marbas Lithe, Male Tiefling Rogue 7
Medium (5'8") Tiefling, Lawful Good (CR 7)
Armor Class 9
Hit Points 43 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 14 (+2)14 (+2) 18 (+4)17 (+3)
Skills Stealth +2, Survival +7
Senses Passive Perception 14
Languages Common, Ignan, Goblin
Attacks Melee +5 / 2d8+2, Ranged +2 / 2d8-1, Grapple +2

Possessions: 80 pp. 1 Minor magic item.


Social Check DCs


Paymon Anarchy, Male Tiefling [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears light armors faded through time and improper care. His red hair is smooth and relatively long. His eyes, though not visible through his cowl, are silver.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He believes the world needs to unite to get rid of illithids once and for all.

History: Born to a pair of adventurers, Paymon grew up listening to his mother's many stories. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Paymon grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Paymon. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to reunite with his old friends

Ideals: Fighting. Bonds: Enemies, Adventurer, Criminal record. Occupation: Merchant

Voice: Soft and mumbly

Attributes [hide]

Paymon Anarchy, Male Tiefling Wizard 8
Medium (5'0") Tiefling, True Neutral (CR 8)
Armor Class 14
Hit Points 38 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)18 (+4) 14 (+2)11 (+0) 15 (+2)12 (+1)
Skills Insight +5, Intimidation +4
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d10+3, Ranged +7 / 2d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1144

Possessions: 110 pp. Embroidered silk and velvet mantle with numerous moonstones (2000 gp).


Social Check DCs


Alvyn Bafflestone, Male Gnome [Permalink]

Personal [hide]

Description: He is a husky man, who is dressed in an above average manner. His chestnut hair is well kept and his bushy mustache is tapered upwards at the ends. His violet eyes have a joyful gleam in them most of the time.

Personality: He is erratic and paranoid. He believes drow are coming to abduct people. He is a logical person and will generally grow upset if things defy logic and science.

History: Alvyn was born the youngest of three triplets. There was a wharf not far from home where he often wandered off to fish. He has since lost track of the people in his past.

Motivation: Marry his sister to traveling adventurers.

Ideals: Logical. Bonds: Attractive, Enemies, Family, Nature. Occupation: Shoemaker

Voice: Jittery and nervous

Attributes [hide]

Alvyn Bafflestone, Male Gnome Wizard 4
Small (3'6") Gnome, Chaotic Good (CR 4)
Armor Class 11
Hit Points 16 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 14 (+2)15 (+2) 13 (+1)14 (+2)
Skills Insight +3, Medicine +3
Senses Passive Perception 11
Languages Common, Gnome, Elven, Abyssal
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12432000

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Sariel Dalanthan, Female Elf [Permalink]

Personal [hide]

Description: She wears tight fitting clothing which further accentuates her frame. She is portly but not overly obese. With bright golden hair. She wears a mask on her face.

Personality: Soft-spoken and well mannered, she has an amazing amount of patience and a slow boiling temper. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Born to a pair of adventurers, Sariel grew up listening to her father's many stories. She was an adventurer many years ago and she formed a blood bond with her Halfling companion (her 'brother'). One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.

Motivation: She is greedy; and she feels threatened by others

Ideals: Disciplined, Persistence. Flaws: Fearful. Bonds: Attractive, Adventurer, Rich. Occupation: Spice Merchant

Voice: Whispers

Attributes [hide]

Sariel Dalanthan, Female Elf Cleric 3
Medium (4'8") Elf, Neutral Evil (CR 3)
Armor Class 12
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 11 (+0)14 (+2) 14 (+2)10 (+0)
Skills Athletics +3, Nature +4
Senses Passive Perception 12
Languages Common, Elven, Sylvan, Ignan
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242100

Possessions: 600 sp. Silver pearl (90 gp).


Social Check DCs

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