Millicent Eastoft, Female Human [Permalink]
Personal [hide]
Description: A 6'0" northern woman, she is constantly adorned with expensive silk clothing, often dyed in bright brown and pastel, and wears rings and necklaces with large, colorful gems. Her hair, while still mostly white, has prominent grey streaks. Her eyes are blue and beady.
Personality: This woman loves writing and to teach people writing more than just about anything. She has a minor phobia of water and hates getting wet.
History: She served in the navy to pay for her family's outstanding loans. She always admired arcane-users and wanted to develop the talent, but never had the affinity for it. She now mingles about in high society.
Motivation: She has money and likes to spend it; and she wants nothing more than to rejoin the army
Ideals: Artistic, Gifted. Flaws: Ugly, Fearful. Bonds: Rich, Military. Occupation: Barrister
Voice: Squeaky
Attributes [hide]
Medium (6'0") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 9 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 13 (+1) | 6 (-2) | 16 (+3) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Dwarven, Ignan, Terran
Attacks Melee +6 / 1d8+4, Ranged +3 / 1d8+1, Grapple +4
Possessions: 50 pp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
Andraste Teinithra, Female Elf [Permalink]
Personal [hide]
Description: She is lean but muscular and tends to wear a blue poncho over her likewise colored trousers and shirt. She has a very tight haircut. Her ears are large.
Personality: She is cool and collected. She likes to make quips and puns whenever she does anything. She also makes a point to compliment her superiors and flatter them. She is able to fit into much smaller and tighter spaces than normal.
History: Born to a poor family in the city she treasured whatever gifts she got. A freak accident while working with her Glassblower mother left her crippled. She was recently attacked on the road and savagely beaten by bandits.
Motivation: Someone believes her a fraud; and she is unsatisfied with her job
Ideals: Disciplined, Gifted. Flaws: Ugly, Disease. Bonds: Poor. Occupation: Body Guard
Voice: Sore throat, cough
Attributes [hide]
Medium (4'8") Elf, Chaotic Neutral (CR 8)
Armor Class 11
Hit Points 59 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 15 (+2) | 16 (+3) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Elven, Gnome, Ignan, Draconic
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 |
Possessions: 4000 sp. Gold music box (3000 gp). A miniature golden chest with tiny emeralds lining the top (40 gp). Gold and topaz bottle stopper cork (800 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Baern Broodfist, Male Dwarf [Permalink]
Personal [hide]
Description: He prefers to wear brown clothing when he does not wear armor. He carries with him a set of pickaxes, each one with a amethyst on the hilt. He only wears one on his belt and the other on his back. His hair is short and red. He wears large thick round spectacles.
Personality: Deceptive and manipulative this eastern guy figured out how to best use his charms to convince people to do what he wants. He is lazy and tries to find solutions quickly.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Baern liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. After a long history of fighting, Baern and his spouse have recently divorced.
Motivation: He's repulsed by the PC; and marry his sister to traveling adventurers
Ideals: Fighting. Flaws: Lazy, Antagonistic. Bonds: Attractive, Nature, Family. Occupation: Server
Voice: Thin and wheezing
Attributes [hide]
Medium (3'11") Dwarf, Neutral Good (CR 7)
Armor Class 12
Hit Points 61 (7d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 14 (+2) | 18 (+4) | 10 (+0) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +1 / 2d8-2, Ranged +5 / 2d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 3 | 2 | 1 | 0 |
Possessions: 400 gp.
Eiravel Amastacia, Male Elf [Permalink]
Personal [hide]
Description: He likes to wear ponchos typically of a light tan in addition to tight pants. He carries with him a set of swords, each one with a amber on the hilt. He only wears one on his belt and the other on his back. His chestnut hair is greying along the sides and has receded to reveal a widow's peak. His eyes are hazel and beady.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He uses divination through singing.
History: Eiravel was born in the west. At a young age he loved to build and create. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Eiravel fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He wants nothing more than to rejoin the army; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Gifted, Persistence. Flaws: Ugly, Selfish. Bonds: Military. Occupation: Assassin
Voice: Slurs words
Attributes [hide]
Medium (4'11") Elf, True Neutral (CR 3)
Armor Class 11
Hit Points 1 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 3 (-4) | 10 (+0) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: Just what you see.
Everard Benson, Male Human [Permalink]
Personal [hide]
Description: 6'4" and muscular, this southern man wears dull brown sweaters, loose grey pants, and alligator leather shoes. Beneath his sweater he keeps a concealed longbow, just in case. His chestnut hair is matted, messy, and big. He wears an eyepatch.
Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: He was born at the edge of vast desert. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Everard took refuge in the ruined castle and found the beat up longbow and armor he uses now. He bought a longbow and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He is a bit of a kleptomaniac; and wants to work out more often
Ideals: Athletic, Fighting. Flaws: Ugly. Bonds: Criminal record, Nature. Occupation: Banker
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (6'4") Human, Chaotic Neutral (CR 7)
Armor Class 10
Hit Points 49 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 15 (+2) | 8 (-1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 2d8-1, Ranged +3 / 2d8+0, Grapple +0
Possessions: 60 pp. Jasper (40 gp). 1 Minor magic item.
Nuthra Jharthraxyn, Female Dragonborn [Permalink]
Personal [hide]
Description: She wears a green vest and prefers red and white shirts. Her boots appear to have been at one point steel toed but are quite worn down, and she perpetually has her sword ready. She has styled her black crest well, parting it to the left. Her eyes are a pleasant red.
Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Nuthra was born in the west. At a young age she loved to build and create. She found a children's book about a Dragonborn Cleric who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.
Motivation: She has passion for adventuring and risk.
Ideals: Fighting, Joker, Persistence. Flaws: Ugly. Bonds: Adventurer. Occupation: Shepherd
Voice: Prounounces S like Z
Attributes [hide]
Medium (6'7") Dragonborn, Lawful Good (CR 10)
Armor Class 9
Hit Points 48 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 13 (+1) | 13 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 15
Languages Common, Dwarven
Attacks Melee +6 / 3d6+2, Ranged +3 / 3d6-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 4 |
Possessions: Golden pearl (130 gp). Banded agate (13 gp). Aquamarine (1300 gp). Chrysoberyl (130 gp). Iolite (70 gp). Deep blue spinel (1300 gp). Hematite (13 gp).
Naivara Cithreth, Female Elf [Permalink]
Personal [hide]
Description: She is of a modest build and height, but she carries herself more imposing than she is. She wears a worn and beaten armor. Her white hair is singed and shortened. She wears crescent spectacles with a black brim.
Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. She will pursue extreme courses of action in the short term, confident that they cannot fail.
History: Born to a pair of adventurers, Naivara grew up listening to her father's many stories. She worked as a nervous Carpenter and found it very stressful. She has worked as a Carpenter like her father before her.
Motivation: She'd like to take her coworkers down a peg; and she desires power and/or immortality
Flaws: Ugly, Emotional, Impulsive. Bonds: Adventurer, Job. Occupation: Carpenter
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'4") Elf, True Neutral (CR 3)
Armor Class 14
Hit Points 25 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 15 (+2) | 13 (+1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Goblin
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 2 | 2 | 0 |
Possessions: 3200 sp. White pearl (70 gp). 1 Half-Plate. 1 Chain shirt.
Akra Bhenkumbyrznaax, Female Dragonborn [Permalink]
Personal [hide]
Description: She is a husky woman, who wears a black armored body suit, with a simple green line shooting up and back down. She sports a flattop crest cut. Her eyes are gold.
Personality: She is envious of other's things. She hoards treasure, art, food, wine, and anything that she so desires. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.
History: She was raised by priests from a young age. Her mother was supposedly a charlatan fortune teller, but she insists her mother was legitimate. She was granted arcane powers by her dying brother.
Motivation: She is compelled to act according to her religious beliefs; and her religion dominates her actions
Ideals: Gifted. Flaws: Greedy. Bonds: Religious, Mentor. Occupation: Server
Voice: Russian accent
Attributes [hide]
Medium (6'7") Dragonborn, Chaotic Neutral (CR 7)
Armor Class 13
Hit Points 29 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 10 (+0) | 9 (-1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +6 / 2d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item.
Antinua Dalanthan, Female Half-Elf [Permalink]
Personal [hide]
Description: She wears violet painted combat armor at almost all times, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 5'5" when asserting herself. Her long chestnut hair is drawn into a two foot long braid. Her brown eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She is mildly Half-Elf supremacist, though she does not identify as such. She is always in debt, since she spends her money on lavish parties and gifts for friends
History: Heir to a fortune, her parents put a great deal of effort into curing her disease. She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She has built up a small fortune and can afford her own way.
Motivation: A strong sense of loyalty to Half-Elven people; and money/treasure
Flaws: Racist, Impulsive, Disease. Bonds: Rich. Occupation: Architect
Voice: Can't modulate volume
Attributes [hide]
Medium (5'5") Half-Elf, Chaotic Neutral (CR 7)
Armor Class 12
Hit Points 30 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 10 (+0) | 13 (+1) | 17 (+3) | 10 (+0) |
Senses Passive Perception 16
Languages Common, Elven, Druidic
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2
Possessions: 50000 cp. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!