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NPC Generator

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Advanced [show]


Quick Of Stars, Female Tabaxi [Permalink]

Personal [hide]

Description: Her right thumb is blackened and bruised, but otherwise she appears quite healthy. She wears pastel painted combat armor at almost all times. Her fur is short and yellow. She is very pretty but has cold, dead eyes.

Personality: A deeply religious woman she believes everything happens for a reason. Any perceived weakness will be pressed and exploited. She is seen as merciless and passionate.

History: She was born to loving parents in a slum to the west. Quick was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Quick decided she wanted neither the life of her father nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She used her abilities to trick people and travel the world for free.

Motivation: She has decided she is irredeemable; and she is a bit of a kleptomaniac

Bonds: Attractive, Religious, Criminal record, Poor. Occupation: Seamstress

Voice: Spits and sputters

Attributes [hide]

Quick Of Stars, Female Tabaxi Wizard 1
Medium (5'3") Tabaxi, Chaotic Evil (CR 1)
Armor Class 14
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 14 (+2)9 (-1) 11 (+0)18 (+4)
Skills History +1, Nature +1
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +6 / 1d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1 Masterwork Uncommon Weapon.


Social Check DCs


Armara Liberty, Female Tiefling [Permalink]

Personal [hide]

Description: She is an average looking northern female in her early mid-life. She dresses well, wearing black shirts, loose pants, and blazers most of the time. Her white hair is thinning but still full. Her skin is flawless and her red eyes scan people very quickly.

Personality: She is not truly malevolent, but she is obsessed with music. She constantly tries to fill her life with music. She is able to fit into much smaller and tighter spaces than normal.

History: The child of a Courier, who enjoyed hunting, Armara was taken on many hunting expeditions. Armara was born on a far northern desert where she grew up under the tutelage of her mother, an expert Shipwright. She has never given up on her music dream.

Motivation: She feels kind of lost in life; and find a way to reverse the transformation of her brother

Ideals: Artistic, Gifted. Bonds: Attractive, Nature, Immigrant. Occupation: Shipwright

Voice: Ums and uhs a lot

Attributes [hide]

Armara Liberty, Female Tiefling Warrior 2
Medium (4'11") Tiefling, Lawful Good (CR 2)
Armor Class 10
Hit Points 14 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 13 (+1)13 (+1) 13 (+1)15 (+2)
Skills Arcana +3, Medicine +3
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2

Possessions: 110 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Verin Tragedy, Female Tiefling [Permalink]

Personal [hide]

Description: With blue face paint in a stripe pattern across her face, she wears an old set of leather armor, nicked and torn by the ravages of time and battle. Her silver hair is lengthy. Her eyes are gold and she is always smoking a pipe.

Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Verin is combative with any and all who dare try her patience in the slightest.

History: She comes from a rich northern family. Her mother had invested heavily in several trade routes and wanted her to inherit them. She has made many enemies by not giving into corruption and outing many instances of it.

Motivation: Regain custody of her daughter.

Ideals: Philantrophist, Justice. Bonds: Rich, Family. Occupation: Gardener

Voice: Mumbles to self between sentences

Attributes [hide]

Verin Tragedy, Female Tiefling Adept 17
Medium (4'7") Tiefling, Chaotic Evil (CR 17)
Armor Class 11
Hit Points 103 (17d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 15 (+2)14 (+2) 18 (+4)11 (+0)
Skills Animal Handling +10, Intimidation +6
Senses Passive Perception 14
Languages Common, Gnoll, Gnome
Attacks Melee +8 / 5d4+2, Ranged +7 / 5d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day18333321

Possessions: 3000 gp. Carnelian (20 gp). Citrine (20 gp). Carnelian (20 gp). Emerald (1500 gp). Red spinel (80 gp). Deep green spinel (80 gp). Red spinel (80 gp). Rhodochrosite (11 gp). Carnelian (20 gp). Brown-green garnet (80 gp). Emerald (1500 gp). Blue quartz (11 gp). Black pearl (1300 gp). Hematite (11 gp). 1 Medium magic item.


Social Check DCs


Bimpnottin Fapplestamp, Female Gnome [Permalink]

Personal [hide]

Description: Her right thumb is blackened and bruised, but otherwise she appears quite healthy. She wears bulky tan painted plate armor. Her head has been shaved. Her hazel eyes dart from person to person.

Personality: She considers herself the protector of her home. She feels this is her duty and calling. She invented a lineage for herself and claims to be descended from several legendary heroes.

History: Her parents moved while she was still in utero so she is the first generation to be born here. She was taken as a slave by a traveling circus and forced to perform She moves from town to town, unable to find a place to settle.

Motivation: A need for knowledge about a nearby landmark; and she wants to meet her childhood hero

Flaws: Ugly. Bonds: Guardian, Adventurer, Immigrant, Slave. Occupation: Doctor

Voice: Creaky witch voice

Attributes [hide]

Bimpnottin Fapplestamp, Female Gnome Commoner 2
Small (3'5") Gnome, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 12 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 17 (+3)11 (+0) 15 (+2)14 (+2)
Skills Investigation +2, Survival +4
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2

Possessions: 3000 cp.


Social Check DCs


Burto Shadowquick, Male Halfling [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He typically wears a sleeveless long coat of deep white leather and dull grey iron scale mail. He is bald on top and has large white tufts of hair around his ears. His face is covered beneath a completely black helmet.

Personality: He speaks before he thinks and is too direct. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: He comes from a rich western family. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is greedy; and to unite with his brother

Flaws: Ugly, Impulsive, PTSD. Bonds: Family, Rich. Occupation: Gardener

Voice: Hard of hearing, loud

Attributes [hide]

Burto Shadowquick, Male Halfling Cleric 10
Small (3'1") Halfling, Neutral Good (CR 10)
Armor Class 12
Hit Points 49 (10d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 10 (+0)11 (+0) 9 (-1)17 (+3)
Skills Nature +4, Survival +3
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +5 / 3d6+1, Ranged +5 / 3d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 18000 sp. Deep blue spinel (1400 gp). Golden pearl (130 gp). Banded agate (9 gp). Iolite (50 gp). Aquamarine (1400 gp). Alexandrite (1400 gp). Pink pearl (130 gp). Deep blue spinel (1400 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Medrash Imbixtellrhyst, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears a black coat over a violet low-cut shirt, and a Stetson hat upon his head. He keeps his gold crest in a pixie cut. His eyes are a pleasant gold.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He does suffer from mild PTSD, and the sight of gnolls may trigger it at times.

History: He was born into a rich family. Like his mother and his sister before him, after school he went straight into learning to become a Jeweler. He was always very intelligent and has formed a secret society of freemasons.

Motivation: Obtaining odd cultural Tabaxi artifacts is his passion; and he is unsatisfied with his job

Flaws: Secretive. Bonds: Job, Enemies, Rich, Adventurer. Occupation: Jeweler

Voice: Scandinavian accent

Attributes [hide]

Medrash Imbixtellrhyst, Male Dragonborn Ranger 2
Medium (6'3") Dragonborn, True Neutral (CR 2)
Armor Class 11
Hit Points 13 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
20 (+5)13 (+1) 14 (+2)9 (-1) 9 (-1)16 (+3)
Skills Perception +1, Sleight of Hand +3
Senses Passive Perception 13
Languages Common
Attacks Melee +7 / 1d6+5, Ranged +3 / 1d6+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 50 gp. Golden pearl (50 gp).


Social Check DCs


Rathkran Qyxpahrgh, Male Dragonborn [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He is typically in his Barkeep uniform. His crest is short and brass. He wears crescent spectacles with a black brim.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He always tries to repair and not replace. It was this mentality that drove him into the Barkeep business.

History: Rathkran was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. He inherited the family business which he has now maintained for 10 years.

Motivation: Balancing his hectic life and new Barkeep responsibilities is difficult.

Ideals: Impeccable, Persistence. Bonds: Job, Poor, Debt. Occupation: Barkeep

Voice: Speaks like tongue is numb

Attributes [hide]

Rathkran Qyxpahrgh, Male Dragonborn Ranger 9
Medium (6'1") Dragonborn, Neutral Evil (CR 9)
Armor Class 12
Hit Points 20 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 6 (-2)8 (-1) 15 (+2)19 (+4)
Skills Medicine +5, Stealth +5
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 3d4+2, Ranged +5 / 3d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 5000 sp. Zircon (20 gp). Brown-green garnet (130 gp). Red garnet (130 gp). Lapis lazuli (7 gp). Freshwater pearl (7 gp). Amethyst (130 gp). 1 Minor magic item.


Social Check DCs


Hunter Altham, Male Human [Permalink]

Personal [hide]

Description: He is wearing a tight brown one piece outfit complete with pants, hood, and a cape. He sports a flattop hair cut. He has gleaming, smiling violet eyes.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He was born in the west. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He bought a morningstar and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To protect his home; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Gifted. Bonds: Criminal record, Immigrant, Nature, Guardian. Occupation: Bowyer

Voice: Hollow voice

Attributes [hide]

Hunter Altham, Male Human Warrior 7
Medium (5'6") Human, True Neutral (CR 7)
Armor Class 10
Hit Points 59 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 15 (+2)12 (+1) 13 (+1)15 (+2)
Skills History +4, Perception +4
Senses Passive Perception 14
Languages Common, Abyssal
Attacks Melee +2 / 2d8-1, Ranged +3 / 2d8+0, Grapple +0

Possessions: 500 gp. Alexandrite (700 gp). Violet garnet (700 gp). Deep blue spinel (700 gp).


Social Check DCs


Duvamil Fiddlefen, Female Gnome [Permalink]

Personal [hide]

Description: Standing 3'2", this woman is wearing a tight tan one piece outfit complete with pants, hood, and a cape. Her head has been shaved. She has brown eyes and a tan hat with a brown feather.

Personality: She speaks before she thinks and is too direct. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: The child of eastern immigrants she idolized her mother. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She feels threatened by others; and she is wracked by social anxiety

Flaws: Ugly, Impulsive, Fearful. Bonds: Immigrant, Mentor. Occupation: Tanner

Voice: French accent

Attributes [hide]

Duvamil Fiddlefen, Female Gnome Expert 4
Small (3'2") Gnome, Lawful Good (CR 4)
Armor Class 10
Hit Points 8 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 9 (-1)16 (+3) 3 (-4)9 (-1)
Skills Intimidation +1, Perception -2
Senses Passive Perception 8
Languages Common, Gnome, Aquan, Draconic, Goblin
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1

Possessions: 32000 sp. Aquamarine (500 gp). 1 Minor magic item.


Social Check DCs

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