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NPC Generator

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Advanced [show]


Pearl Tealeaf, Female Halfling [Permalink]

Personal [hide]

Description: This western woman wears dull red sweaters, loose blue pants, and alligator leather shoes. Beneath her sweater she keeps a concealed rapier, just in case. Her clothes are grease stained in places. She has moderate length silver hair. She wears an eyepatch.

Personality: She loves telling others what to do and how they should feel about things. She is accommodating to her spouse and as such limits her hospitality. She is brave and levelheaded in the face of danger and has proven herself a capable leader.

History: She was born in the west. A gypsy cursed her at a young age, leading to her ugly appearance. She has since married many spouses, only to have them die. She claims to not be responsible.

Motivation: A need for knowledge about a nearby landmark; and nothing but the best is good enough for her

Ideals: Opinionated. Flaws: Ugly. Bonds: Poor, Immigrant, In love. Occupation: Carpenter

Voice: Smoker's lung

Attributes [hide]

Pearl Tealeaf, Female Halfling Barbarian 1
Small (3'0") Halfling, Lawful Evil (CR 1)
Armor Class 13
Hit Points 11 (1d12)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 8 (-1)18 (+4) 9 (-1)15 (+2)
Skills Insight +1, Performance +4
Senses Passive Perception 9
Languages Common, Halfling, Terran, Gnoll, Goblin, Abyssal
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 4000 cp. Silver pearl (90 gp).


Social Check DCs


Carrie Iranapha, Male Elf [Permalink]

Personal [hide]

Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He carries with him a set of monstrous two handed axes on his belt, each one with a aquamarine on the hilt. His hair, while still mostly auburn, has prominent grey streaks. His thin eyebrows rest above his beady amber eyes.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He always tries to repair and not replace. It was this mentality that drove him into the Mortician business.

History: Carrie was raised in a hard working conservative environment. Carrie liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He'd like to take his coworkers down a peg; and balancing his hectic life and new mortician responsibilities is difficult

Ideals: Fighting, Justice, Persistence. Flaws: Ugly. Bonds: Job, Nature. Occupation: Mortician

Voice: Boston accent

Attributes [hide]

Carrie Iranapha, Male Elf Wizard 8
Medium (5'1") Elf, Chaotic Evil (CR 8)
Armor Class 12
Hit Points 22 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 11 (+0)11 (+0) 9 (-1)13 (+1)
Skills Acrobatics +5, Sleight of Hand +5
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +6 / 2d10+3, Ranged +5 / 2d10+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1144

Possessions: 300 gp.


Social Check DCs


Seven In the Wind, Female Tabaxi [Permalink]

Personal [hide]

Description: She appears as an extremely gaunt Tabaxi, and stands approximately 6'0". She prefers to wear fine silks, though has several suits of combat armor for her hunting needs, and her gloved hand is found clutching a morningstar. Her cinnamon fur is singed and shortened. Her amber eyes dart from person to person to random spaces in the air.

Personality: She goes out her way to put a smile on everyone's face. There's no-one she won't accept into her heart. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.

History: Her mother raised her in a mountain cabin. A gifted student she started as a Bellfounder, but she got bored and became a Map Maker. She has set out to sabotage the competition.

Motivation: Money/treasure; and expand her business

Ideals: Optimist, Opinionated. Flaws: Ugly. Bonds: Rich, Nature, Job. Occupation: Map Maker

Voice: Russian accent

Attributes [hide]

Seven In the Wind, Female Tabaxi Warrior 16
Medium (6'0") Tabaxi, Chaotic Evil (CR 16)
Armor Class 13
Hit Points 141 (16d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 17 (+3)14 (+2) 15 (+2)16 (+3)
Skills Deception +8, Sleight of Hand +8
Senses Passive Perception 12
Languages Common, Ignan, Gnoll
Attacks Melee +8 / 4d10+3, Ranged +8 / 4d10+3, Grapple +3

Possessions: 4000 gp. Onyx (20 gp). Rock crystal (20 gp). Pink pearl (120 gp). Black pearl (1600 gp). Black star sapphire (1400 gp). Carnelian (20 gp). Zircon (20 gp). Bloodstone (20 gp). Bloodstone (20 gp). Black pearl (1600 gp). Rhodochrosite (16 gp). Star ruby (1400 gp). Blue star sapphire (1400 gp).


Social Check DCs


Oren Bigheart, Male Halfling [Permalink]

Personal [hide]

Description: He is a husky man, who wears a simple burlap shirt and baggy pants. He conceals his shield with his veritable burlap sack of a shirt. His long black hair is drawn into a two foot long braid. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He loves telling others what to do and how they should feel about things. He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.

History: A powerful wizard made him what he is. He struck it rich when he found rare goods in large quantities. He moves from town to town, unable to find a place to settle.

Motivation: He uses money and sex appeal to get what he needs; and money/treasure

Ideals: Opinionated. Bonds: Attractive, Immigrant, Mentor, Rich. Occupation: Blacksmith

Voice: Hissing voice

Attributes [hide]

Oren Bigheart, Male Halfling Barbarian 12
Small (3'0") Halfling, Neutral Evil (CR 12)
Armor Class 12
Hit Points 139 (12d12)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 18 (+4)10 (+0) 14 (+2)17 (+3)
Skills Arcana +4, Performance +7
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +6 / 3d10+2, Ranged +5 / 3d10+1, Grapple +2

Possessions: Aquamarine (1400 gp). Rose (40 gp). Black pearl (1400 gp). Carnelian (40 gp). White pearl (130 gp). Black opal (1600 gp). Golden yellow topaz (1400 gp). Banded agate (8 gp). Aquamarine (1400 gp). Rose (40 gp).


Social Check DCs


Siffress Oomtrowl, Female Gnome [Permalink]

Personal [hide]

Description: She is an exceptionally muscular looking northern young adult. She is perpetually draped in fineries, but all of this concealed by her earthly robes.. Beneath her clothing is a huge mess of scar tissue. Her golden hair is wavy and long. Her half smiles and green eyes are beguiling and draw you in.

Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. She is a great chef.

History: Born in the north her family was never financially stable. Her mother took her hunting and taught her how to get in the mind of other creatures. She bought a halberd and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: She's looking for her big break; and she is currently in port desperately looking for someone to get her out

Ideals: Gifted. Bonds: Attractive, Slave, Nature, Poor. Occupation: Fortune-teller

Voice: Rolls R's

Attributes [hide]

Siffress Oomtrowl, Female Gnome Commoner 4
Small (3'6") Gnome, Chaotic Evil (CR 4)
Armor Class 14
Hit Points 27 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 17 (+3)12 (+1) 11 (+0)14 (+2)
Skills Investigation +3, Nature +3
Senses Passive Perception 10
Languages Common, Gnome, Halfling
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Resh Rodney, Male Half-Orc [Permalink]

Personal [hide]

Description: This slender man stands about 5'6". He typically wears white cloth garments or leather armor. He has white hair. His violet eyes dart from person to person to random spaces in the air.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He always tries to repair and not replace. It was this mentality that drove him into the Sculptor business.

History: Born to a pair of adventurers, Resh grew up listening to his mother's many stories. He made a point of taking high paying jobs and getting most of it up front. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He is greedy; and balancing his hectic life and new sculptor responsibilities is difficult

Ideals: Persistence, Justice. Bonds: Job, Adventurer, Rich. Occupation: Sculptor

Voice: Speaks with a cold

Attributes [hide]

Resh Rodney, Male Half-Orc Aristocrat 8
Medium (5'6") Half-Orc, Neutral Good (CR 8)
Armor Class 7
Hit Points 49 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
20 (+5)4 (-3) 12 (+1)12 (+1) 9 (-1)15 (+2)
Skills Athletics +8, Persuasion +5
Senses Passive Perception 9
Languages Common, Orc, Halfling
Attacks Melee +8 / 2d10+5, Ranged +0 / 2d10-3, Grapple +5

Possessions: 600 gp. Black pearl (1400 gp). Rose (70 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Zook Turen, Male Gnome [Permalink]

Personal [hide]

Description: An older man who wears a faded coat and loose pants complete with small hat, he is not a threatening figure. His chestnut hair is long and unkept. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: Born to a poor family in the city he treasured whatever gifts he got. He was an adventurer many years ago and he formed a blood bond with his Halfling companion (his 'brother'). He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Meet up once more with his childhood friend.

Ideals: Fighting. Flaws: Ugly. Bonds: Adventurer, Nature, Poor. Occupation: Seamstress

Voice: Scratchy, weak

Attributes [hide]

Zook Turen, Male Gnome Monk 1
Small (3'2") Gnome, Neutral Evil (CR 1)
Armor Class 14
Hit Points 11 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 16 (+3)8 (-1) 12 (+1)13 (+1)
Skills Animal Handling +3, Deception +3
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3

Possessions: Just what you see.


Social Check DCs


Vorka Graeme, Female Half-Orc [Permalink]

Personal [hide]

Description: She wears a weathered and beat up set of banded mail beneath an oversized white coat. She has a slight overbite and is overall scrawny. Her hair is long and golden with streaks of silver, and is pulled back with small white clips. Her hazel unseeing eyes seem to look past you.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She believes the world needs to unite to get rid of goblins once and for all.

History: Born to a poor family in the city she treasured whatever gifts she got. When money was particularly tight she was walking through alleys when she overheard a Marshal hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.

Motivation: Someone believes her a fraud; and several ex partners dislike her way of doing things and want revenge

Flaws: Disease, Antagonistic. Bonds: Enemies, Poor. Occupation: Marshal

Voice: growls and snarls, animalistic

Attributes [hide]

Vorka Graeme, Female Half-Orc Adept 9
Medium (5'2") Half-Orc, Lawful Evil (CR 9)
Armor Class 11
Hit Points 32 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 10 (+0)15 (+2) 10 (+0)14 (+2)
Skills Deception +5, Performance +5
Senses Passive Perception 10
Languages Common, Orc, Celestial, Gnome
Attacks Melee +3 / 3d4+0, Ranged +4 / 3d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 1600 gp. Jade (50 gp). Jasper (20 gp).


Social Check DCs


Sorath Dread, Female Tiefling [Permalink]

Personal [hide]

Description: This woman is moderately tanned and has just the faintest trace of an accent. She wears green robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a shortbow, but if one is not available she will default to her longbow. She wears her silver hair up. She wears a mask on her face.

Personality: Calm and collected, she is a well trained Navigator. A true patriot, Sorath would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.

History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Navigator arts, while her mother instructed her in etiquette, music and courtly manner. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Navigator. She has worked as a Navigator like her father before her.

Motivation: To be a Marshal again; and she has money and likes to spend it

Bonds: Immigrant, Job, Military, Rich. Occupation: Navigator

Voice: Uses lots of figures of speech

Attributes [hide]

Sorath Dread, Female Tiefling Fighter 3
Medium (6'4") Tiefling, Chaotic Good (CR 3)
Armor Class 8
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)7 (-2) 12 (+1)15 (+2) 14 (+2)14 (+2)
Skills Stealth +0, Survival +4
Senses Passive Perception 12
Languages Common, Abyssal, Auran
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0

Possessions: 1100 sp.


Social Check DCs

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