Art Hummingbird, Female Tabaxi [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she usually wears her brown robe and has her mace always slung over her shoulder. Her red fur is long and unkept. Her ears are large.
Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. She takes great joy in being the best Dyer in town.
History: She served in the navy to pay for her family's outstanding loans. She helped her father out around the business and became quite the natural. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: Balancing her hectic life and new Dyer responsibilities is difficult.
Flaws: Ugly, Terse. Bonds: Job, Military. Occupation: Dyer
Voice: Cold and demanding tone
Attributes [hide]
Medium (6'0") Tabaxi, Lawful Evil (CR 1)
Armor Class 13
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 17 (+3) | 14 (+2) | 17 (+3) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Undercommon, Abyssal, Dwarven
Attacks Melee +0 / 1d4-2, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 400 sp.
Morana Stoutale, Female Dwarf [Permalink]
Personal [hide]
Description: Relatively heavier built than your average woman, she is not imposing. She is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. Her long auburn hair is drawn into a two foot long braid. She is baby faced.
Personality: She is extraordinarily eccentric. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.
History: She was born several months after her mother was called into army service. When Morana reached her early adolescence her Dwarf mother passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. Days after completing her studies, news broke out that her hometown was attacked by illithids. Morana was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the illithids.
Motivation: Several ex partners dislike her way of doing things and want revenge.
Ideals: Opinionated. Flaws: Insane. Bonds: Military, Enemies. Occupation: Marshal
Voice: Whispers
Attributes [hide]
Medium (4'3") Dwarf, Neutral Good (CR 8)
Armor Class 10
Hit Points 44 (8d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 16 (+3) | 14 (+2) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Dwarven, Druidic, Undercommon
Attacks Melee +3 / 2d10+0, Ranged +3 / 2d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 | 5 | 3 |
Possessions: 300 gp. A necklace of small pink pearls (2000 gp). Sapphire pendant on gold chain (2700 gp). Gold and topaz bottle stopper cork (1000 gp). Brass mug with jade inlays (200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Quick In Woods, Male Tabaxi [Permalink]
Personal [hide]
Description: He dresses in pastel turtlenecks beneath a grey coat with pastel slacks. He carries with him a set of bastard swords on his belt, each one with a jet on the hilt. He wears his lavender fur down. His eyes are a pleasant yellow.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: He is the product a well kept family trust fund and as such has never really known need. Like his mother and his sister before him, after school he went straight into learning to become a Stylist. He ran away from his former home and has been making his living as a Stylist for the past few years.
Motivation: His religion dominates his actions; and balancing his hectic life and new stylist responsibilities is difficult
Ideals: Fighting. Bonds: Job, Rich, Religious. Occupation: Stylist
Voice: Sensual and smooth
Attributes [hide]
Medium (6'1") Tabaxi, True Neutral (CR 3)
Armor Class 12
Hit Points 16 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 12 (+1) | 13 (+1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 300 gp. 1 Everburning torch.
Cask Of Ivory, Male Tabaxi [Permalink]
Personal [hide]
Description: An older man who usually wears his pastel robe and has his trident always slung over his shoulder, he is not a threatening figure. He keeps his red fur in a pixie cut. He has yellow eyes.
Personality: A skeptical and narcissistic man, Cask's first love is himself. His second love is also himself. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: When he was but 7 years old his parents immigrated from the west. Cask was born on a far western plains where he grew up under the tutelage of his mother, an expert Fortune-teller. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature trident.
Motivation: He is not mentally stable, and does not behave rationally; and he's looking for his big break
Ideals: Impeccable. Flaws: Antagonistic, Insane. Bonds: Immigrant, Adventurer. Occupation: Fortune-teller
Voice: Sleepy voice
Attributes [hide]
Medium (6'1") Tabaxi, Chaotic Good (CR 11)
Armor Class 13
Hit Points 72 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 12 (+1) | 15 (+2) | 7 (-2) | 20 (+5) |
Senses Passive Perception 8
Languages Common, Sylvan, Druidic
Attacks Melee +3 / 3d8-1, Ranged +7 / 3d8+3, Grapple +3
Possessions: 600 gp. Freshwater pearl (8 gp). Fire opal (900 gp). White pearl (110 gp). Golden yellow topaz (1000 gp). Carnelian (50 gp). Malachite (8 gp). Deep green spinel (110 gp).
Luthra Gummen, Female Gnome [Permalink]
Personal [hide]
Description: She stands about 3'4" and wears a tan costume with the symbols of strength on her torso. Her right hand appears badly burned and disfigured. Her hair is cut close to her head. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep amber.
Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.
History: From birth she was tutored by a cruel and relentless mentor. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: Wants to open a new tavern.
Ideals: Fighting. Flaws: Antagonistic. Bonds: Job, Mentor. Occupation: Healer
Voice: Thin and wheezing
Attributes [hide]
Small (3'4") Gnome, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 24 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 16 (+3) | 11 (+0) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 2 |
Possessions: 600 gp. 1 Masterwork Common Ranged Weapon.
Maynild Beitz, Female Human [Permalink]
Personal [hide]
Description: She is a small woman, but exceptionally fit. She prefers to wear flannel. She keeps her long chestnut hair kept up in a rat tail. Her thin eyebrows rest above her beady amber eyes.
Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. She receives visions of the future at random moments
History: She was raised in a white middle class family as the only child. Her parents enrolled her in a Sorcerer school at a young age so that she could practice her psionic talents. She was recently attacked on the road and savagely beaten by bandits.
Motivation: To end her boredom; and she is content
Ideals: Athletic, Gifted. Flaws: Ugly, Cynical, Mundane. Occupation: Cartwright
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 6)
Armor Class 9
Hit Points 19 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 9 (-1) | 12 (+1) | 15 (+2) | 17 (+3) | 13 (+1) |
Senses Passive Perception 16
Languages Common, Gnome, Dwarven
Attacks Melee +0 / 2d6-3, Ranged +2 / 2d6-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 5 | 3 | 0 | 0 |
Possessions: 90 pp. 1 Minor magic item. 1 Minor magic item.
Adrik Goblinbane, Male Dwarf [Permalink]
Personal [hide]
Description: He wears a simple grey robe with tan stripes complete with hood. His red hair is greasy and uncared for. His gray eyes lackadaisically let the world flow into them.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. When Adrik reached his early adolescence his Dwarf father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. After a long history of fighting, Adrik and his spouse have recently divorced.
Motivation: An old rival family wants him found; and his spouse's relatives view him with great suspicion
Ideals: Impeccable. Flaws: Ugly, Antagonistic. Bonds: Family, Military. Occupation: Carpenter
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 14 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 14 (+2) | 15 (+2) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Dwarven, Abyssal, Druidic
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
Possessions: 2000 cp. 1 Half-Plate.
Nelkin Leagallow, Male Halfling [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he prefers to wear flannel. He wears his golden hair up. His eyes are likewise gray.
Personality: Aggressive, abrasive, and angry, Nelkin embodies much of what other species detest in the Halflings. He uses divination through singing.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He worked as a nervous Adventurer and found it very stressful. He became a Adventurer soon after.
Motivation: He feels the way he acts is they only way to get by in the world; and he wants nothing more than to rejoin the army
Ideals: Gifted, Impeccable. Flaws: Antagonistic. Bonds: Military, Job. Occupation: Adventurer
Voice: Sounds elderly
Attributes [hide]
Small (3'2") Halfling, Chaotic Good (CR 9)
Armor Class 12
Hit Points 62 (9d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 17 (+3) | 12 (+1) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Halfling, Dwarven
Attacks Melee +3 / 3d4+0, Ranged +4 / 3d4+1, Grapple +1
Possessions: 1000 gp. 1 Minor magic item. 1 Minor magic item.
Mugrunden Beryntolthropal, Male Dragonborn [Permalink]
Personal [hide]
Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He wears tight fitting clothing which further accentuates his frame. His gold crest is drawn into a tight pony tail with a skull scrunchie. His face is covered beneath a completely black helmet.
Personality: He has always had a great fascination with Tiefling culture. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: From birth he was tutored by a cruel and relentless mentor. He has chosen to use the inheritance that was left to him frivolously. He has built up a small fortune and can afford his own way.
Motivation: Tiefling compassion; and wants to work out more often
Ideals: Athletic. Flaws: Racist. Bonds: Attractive, Rich, Mentor. Occupation: Painter
Voice: Timid voice
Attributes [hide]
Medium (6'1") Dragonborn, Neutral Good (CR 8)
Armor Class 11
Hit Points 39 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 15 (+2) | 17 (+3) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Gnoll, Celestial, Dwarven
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 4 | 3 | 3 | 2 | 0 | 0 | 0 |
Possessions: 800 gp. Violet garnet (1200 gp). Jasper (70 gp). Obsidian (5 gp). Moss agate (5 gp).
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Their contribution stands as a beacon of hope for all adventurers!
