Ugarth Kent, Male Half-Orc [Permalink]
Personal [hide]
Description: He stands about 6'8" and is wearing a long, black, dusty cloak. His left hand appears badly burned and disfigured. He wears a deerstalker hat to hide his balding. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He has all his life been fascinated with dancing.
History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. In his 15th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He was always very intelligent and has formed a secret society of freemasons.
Motivation: He is terrified, and will act out of fear.
Ideals: Impeccable, Artistic. Flaws: Fearful, Secretive. Occupation: Barkeep
Voice: Hissing voice
Attributes [hide]
Medium (6'8") Half-Orc, Neutral Evil (CR 7)
Armor Class 12
Hit Points 78 (7d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 16 (+3) | 12 (+1) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Orc, Draconic
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +3
Possessions: 400 gp.
Andraste Meliamne, Female Half-Elf [Permalink]
Personal [hide]
Description: This woman is moderately tanned and has just the faintest trace of an accent. She wears a custom-built plate barding that's adorned with violet lining and desert motifs. She has red hair. Her brown eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: The child of a Actor, who enjoyed hunting, Andraste was taken on many hunting expeditions. When she was little, her rather wealthy family often ventured across the plains to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Andraste took refuge in the old dungeon and found the beat up club and armor she uses now. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Andraste fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Money/treasure; and she has money and likes to spend it
Ideals: Joker, Fighting. Bonds: Immigrant, Rich, Nature. Occupation: Ploughman
Voice: Spanish accent
Attributes [hide]
Medium (4'10") Half-Elf, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 12 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 14 (+2) | 14 (+2) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Elven, Terran, Undercommon
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 90 gp. 1 Masterwork Common Ranged Weapon.
Tarak Shirley, Male Half-Orc [Permalink]
Personal [hide]
Description: The dark-skinned man stands 5'11" and prefers to wear flannel. He has a very tight haircut. He has blue eyes and a white hat with a grey feather.
Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He is lazy and tries to find solutions quickly.
History: He was born several months after his father was called into army service. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Money/treasure.
Flaws: Lazy. Bonds: Criminal record, Military, Rich. Occupation: Farmer
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'11") Half-Orc, Lawful Evil (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 11 (+0) | 10 (+0) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
Possessions: 70 gp.
Left-Handed In the Morning, Male Tabaxi [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears many layers of old clothing at all times. His white fur is long and unkept. He wears a mask on his face.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. Around other people he will do his best to conceal his emotions and appear jolly.
History: Born in the west to a Priest, Left-Handed learned a great deal about his mother's area of expertise. A freak accident while working with his Banker mother left him crippled. He was granted arcane powers by his dying brother.
Motivation: Wants to open a new tavern; and he is unsatisfied with his job
Ideals: Gifted. Flaws: Ugly, Disease, Shy. Bonds: Poor, Job. Occupation: Priest
Voice: Shortens vowels
Attributes [hide]
Medium (5'7") Tabaxi, Neutral Good (CR 10)
Armor Class 12
Hit Points 62 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 14 (+2) | 13 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 15
Languages Common, Gnome
Attacks Melee +7 / 3d6+3, Ranged +6 / 3d6+2, Grapple +3
Possessions: 1500 gp. 1 Minor magic item.
Felosial Hill, Female Half-Elf [Permalink]
Personal [hide]
Description: A plain young-adult woman, she wears bulky violet painted plate armor. Her hair is chestnut, silky, and of moderate length. Her green eyes peer out from beneath her deerstalker violet hat.
Personality: She loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from her. She is the most sanctimonious self-righteous Half-Elf in existence. She is a logical person and will generally grow upset if things defy logic and science.
History: Born the oldest of a large religious northern family, she was no stranger to responsibility. From her teen years she was always beautiful and desirable, so people have always doted on her. She now mingles about in high society.
Motivation: To share knowledge with the world.
Ideals: Justice, Logical. Bonds: Attractive, Religious, Rich. Occupation: Interpreter
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (4'10") Half-Elf, Chaotic Good (CR 6)
Armor Class 12
Hit Points 16 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 10 (+0) | 11 (+0) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 6 |
Possessions: 2000 sp.
Mara Ilphelkiir, Female Elf [Permalink]
Personal [hide]
Description: She is scrawny and has patchy black stubble. She wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. She has a hunchback. She keeps her black hair in a pixie cut. She has several tiny emerald earrings on each ear.
Personality: She is happy with her job as a Mayor. She turns her eye from what people do, preferring to live and let live. She always tries to repair and not replace. It was this mentality that drove her into the Mayor business.
History: Born in the south to a Mayor, Mara learned a great deal about her mother's area of expertise. She was an apprentice working in her mother's forge. She has built up a small fortune and can afford her own way.
Motivation: She loathes her own lifestyle; and further expansion of business
Ideals: Persistence. Flaws: Ugly, Depressed. Bonds: Rich, Job. Occupation: Mayor
Voice: Thin and wheezing
Attributes [hide]
Medium (4'7") Elf, True Neutral (CR 3)
Armor Class 12
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 8 (-1) | 14 (+2) | 7 (-2) | 14 (+2) |
Senses Passive Perception 8
Languages Common, Elven, Celestial, Gnome
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 200 gp.
Enidda Lingenhall, Female Gnome [Permalink]
Personal [hide]
Description: This woman is very fat, and wears rags and sports a simple walking cane. Her blonde hair is kept up in a ponytail inside a deerstalker hat. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: She hates Gnomes with a passion. As such she is filled with self loathing. She is very protective of her business, her home, and her spouse. She is willing to work with less than legal methods but maintains the front of legitimacy.
History: Enidda was born in the east. At a young age she loved to build and create. When the war came and ruined her parents she was left adrift. She was a hard woman then and has only learned to fight more as time goes on. Being a Spy kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: She is being blackmailed/forced/etc and this influences her actions; and half-orc compassion
Ideals: Persistence. Flaws: Ugly, Racist, PTSD. Bonds: Poor, Criminal record. Occupation: Spy
Voice: Sensual and smooth
Attributes [hide]
Small (3'4") Gnome, Neutral Evil (CR 14)
Armor Class 11
Hit Points 69 (14d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 15 (+2) | 15 (+2) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Gnome, Druidic, Aquan
Attacks Melee +7 / 4d6+2, Ranged +5 / 4d6+0, Grapple +2
Possessions: 2000 gp. Moss agate (7 gp). Golden pearl (90 gp). Alexandrite (500 gp). Violet garnet (500 gp). 1 Medium magic item.
Prâk Middleton, Male Half-Orc [Permalink]
Personal [hide]
Description: This man tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He has a penchant for wearing a ring with an oversized amethyst on his left hand. His black hair and beard is wavy and long. His hazel unseeing eyes seem to look past you.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He cannot resist a sob story and will often dote over anyone who has one.
History: He was born at the edge of vast forest. His father was a mechanic, and taught him how to fix just about anything. He has built up a small fortune and can afford his own way.
Motivation: An old rival family wants him found; and find a way to reverse the transformation of his sister
Ideals: Philantrophist, Persistence. Flaws: Disease. Bonds: Rich, Family, Nature. Occupation: Baker
Voice: Breathy voice
Attributes [hide]
Medium (6'8") Half-Orc, Neutral Evil (CR 8)
Armor Class 10
Hit Points 63 (8d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 15 (+2) | 13 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Orc, Auran
Attacks Melee +5 / 2d10+2, Ranged +3 / 2d10+0, Grapple +3
Possessions: 900 gp. Carnelian (60 gp). Star rose quartz (60 gp). Iolite (60 gp). Moss agate (11 gp). Tiger eye turquoise (11 gp). Moss agate (11 gp). 1 Minor magic item.
Silvo Copperkettle, Male Halfling [Permalink]
Personal [hide]
Description: He is a husky man, who wears loose pants and a collared shirt complete with sweater beneath his coat. His white hair is lengthy. His eyes are brown.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. Silvo is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.
History: Silvo was born the youngest of three triplets. The family's rival house kidnapped his sister with the intent that his sister marry their son to gain control of contested properties. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: To share knowledge with the world; and marry his sister to traveling adventurers
Ideals: Athletic, Logical. Flaws: Shy. Bonds: Family. Occupation: Unemployed
Voice: American accent
Attributes [hide]
Small (3'1") Halfling, Chaotic Good (CR 4)
Armor Class 11
Hit Points 11 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 8 (-1) | 12 (+1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Halfling, Abyssal
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 |
Possessions: 20 pp. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
