Wella Hogcollar, Female Halfling [Permalink]
Personal [hide]
Description: This exceptionally lanky woman wears silk and lounges about seductively. Her hair is white and very short. Her blue eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: She loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from her. She is the most sanctimonious self-righteous Halfling in existence. Wella enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.
History: She was born into a rich family. She struck it rich when she found rare goods in large quantities. She leaves a trail of broken hearts and full pockets wherever she goes.
Motivation: She is greedy; and money/treasure
Ideals: Justice. Flaws: Addict, Hedonist. Bonds: Attractive, Rich. Occupation: Farmer
Voice: Loud with bravado
Attributes [hide]
Small (2'11") Halfling, Neutral Good (CR 4)
Armor Class 12
Hit Points 19 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 15 (+2) | 12 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Halfling, Aquan
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 |
Possessions: 23000 sp. White opal (1100 gp). 1 Minor magic item.
Sekhmet Dare, Female Tiefling [Permalink]
Personal [hide]
Description: This southern woman is abnormally tall. She wears a well pressed and immaculate suit (or dress). Her whole body is exceptionally muscular. She keeps her red hair in a flapper bob. Her otherwise smooth face is marked with small tiny scars.
Personality: Overbrimming with self-confidence, Sekhmet isn't afraid of most anything. She has a strong dislike to people who do not believe in Tiefling unity. She invites people to come help in her community garden.
History: She was born a particularly ugly child, much to the horror of her parents. When she was little, her rather wealthy family often ventured across the desert to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Sekhmet took refuge in the ruined castle and found the beat up longsword and armor she uses now. She moves from town to town, unable to find a place to settle.
Motivation: Nothing but the best is good enough for her; and she feels the way she acts is they only way to get by in the world
Ideals: Impeccable, Philantrophist. Flaws: Ugly. Bonds: Immigrant, Nature. Occupation: Brewer
Voice: Old Prospector
Attributes [hide]
Medium (6'2") Tiefling, Lawful Good (CR 8)
Armor Class 10
Hit Points 11 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 9 (-1) | 18 (+4) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Infernal, Halfling, Gnome, Aquan
Attacks Melee +2 / 2d10-1, Ranged +3 / 2d10+0, Grapple +0
Possessions: 7000 sp.
Xanaphia Galanodel, Female Elf [Permalink]
Personal [hide]
Description: She is well dressed, but even with her fine clothing she looks run-down, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 5'5" when asserting herself. She keeps her long silver hair kept up in a rat tail. Her eyes are a pleasant violet.
Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. She is obsessed with a lost civilization.
History: She was born at the edge of vast island. She found a children's book about a Elf Commoner who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She's also a talented Engraver, but doesn't like to broadcast it.
Motivation: Retire the richest woman in the east; and wants to work out more often
Ideals: Athletic, Entrepeneur. Bonds: Adventurer, Nature, Job. Occupation: Marshal
Voice: Strong lisp
Attributes [hide]
Medium (5'5") Elf, Neutral Good (CR 5)
Armor Class 14
Hit Points 19 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 19 (+4) | 13 (+1) | 9 (-1) | 8 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +3 / 2d4+0, Ranged +7 / 2d4+4, Grapple +2
Possessions: 300 gp.
Tricking Timber, Male Tabaxi [Permalink]
Personal [hide]
Description: This man wears a brown collared shirt and grey pants. He accessorizes with a tan scarf around the waist and a strap diagonally across his shirt. He has a penchant for wearing a ring with an oversized sapphire on his right hand. His fur is beige and very short. He has a dull look in his blue eyes.
Personality: Tricking wants to be seen as a stoic, levelheaded, noble Monk, so he tries to act the part. He does a good job, for the most part... He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Tanner arts, while his mother instructed him in etiquette, music and courtly manner. One day when Tricking was young, his father was sewing while trying to overcome the flu, when suddenly his father dropped to the ground dead. His father had died from a severe disease that was unknown to the village doctor. Tricking was heart-stricken from the event, and his mother started working long hours to provde for them. He has built up a small fortune and can afford his own way.
Motivation: Regain custody of his son.
Ideals: Disciplined. Flaws: Antagonistic, PTSD. Bonds: Rich, Family. Occupation: Tanner
Voice: Strong lisp
Attributes [hide]
Medium (6'3") Tabaxi, Chaotic Good (CR 10)
Armor Class 11
Hit Points 65 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 12 (+1) | 12 (+1) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Auran
Attacks Melee +5 / 3d6+1, Ranged +5 / 3d6+1, Grapple +1
Possessions: 280 pp. Black pearl (1600 gp). Smoky quartz (20 gp). Malachite (9 gp). Star ruby (500 gp). Golden yellow topaz (1600 gp). Violet garnet (1600 gp). Sard (20 gp). Banded agate (9 gp).
Grigi Hampton, Female Half-Orc [Permalink]
Personal [hide]
Description: She is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 5'2" when asserting herself. Her red hair is styled in orderly dreadlocks. Her eyes are a pleasant violet.
Personality: She hates Half-Orcs with a passion. As such she is filled with self loathing. She has a cruel streak; something she gained from her previous mentor. She harbors resentment against her former mentor.
History: Born in a small village she learned the ways of the warrior from her father. In her 20th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her father impaled in their home, and her mother beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Grigi fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: She is wracked by social anxiety; and she feels threatened by others
Ideals: Fighting. Flaws: Racist, Antagonistic, Fearful. Bonds: Mentor. Occupation: Spice Merchant
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'2") Half-Orc, Chaotic Neutral (CR 12)
Armor Class 12
Hit Points 69 (12d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 12 (+1) | 12 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 15
Languages Common, Orc, Celestial
Attacks Melee +5 / 3d10+1, Ranged +6 / 3d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 1 | 1 |
Possessions: 2000 gp. Silver comb with moonstones (500 gp). Silver-plated steel longsword with jet jewel in hilt (500 gp). A large tome filled with over one hundred recipes written by a former royal chef. (180 gp). Cloth of gold vestments (180 gp). Large well-done wool tapestry (600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Cloud Of Winter, Male Tabaxi [Permalink]
Personal [hide]
Description: This man stands a little under 6'10" and is a bit bulky. He is very muscular particularly in the legs. He does not wear sleeves and tends to eschew shirts when he can avoid it. His beige fur is lengthy. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is a ruthless business man, a trait he acquired from his father.
History: Born to a poor family in the city he treasured whatever gifts he got. While he appears to be a normal Tabaxi, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: He is not mentally stable, and does not behave rationally; and to settle down with his crush
Ideals: Opinionated, Entrepeneur. Flaws: Addict, Insane. Bonds: Poor. Occupation: Guard
Voice: pre-pubescent
Attributes [hide]
Medium (6'10") Tabaxi, Chaotic Good (CR 2)
Armor Class 11
Hit Points 21 (2d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 12 (+1) | 13 (+1) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
Possessions: 350 gp.
Eberdeb Fiddlefen, Male Gnome [Permalink]
Personal [hide]
Description: A 3'5" western man, he wears a weathered and beat up set of banded mail beneath an oversized blue coat. His hair, while still mostly black, has prominent grey streaks. He tend to wears goggles to shield his eyes.
Personality: He dislikes all the random violence that takes place in the west. He is skeptical of what others tell him and is slow to trust.
History: Eberdeb was born into a poor family. Growing up, he dreamt of becoming a Barbarian, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Barbarian in service of a powerful lord somewhere. When money was particularly tight he was walking through alleys when he overheard a Animal Trainer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He desires power and/or immortality.
Ideals: Pacifist. Flaws: Shy. Bonds: Poor, Adventurer. Occupation: Animal Trainer
Voice: Rolls R's
Attributes [hide]
Small (3'5") Gnome, Neutral Good (CR 2)
Armor Class 12
Hit Points 28 (2d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 15 (+2) | 12 (+1) | 17 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Gnome, Celestial
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
Possessions: 700 sp.
Ovina Glanhig, Female Dwarf [Permalink]
Personal [hide]
Description: She is scrawny and has patchy brown stubble. She wears baggy grey pantaloons and a tan scarf. She has a hunchback. She has wavy brown hair. She is baby faced.
Personality: Always inclined to offer people food she seems plenty friendly. She will often invite strangers home for dinner and talk their ears off. She cares deeply for her spouse and does her best to make sure her guests look presentable.
History: The child of northern immigrants she idolized her mother. A few years later when the west was not economically sound they moved to her current location. She moves from town to town, unable to find a place to settle.
Motivation: Wishes to resurrect an old love; and wants to have a good time and be beloved
Ideals: Philantrophist, Optimist. Flaws: Ugly. Bonds: In love, Immigrant. Occupation: Carpenter
Voice: Spits and sputters
Attributes [hide]
Medium (4'1") Dwarf, Lawful Evil (CR 1)
Armor Class 9
Hit Points 11 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 17 (+3) | 16 (+3) | 6 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common, Dwarven, Celestial, Elven, Infernal
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 100 sp.
Ar-Gul Livingstone, Male Half-Orc [Permalink]
Personal [hide]
Description: This man likes to wear ponchos typically of a light white in addition to tight pants, and sports empty pouches on his belt. His blonde hair is still thick. His fierce green eyes like to dwell on things.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: Born in the south to a Miller, Ar-Gul learned a great deal about his mother's area of expertise. Ar-Gul abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He then took over the family business and is one of the better Miller for hire.
Motivation: He is currently in port desperately looking for someone to get him out; and expand his business
Ideals: Philantrophist. Bonds: Job, Adventurer, Slave. Occupation: Miller
Voice: High pitched and raspy
Attributes [hide]
Medium (5'7") Half-Orc, True Neutral (CR 5)
Armor Class 8
Hit Points 20 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 6 (-2) | 8 (-1) | 6 (-2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Orc
Attacks Melee +4 / 2d4+1, Ranged +1 / 2d4-2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: Deep green spinel (90 gp). Rhodochrosite (6 gp). Coral (90 gp). Moonstone (40 gp).
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Their contribution stands as a beacon of hope for all adventurers!
