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NPC Generator

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Advanced [show]


Raymond Adley, Male Human [Permalink]

Personal [hide]

Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather. He has relatively light skin and is very physically imposing due to his abundance of muscles. His chestnut hair is thinning but still full. His eyes are likewise hazel. His teeth are white and perfect.

Personality: He dislikes all the random violence that takes place in the west. Raymond is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: He was born to a criminal king-pin and mafia family Through the years after Raymond was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Raymond's father didn't care for him much, and the feeling was mutual. He has been saving his money to try and buy his brother's freedom.

Motivation: An old rival family wants him found.

Ideals: Pacifist. Flaws: Antagonistic. Bonds: Attractive, Family, Criminal record. Occupation: Dyer

Voice: Soft and melodious

Attributes [hide]

Raymond Adley, Male Human Commoner 1
Medium (5'0") Human, Lawful Evil (CR 1)
Armor Class 11
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 9 (-1)15 (+2) 7 (-2)14 (+2)
Skills History +4, Insight +0
Senses Passive Perception 8
Languages Common, Giant, Druidic
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3

Possessions: 20 gp. Bloodstone (50 gp).


Social Check DCs


Eldon Glittergem, Male Gnome [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears a blue collared shirt and red pants. He accessorizes with a black scarf around the waist and a strap diagonally across his shirt. He has black hair. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. Eldon enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Through the years after Eldon was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Eldon's father didn't care for him much, and the feeling was mutual. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He's repulsed by the PC; and he feels kind of lost in life

Flaws: Ugly, Depressed, Hedonist, Antagonistic. Bonds: Rich. Occupation: Armorer

Voice: Old thin voice

Attributes [hide]

Eldon Glittergem, Male Gnome Fighter 1
Small (3'8") Gnome, Chaotic Neutral (CR 1)
Armor Class 14
Hit Points 14 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)16 (+3) 19 (+4)13 (+1) 7 (-2)11 (+0)
Skills Insight +0, Investigation +3
Senses Passive Perception 8
Languages Common, Gnome, Dwarven
Attacks Melee +0 / 1d4-2, Ranged +5 / 1d4+3, Grapple +3

Possessions: 70 gp. Golden yellow topaz (300 gp).


Social Check DCs


Sapply Quillsharpener, Male Gnome [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears dull blue sweaters, loose white pants, and alligator leather shoes. Beneath his sweater he keeps a concealed club, just in case. With a patchy auburn beard and wild auburn hair. He is baby faced.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He is a ruthless business man, a trait he acquired from his mother.

History: Sapply was raised in a hard working conservative environment. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He is untrained/undisciplined, which makes him dangerous.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and balancing his hectic life and new mason responsibilities is difficult

Ideals: Entrepeneur, Fighting. Flaws: Insane. Bonds: Attractive, Job. Occupation: Mason

Voice: growls and snarls, animalistic

Attributes [hide]

Sapply Quillsharpener, Male Gnome Aristocrat 1
Small (3'2") Gnome, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 11 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 17 (+3)17 (+3) 14 (+2)14 (+2)
Skills Perception +4, Survival +4
Senses Passive Perception 14
Languages Common, Gnome, Orc, Ignan, Druidic
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0

Possessions: 70 gp.


Social Check DCs


Lamlis Siannodel, Male Elf [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left hand, he wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. With a patchy silver beard and wild silver hair. He is very pretty but has cold, dead eyes.

Personality: He is a Mayor first and foremost. He believes firmly that knowledge should be universal. He feeds upon the attention of others.

History: Born in the north to a Mayor, Lamlis learned a great deal about his father's area of expertise. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He became a Mayor soon after.

Motivation: Balancing his hectic life and new Mayor responsibilities is difficult; and sabotage a competitor

Ideals: Fighting. Bonds: Rich, Attractive, Job. Occupation: Mayor

Voice: growls and snarls, animalistic

Attributes [hide]

Lamlis Siannodel, Male Elf Warrior 2
Medium (4'10") Elf, Neutral Evil (CR 2)
Armor Class 10
Hit Points 14 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 9 (-1)14 (+2) 14 (+2)9 (-1)
Skills Athletics +1, Intimidation +1
Senses Passive Perception 12
Languages Common, Elven, Giant, Goblin
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +1

Possessions: 110 gp. 1 Disguise kit.


Social Check DCs


Arha Lindsey, Female Half-Orc [Permalink]

Personal [hide]

Description: She is an attractive woman, lean and moderately muscular. She wears suspenders and black workpants. Her shirt is blue, and she wears a heavy black leather apron most of the time. She has slicked back golden hair. Her face is covered beneath a completely black helmet.

Personality: She speaks before she thinks and is too direct. She takes great joy in being the best Adventurer in town.

History: Arha was born in the south. At a young age she loved to build and create. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She has set out to sabotage the competition.

Motivation: Expand her business; and sabotage a competitor

Ideals: Persistence. Flaws: Impulsive. Bonds: Attractive, Job. Occupation: Adventurer

Voice: Indian accent

Attributes [hide]

Arha Lindsey, Female Half-Orc Rogue 3
Medium (4'8") Half-Orc, Neutral Evil (CR 3)
Armor Class 8
Hit Points 16 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)6 (-2) 12 (+1)8 (-1) 16 (+3)8 (-1)
Skills Arcana +1, Persuasion +1
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2

Possessions: 14000 cp.


Social Check DCs


Bardryn Trueblood, Female Dwarf [Permalink]

Personal [hide]

Description: This late middle aged woman wears an old set of leather armor, nicked and torn by the ravages of time and battle and is in decent physical shape. She wears her auburn hair up in a very large beehive style do. Her blue eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. She is fiercely devoted to her mother, and views her mother's ex-spouse as an evil person for separating her from her legal half-brother.

History: Bardryn was born in the west. At a young age she loved to build and create. Being born in the west, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the west for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way south. She's since become an addict/alcoholic.

Motivation: To unite with her brother; and her spouse's relatives view her with great suspicion

Ideals: Philantrophist, Persistence. Flaws: Addict. Bonds: Family. Occupation: Bather

Voice: Draws out vowels

Attributes [hide]

Bardryn Trueblood, Female Dwarf Aristocrat 4
Medium (3'9") Dwarf, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 30 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)10 (+0) 14 (+2)9 (-1) 11 (+0)10 (+0)
Skills Deception +2, Intimidation +2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +0 / 1d10-2, Ranged +2 / 1d10+0, Grapple +0

Possessions: 80 pp.


Social Check DCs


Tim Kenley, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he is dressed in a clean grey cloak covering his clean studded leather. His hair is always cut to a buzz. This brown eyed easterner is not easily forgotten.

Personality: Tim speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He believes the world needs to unite to get rid of gnolls once and for all.

History: Tim was raised in a hard working conservative environment. Like his father and his sister before him, after school he went straight into learning to become a Painter. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He is compelled to act according to his religious beliefs; and a deep hatred of gnolls

Ideals: Impeccable. Bonds: Enemies, Job, Adventurer, Religious. Occupation: Painter

Voice: Sore throat, cough

Attributes [hide]

Tim Kenley, Male Human Wizard 1
Medium (6'6") Human, True Neutral (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 14 (+2)13 (+1) 9 (-1)7 (-2)
Skills Animal Handling +1, Insight +1
Senses Passive Perception 9
Languages Common, Celestial
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: Just what you see.


Social Check DCs


Therai Turmoil, Male Tiefling [Permalink]

Personal [hide]

Description: 6'8" and lanky with angular features, he is an attractive figure. He wears long strands of sapphire and short green dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His white hair is smooth and relatively long. His eyes are likewise red.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.

History: He was born in the east. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He's also a talented Spy, but doesn't like to broadcast it.

Motivation: To unite with his sister; and to be a spy again

Bonds: Rich, Attractive, Job, Immigrant, Family. Occupation: Junk Dealer

Voice: Tuts and clicks tongue

Attributes [hide]

Therai Turmoil, Male Tiefling Expert 2
Medium (6'8") Tiefling, Lawful Evil (CR 2)
Armor Class 12
Hit Points 9 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 13 (+1)10 (+0) 15 (+2)16 (+3)
Skills Arcana +2, Sleight of Hand +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2

Possessions: 310 gp. 3 Holy water.


Social Check DCs


Norman Marleigh, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He dresses like a well dressed Gardener does. With bright red hair and a scraggly beard. His otherwise smooth face is marked with small tiny scars.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is a very good compulsive liar and kleptomaniac.

History: He was born blind and as such lacked many opportunities for work. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Gardener work with an outfit from a few towns over. Gardener work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has since lost track of the people in his past.

Motivation: He is unsatisfied with his job.

Ideals: Philantrophist. Flaws: Disease. Bonds: Job, Criminal record, Family. Occupation: Gardener

Voice: Low range voice

Attributes [hide]

Norman Marleigh, Male Human Expert 1
Medium (5'1") Human, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 15 (+2)8 (-1) 14 (+2)14 (+2)
Skills Acrobatics +4, Deception +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +4

Possessions: 700 sp.


Social Check DCs

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