Irann Wilmont, Female Half-Elf [Permalink]
Personal [hide]
Description: She wears an entirely yellow suit with grey socks and a vest with buckled shoes, and she perpetually has her hammer ready. She has done her best to style her brown hair to look like a famous performer. Her fair skin shows little sign of her aristocratic breeding.
Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.
History: She was born in the north. Irann was born on a far northern plains where she grew up under the tutelage of her father, an expert Animal Trainer. She moves from town to town, unable to find a place to settle.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants a kiss
Ideals: Fighting, Justice. Flaws: Emotional. Bonds: Attractive, Immigrant. Occupation: Animal Trainer
Voice: Rolls R's
Attributes [hide]
Medium (5'0") Half-Elf, Chaotic Good (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 13 (+1) | 13 (+1) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Druidic
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +3
Possessions: 120 gp.
Katherine Stauffer, Female Half-Elf [Permalink]
Personal [hide]
Description: The light-skinned woman stands 4'7" and wears yellow robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a greataxe, but if one is not available she will default to her rapier. Her brown hair is lengthy and is close to two feet long. She wears crescent spectacles with a black brim.
Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. Further she is a bit of a stoner and is frequently out of it.
History: Katherine lived on a farm with her mother, near the main road leading to a nearby town. After coming to the age of reason, Katherine took it upon herself to study the necromantic arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. After a long history of fighting, Katherine and her spouse have recently divorced.
Motivation: Her relatives are trying to arrange a marriage.
Ideals: Gifted. Flaws: Antagonistic, Addict. Bonds: Family. Occupation: Layabout
Voice: Soft and melodious
Attributes [hide]
Medium (4'7") Half-Elf, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 12 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 16 (+3) | 14 (+2) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Gnome, Infernal
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
Possessions: 1800 sp.
Sarah O'Leary, Female Half-Elf [Permalink]
Personal [hide]
Description: She wears a violet top hat and violet clothes. Her chestnut hair is braided into rings. She wears large thick round spectacles.
Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. She is able to make almost anything out of random pieces of junk.
History: Her mother raised her in a mountain cabin. Her first spouse was a Jeweler, they had one daughter, but her spouse won total custody. Without her spouse to temper her she grew out of control. She now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Wishes to resurrect an old love; and find a way to reverse the transformation of her brother
Ideals: Gifted, Entrepeneur. Bonds: Family, Nature, In love. Occupation: Adventurer
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'3") Half-Elf, Lawful Good (CR 5)
Armor Class 10
Hit Points 8 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 8 (-1) | 9 (-1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
Possessions: 100 gp. 1 Minor magic item.
Dustin Suithrasas, Male Half-Elf [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears a yellow vest and prefers black and blue shirts. His boots appear to have been at one point steel toed but are quite worn down. His blonde hair is greasy and uncared for. He has blue eyes.
Personality: He is erratic and paranoid. He believes drow are coming to abduct people. He also has developed a complete distrust of the Seamstress profession.
History: He was born in the north. Aside from being a slave or a gladiator, there isn't much legitimate work for Half-Elves in Dustin's homeland. Dustin decided to take the middle way and become a bodyguard. He ran away from his former home and has been making his living as a Mayor for the past few years.
Motivation: Sabotage a competitor; and he wants revenge against drow
Ideals: Fighting. Flaws: Ugly. Bonds: Enemies, Job, Immigrant. Occupation: Mayor
Voice: Loud with bravado
Attributes [hide]
Medium (4'11") Half-Elf, Chaotic Evil (CR 5)
Armor Class 14
Hit Points 25 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 18 (+4) | 12 (+1) | 10 (+0) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +6 / 2d4+3, Ranged +7 / 2d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 2 | 1 |
Possessions: Jet (70 gp). Hematite (15 gp). 1 Minor magic item. 1 Minor magic item.
Azza Care, Female Tiefling [Permalink]
Personal [hide]
Description: A woman with a cold, calculating air about her, she is wearing a long, black cloak. Her silver hair is singed and shortened. Her face is covered beneath a completely black helmet.
Personality: She likes to brag about her accomplishments and constantly tries to beat others to the punch. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Azza grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Azza. She used her abilities to trick people and travel the world for free.
Motivation: Seeks redemption.
Ideals: Passionate, Fighting. Flaws: Ugly. Bonds: Rich, Criminal record. Occupation: Marshal
Voice: Can't modulate volume
Attributes [hide]
Medium (5'6") Tiefling, Neutral Evil (CR 6)
Armor Class 10
Hit Points 23 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 10 (+0) | 11 (+0) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 2d6+3, Ranged +3 / 2d6+0, Grapple +3
Possessions: 400 gp. Violet garnet (1400 gp). Violet garnet (1400 gp).
Rose Strongbones, Female Halfling [Permalink]
Personal [hide]
Description: She is a pot bellied northern woman with a big hulking figure and broad shoulders. She is wearing a tight white one piece outfit complete with pants, hood, and a cape. Her wide-brimmed hat is riddled with cuts and holes. Her gray eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She never swears and excessively uses polite adverbs when speaking. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: Born in a small village she learned the ways of the warrior from her father. She was an athlete and attended two major summer competitions. She never won. She eventually got the idea of being the protector of her homeland from reading books, and has made it her duty.
Motivation: Wants to work out more often.
Ideals: Athletic, Optimist, Logical, Fighting. Flaws: Ugly. Occupation: Carpenter
Voice: Italian accent
Attributes [hide]
Small (2'11") Halfling, Chaotic Good (CR 4)
Armor Class 14
Hit Points 14 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 13 (+1) | 13 (+1) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Halfling, Gnome
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 6 | 3 | 0 |
Possessions: 18000 sp. Chrysoprase (40 gp). Citrine (40 gp). Smoky quartz (40 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Kody Jacobs, Male Human [Permalink]
Personal [hide]
Description: This dark-skinned male wears a tattered pair of loose grey pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He is tall, broad shouldered and powerfully built. He has a small bristly mustache and wavy golden hair. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Kody abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has dedicated himself to building a better world.
Motivation: He's looking for his big break; and he has passion for adventuring and risk
Ideals: Joker, Gifted. Flaws: Forgetful. Bonds: Poor, Adventurer. Occupation: Doctor
Voice: Shortens vowels
Attributes [hide]
Medium (5'2") Human, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 11 (+0) | 15 (+2) | 10 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Halfling, Sylvan
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 90 gp.
Dayereth Wing, Male Half-Elf [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He has a large violet mantle and cape that has been intricately interwoven into his pastel robe. He wears his silver hair up in a very large beehive style do. His gray eyes dart from person to person.
Personality: Dayereth speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.
History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Dayereth liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has recently gotten a pet goose that steals things from people.
Motivation: He has comitted a past crime that haunts him to this day; and he doesn't get along with people that don't share his tastes
Ideals: Impeccable, Justice, Gifted. Bonds: Criminal record, Nature. Occupation: Courier
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'7") Half-Elf, Neutral Evil (CR 15)
Armor Class 12
Hit Points 126 (15d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 15 (+2) | 11 (+0) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +7 / 4d8+2, Ranged +7 / 4d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 2 | 1 | 1 |
Possessions: 500 pp. 1 Medium magic item.
Senteq Sympony, Male Gnome [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left leg, he is typically in his Dyer uniform. He has auburn hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: Eccentric and domineering, Senteq will drive conversation. He is used to getting what he wants. In part because he is a meticulous planner.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has set out to sabotage the competition.
Motivation: He has money and likes to spend it; and sabotage a competitor
Ideals: Extrovert, Professionalism. Bonds: Job, Rich. Occupation: Dyer
Voice: Creaky witch voice
Attributes [hide]
Small (3'7") Gnome, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 26 (4d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 10 (+0) | 9 (-1) | 12 (+1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Gnome, Draconic
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0
Possessions: 400 gp. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
