Shaena Appleblossom, Female Halfling [Permalink]
Personal [hide]
Description: A moderately attractive woman, she wears baggy red pantaloons and a blue scarf. Her golden hair is lengthy. She has violet eyes.
Personality: She is not truly malevolent, but she is obsessed with music. She constantly tries to fill her life with music. She is a great chef.
History: She comes from a rich eastern family. Her mother was a mechanic, and taught her how to fix just about anything. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: She is greedy.
Ideals: Artistic, Gifted, Persistence. Bonds: Attractive, Rich. Occupation: Carpenter
Voice: Soft and mumbly
Attributes [hide]
Small (3'0") Halfling, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 4 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 11 (+0) | 12 (+1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Halfling, Undercommon
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 3000 cp.
Rimmon Felicity, Male Tiefling [Permalink]
Personal [hide]
Description: This southern man is abnormally tall. He dresses well, typically a more casual-formal manner. His whole body is exceptionally muscular. His black hair is braided into rings. He wears large thick round spectacles.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Tiefling in existence. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: Rimmon lived on a farm with his mother, near the main road leading to a nearby town. In his 12th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. By chance he met his brother recently and the two have been together since.
Motivation: An old rival family wants him found.
Ideals: Justice. Flaws: Fearful. Bonds: Attractive, Immigrant, Family. Occupation: Knight
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'6") Tiefling, Neutral Evil (CR 15)
Armor Class 10
Hit Points 124 (15d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 12 (+1) | 15 (+2) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Abyssal, Giant
Attacks Melee +7 / 4d8+2, Ranged +5 / 4d8+0, Grapple +2
Possessions: 6000 gp. Hematite (7 gp). Deep blue spinel (800 gp). Alexandrite (800 gp). Deep blue spinel (800 gp). Black opal (800 gp). Hematite (7 gp). Blue sapphire (800 gp). Chrysoberyl (150 gp). White pearl (150 gp). Blue star sapphire (800 gp). Violet garnet (800 gp). Coral (150 gp). 1 Medium magic item.
Brottor Burrowfound, Male Dwarf [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He dresses in brown turtlenecks beneath a white coat with black slacks. His long red hair is drawn into a two foot long braid. He wears crescent spectacles with a black brim.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He also hits on women, regardless of circumstances.
History: Born to a Weaver, his father struggled to pay the bills. When money was particularly tight he was walking through alleys when he overheard a Carpenter hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has dedicated himself to building a better trade route.
Motivation: Several ex partners dislike his way of doing things and want revenge; and obtaining odd cultural gnomish artifacts is his passion
Ideals: Passionate. Bonds: Has a crush, Poor, Adventurer, Enemies. Occupation: Carpenter
Voice: Jittery and nervous
Attributes [hide]
Medium (4'0") Dwarf, Lawful Good (CR 12)
Armor Class 9
Hit Points 111 (12d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 16 (+3) | 14 (+2) | 14 (+2) | 6 (-2) |
Senses Passive Perception 12
Languages Common, Dwarven, Ignan, Undercommon
Attacks Melee +5 / 3d10+1, Ranged +3 / 3d10-1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 4 | 4 | 3 |
Possessions: 100 pp.
Avice Walpole, Female Human [Permalink]
Personal [hide]
Description: She is of a modest build and height, but she carries herself more imposing than she is. She is generally shirtless and showing off her tattooed chest. Her hair, while still mostly blonde, has prominent grey streaks. Her amber eyes dart from person to person to random spaces in the air.
Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She is a logical person and will generally grow upset if things defy logic and science.
History: She got into the Healer business at a young age. Like her father and her brother before her, after school she went straight into learning to become a Healer. When her spouse passed she lost her only source of income but claims to her daughters to still be retired.
Motivation: Many giants want her driven away; and to share knowledge with the world
Ideals: Joker, Logical. Bonds: Job, Family, Enemies. Occupation: Healer
Voice: Soft and melodious
Attributes [hide]
Medium (4'9") Human, Chaotic Good (CR 1)
Armor Class 14
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 18 (+4) | 13 (+1) | 8 (-1) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +6 / 1d4+4, Grapple +4
Possessions: Just what you see.
Elama Amakiir, Female Elf [Permalink]
Personal [hide]
Description: She does not wear sleeves and tends to eschew shirts when she can avoid it. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. She wears her white hair down. Her green eyes dart from person to person.
Personality: She is fixated on the number 27. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. She always tries to repair and not replace. It was this mentality that drove her into the Shepherd business.
History: Born to a poor family in the city she treasured whatever gifts she got. While she appears to be a normal Elf, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She found several beat up suits of armor and, cannibalizing spare parts, she put together a working one.
Motivation: She is not mentally stable, and does not behave rationally.
Ideals: Persistence. Flaws: Insane. Bonds: Attractive, Poor. Occupation: Shepherd
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (4'11") Elf, Lawful Good (CR 3)
Armor Class 13
Hit Points 17 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 15 (+2) | 12 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Giant
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 19000 cp. 1 Breastplate. 1 Half-Plate.
Efferil Caphaxath, Male Elf [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He wears a fine chain shirt which he covers with tan colored cloaks and clothing. His silver hair is heavily combed to the left. His eyes are amber and he is always smoking a pipe.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He uses divination through singing.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He dropped out of school before completing his studies. He ran away from his former home and has been making his living as a Navigator for the past few years.
Motivation: To reunite with his absent mother; and to unite with his sister
Ideals: Gifted, Logical. Flaws: Antagonistic. Bonds: Job, Family. Occupation: Navigator
Voice: Switch between two voices
Attributes [hide]
Medium (5'1") Elf, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 25 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 12 (+1) | 11 (+0) | 18 (+4) | 9 (-1) |
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 11000 cp. Carnelian (40 gp). Rhodochrosite (7 gp). Fiery yellow corundum (500 gp).
Andram Turmoil, Male Tiefling [Permalink]
Personal [hide]
Description: He wears a tight fitting green shirt and pants. He carries with him a set of axes on his belt, each one with a amber on the hilt. His black hair is kept up in a ponytail inside a small hat. His skin is flawless and his gold eyes scan people very quickly.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Andram is combative with any and all who dare try his patience in the slightest.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Andram fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Wants to open a new tavern.
Ideals: Fighting, Justice, Gifted. Flaws: Shy. Bonds: Attractive. Occupation: Painter
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'10") Tiefling, Lawful Neutral (CR 13)
Armor Class 11
Hit Points 47 (13d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 13 (+1) | 12 (+1) | 10 (+0) | 15 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common
Attacks Melee +8 / 4d4+4, Ranged +5 / 4d4+1, Grapple +8
Possessions: 800 pp. Rhodochrosite (13 gp). Red spinel (70 gp). Black pearl (600 gp). Hematite (13 gp). Rose (60 gp). Golden pearl (70 gp). Black pearl (600 gp). Smoky quartz (60 gp). Tiger eye turquoise (13 gp). Sard (60 gp). Iolite (60 gp). Alexandrite (600 gp). 1 Minor magic item.
Charles Altham, Male Human [Permalink]
Personal [hide]
Description: With brown face paint in a stripe pattern across his face, he is typically in his Jeweler uniform. He sports a flattop hair cut. His green eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: He comes from a rich northern family. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: Sabotage a competitor; and he is a bit of a kleptomaniac
Ideals: Impeccable. Bonds: Job, Rich, Adventurer, Criminal record. Occupation: Jeweler
Voice: Spanish accent
Attributes [hide]
Medium (6'2") Human, True Neutral (CR 7)
Armor Class 11
Hit Points 71 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 17 (+3) | 15 (+2) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Abyssal, Druidic
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +4
Possessions: 40 pp. Ceremonial electrum dagger with a star ruby in the pommel (1500 gp). Eyepatch with mock eye of sapphire and moonstone (800 gp). Silver-plated steel longsword with jet jewel in hilt (100 gp). A pair of silk slippers encrusted with tiny pearls. (160 gp).
Rohesia Kenley, Female Human [Permalink]
Personal [hide]
Description: A middle-aged woman, she wears a grey collared shirt and green skirt. She accessorizes with a black scarf around the waist and a strap diagonally across her shirt, and is pretty ugly. Her long golden hair is drawn into a two foot long braid. She has gleaming, smiling amber eyes.
Personality: A deeply religious woman she believes everything happens for a reason. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.
History: Rohesia lived on a farm with her mother, near the main road leading to a nearby town. A freak accident while working with her Sailor mother left her crippled. She has since lost track of the people in her past.
Motivation: A deep hatred of drow; and revenge
Flaws: Ugly, Disease. Bonds: Religious, Family, Enemies. Occupation: Carter
Voice: Creaky witch voice
Attributes [hide]
Medium (4'8") Human, Chaotic Good (CR 1)
Armor Class 10
Hit Points 14 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 14 (+2) | 15 (+2) | 7 (-2) | 10 (+0) |
Senses Passive Perception 8
Languages Common, Dwarven, Giant
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
Possessions: 20 gp. 1 Masterwork studded leather.
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