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NPC Generator

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Advanced [show]


Caelynn Mellerelel, Female Elf [Permalink]

Personal [hide]

Description: Her skin has the orange glow of too much sun. She dresses in collared shirts and wears a proper scarf over her head. Her golden hair is knotted and matted. She has green eyes and a tan hat with a pastel feather.

Personality: She speaks before she thinks and is too direct. She misses her home and complains about the freezing weather, even in summer.

History: Born to a poor family in the city she treasured whatever gifts she got. Caelynn abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She has became unsatisfied with her lot in life, and decided to take up adventuring.

Motivation: She's repulsed by the PC; and meet up once more with her childhood friend

Flaws: Impulsive, Antagonistic. Bonds: Immigrant, Poor, Adventurer. Occupation: Assassin

Voice: Soft and mumbly

Attributes [hide]

Caelynn Mellerelel, Female Elf Warrior 3
Medium (4'8") Elf, Neutral Evil (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 10 (+0)10 (+0) 13 (+1)12 (+1)
Skills Animal Handling +3, Insight +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 2800 sp. Gold dragon comb with red garnet eye (800 gp). 4 Thunderstones. 3 Tanglefoot bags.


Social Check DCs


Norûk Hale, Male Half-Orc [Permalink]

Personal [hide]

Description: This malnourished man is wearing a long, black cloak. He keeps his long auburn hair kept up in a rat tail. His violet eyes dart from person to person to random spaces in the air.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. Animals are drawn to him, and he is able to talk to them.

History: Born in the south his family was never financially stable. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He inherited the family business which he has now maintained for 10 years.

Motivation: Doesn't want to be a Shipwright and was forced into it by his family.

Ideals: Persistence, Gifted. Bonds: Poor, Family, Job. Occupation: Shipwright

Voice: Laughs frequently while speaking

Attributes [hide]

Norûk Hale, Male Half-Orc Rogue 3
Medium (5'4") Half-Orc, Chaotic Good (CR 3)
Armor Class 12
Hit Points 7 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 6 (-2)14 (+2) 9 (-1)11 (+0)
Skills Arcana +4, Intimidation +2
Senses Passive Perception 9
Languages Common, Orc, Halfling, Aquan
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs


Mardnab Munggen, Female Gnome [Permalink]

Personal [hide]

Description: A well shaped woman just over fifty, she wears a blue vest with golden trim over her white shirt. Her brown leather gloves and pants are well-kept, and her blue boots flare out at the collars. Her moppish white hair is in a traditional bowl cut. She wears a mask on her face.

Personality: She is envious of other's things. She hoards treasure, art, food, wine, and anything that she so desires. She will often invite strangers home for dinner and talk their ears off. She cares deeply for her spouse and does her best to make sure her guests look presentable.

History: Her parents moved while she was still in utero so she is the first generation to be born here. At a young age both her parents were killed in an accident. Her uncle (a powerful person with enemies on both sides of the law) took her in and had her trained in basic self defense. Some 3 years later her spouse died after the birth of her son. Heartbroken, Mardnab never married again. Instead she focused her life to raising her son whom she trained as her father had trained her before.

Motivation: A rival would like her out of the picture; and she has comitted a past crime that haunts her to this day

Ideals: Optimist. Flaws: Greedy. Bonds: In love, Immigrant, Criminal record. Occupation: Baker

Voice: Dutch accent

Attributes [hide]

Mardnab Munggen, Female Gnome Aristocrat 4
Small (3'0") Gnome, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 31 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 12 (+1)12 (+1) 12 (+1)10 (+0)
Skills Athletics +2, Deception +2
Senses Passive Perception 11
Languages Common, Gnome, Ignan
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +2

Possessions: 200 gp. 1 Masterwork manacles. 1 Bullseye lantern. 1 Hourglass.


Social Check DCs


Tawna Hilltopple, Female Halfling [Permalink]

Personal [hide]

Description: This woman is well dressed, but even with her fine clothing she looks run-down, and sports empty pouches on her belt. Her hair is greying and her face has many wrinkles. She wears crescent spectacles with a black brim.

Personality: Stoic and calm, she prefers to meditate than take action. She is a ruthless business woman, a trait she acquired from her mother.

History: She got into the Junk Dealer business at a young age. Her family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. She saw this and took pride in her mother's willingness to do anything to win. As of late she has set up a hidden staging nest where she ambushes people she hires for escort.

Motivation: A strong sense of loyalty to Tabaxi people; and tabaxi compassion

Ideals: Disciplined, Entrepeneur. Flaws: Racist. Bonds: Job, Criminal record. Occupation: Junk Dealer

Voice: Indian accent

Attributes [hide]

Tawna Hilltopple, Female Halfling Rogue 4
Small (2'8") Halfling, Lawful Evil (CR 4)
Armor Class 14
Hit Points 19 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 12 (+1)14 (+2) 14 (+2)13 (+1)
Skills Animal Handling +4
Senses Passive Perception 12
Languages Common, Halfling, Gnoll, Ignan
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 200 gp. White pearl (130 gp). Emerald (1000 gp).


Social Check DCs


Ralf Accord, Male Half-Elf [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His silver hair is braided into rings. His eyes are likewise violet. His teeth are white and perfect.

Personality: He is irascible and easily irritated. He uses divination through singing.

History: Born to a poor family in the city he treasured whatever gifts he got. He worked as a nervous Laborer and found it very stressful. He then took over the family business and is one of the better Laborer for hire.

Motivation: Expand his business; and he is unsatisfied with his job

Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Poor, Job. Occupation: Laborer

Voice: Speaks in third person

Attributes [hide]

Ralf Accord, Male Half-Elf Warrior 5
Medium (5'3") Half-Elf, Lawful Evil (CR 5)
Armor Class 9
Hit Points 24 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 11 (+0)17 (+3) 11 (+0)8 (-1)
Skills Deception +2, Perception +3
Senses Passive Perception 13
Languages Common, Elven, Ignan, Infernal, Terran
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +0

Possessions: 40000 cp.


Social Check DCs


Skirt Grass, Male Tabaxi [Permalink]

Personal [hide]

Description: A middle-aged man, he wears pastel painted combat armor at almost all times, and is pretty ugly. His fur is brown and very short. His copper eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is business-like. He takes instructions and follows them to the letter. He can't help but pocket interesting objects he comes across

History: He was born to a criminal king-pin and mafia family He moved out west to avoid the crime he committed. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he has decided he is irredeemable

Ideals: Professionalism. Flaws: Ugly. Bonds: Criminal record, Religious. Occupation: Weaver

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Skirt Grass, Male Tabaxi Barbarian 6
Medium (6'2") Tabaxi, Lawful Evil (CR 6)
Armor Class 12
Hit Points 50 (6d12)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 12 (+1)13 (+1) 15 (+2)18 (+4)
Skills Acrobatics +5, Animal Handling +5
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +6 / 2d6+3, Ranged +5 / 2d6+2, Grapple +5

Possessions: 1000 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Menny Daergel, Female Gnome [Permalink]

Personal [hide]

Description: This dark-skinned female is wearing a long, blue, dusty cloak. She is tall, broad shouldered and powerfully built. Her auburn hair is braided into rings. Her brown eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from her. She is the most sanctimonious self-righteous Gnome in existence. She is lazy, self-centered, vain, and jealous.

History: Menny was raised in a hard working conservative environment. Before the accident, she was one of the most outspoken anti-Human activists. She was mortally wounded, saved by a kind and fast-acting Human doctor. She tends to her Stableman job now, and dutifully fulfills any obligations she has.

Motivation: She wants random interesting trinkets and junk, hates to throw anything away; and to be a banker again

Ideals: Justice. Flaws: Selfish, Racist, Greedy. Bonds: Job. Occupation: Stableman

Voice: Hard of hearing, loud

Attributes [hide]

Menny Daergel, Female Gnome Warlock 11
Small (3'3") Gnome, Chaotic Good (CR 11)
Armor Class 11
Hit Points 88 (11d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 17 (+3)10 (+0) 11 (+0)8 (-1)
Skills Acrobatics +4, Nature +4
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +4 / 3d8+0, Ranged +4 / 3d8+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day124

Possessions: 2000 gp. Ceremonial electrum dagger with a star ruby in the pommel (300 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Tim Clinton, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. With a patchy chestnut beard and wild chestnut hair. He wears round tiny glasses practically rammed into his face.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: He comes from a rich southern family. Through the years after Tim was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Tim's father didn't care for him much, and the feeling was mutual. After a long history of fighting, Tim and his spouse have recently divorced.

Motivation: Money/treasure; and his religion dominates his actions

Ideals: Entrepeneur. Flaws: Antagonistic, Shy. Bonds: Rich, Religious. Occupation: Bather

Voice: Voice breaks

Attributes [hide]

Tim Clinton, Male Human Aristocrat 1
Medium (5'2") Human, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 16 (+3)17 (+3) 16 (+3)10 (+0)
Skills Athletics +3, Investigation +5
Senses Passive Perception 13
Languages Common, Draconic, Terran, Halfling
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +5

Possessions: 90 gp.


Social Check DCs


Jo Brightmoon, Female Halfling [Permalink]

Personal [hide]

Description: She wears a fancy red dress. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. She keeps her brown hair in a flapper bob. She has amber eyes.

Personality: Overbrimming with self-confidence, Jo isn't afraid of most anything. She has a strong dislike to people who do not believe in Halfling unity. She is a ruthless business woman, a trait she acquired from her mother.

History: Jo lived on a farm with her mother, near the main road leading to a nearby town. Brilliant and gifted she never wanted to apply herself. She now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Her relatives are trying to arrange a marriage; and to unite with her brother

Ideals: Impeccable, Entrepeneur, Gifted. Bonds: Attractive, Family. Occupation: Ruler

Voice: Speaks with back of mouth

Attributes [hide]

Jo Brightmoon, Female Halfling Cleric 6
Small (2'10") Halfling, Neutral Evil (CR 6)
Armor Class 14
Hit Points 55 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 18 (+4)9 (-1) 13 (+1)13 (+1)
Skills Acrobatics +6, Survival +4
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day125332

Possessions: 400 gp. White opal (1100 gp).


Social Check DCs

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