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NPC Generator

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Advanced [show]


Hugolina Nash, Female Human [Permalink]

Personal [hide]

Description: This tall, slender woman wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. She has dyed her greying auburn hair a little too much giving a sharp auburn color. Her eyes are blue and she is always smoking a pipe.

Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.

History: She got into the Layabout business at a young age. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She tends to her Layabout job now, and dutifully fulfills any obligations she has.

Motivation: To reunite with her old friends; and she has money and likes to spend it

Flaws: Emotional. Bonds: Adventurer, Rich, Job, Military. Occupation: Layabout

Voice: Low range voice

Attributes [hide]

Hugolina Nash, Female Human Cleric 1
Medium (5'6") Human, Lawful Evil (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 13 (+1)7 (-2) 13 (+1)12 (+1)
Skills Arcana +0, Investigation +0
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 10 pp. Rhodochrosite (9 gp).


Social Check DCs


Harbek Bloodkith, Male Dwarf [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he is armored in gleaming platemail with gilded edges. A flowing brown cape and mantle trimmed with soft red waves gently in the breeze. His auburn hair and beard is wavy and long. He is missing an eye and his face is severely sunburned. His one remaining eye shines blue.

Personality: He is a Seamstress first and foremost. He believes firmly that knowledge should be universal. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He was born into a rich family. He found a children's book about a Dwarf Monk who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He ran away from his former home and has been making his living as a Seamstress for the past few years.

Motivation: He's repulsed by the PC; and wants to open a new tavern

Flaws: Ugly, Antagonistic. Bonds: Rich, Job, Adventurer. Occupation: Seamstress

Voice: Posh accent

Attributes [hide]

Harbek Bloodkith, Male Dwarf Monk 6
Medium (4'0") Dwarf, Neutral Evil (CR 6)
Armor Class 12
Hit Points 63 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 20 (+5)10 (+0) 13 (+1)11 (+0)
Skills Deception +3, Performance +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2

Possessions: 900 gp. Brass mug with jade inlays (100 gp). Ceremonial electrum dagger with a star ruby in the pommel (1700 gp).


Social Check DCs


Art Running, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a mite stocky and wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He keeps his beige fur in a pixie cut. His hazel eyes lackadaisically let the world flow into them.

Personality: A deeply religious man he believes everything happens for a reason. When he's not drinking or sleeping the drinks off, he's doing painting.

History: He was born on a small isolated farm. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: He has a rivalry with the Church that dominates his actions; and he wants to meet his childhood hero

Ideals: Artistic. Flaws: Secretive. Bonds: Religious, Nature, Adventurer. Occupation: Bookbinder

Voice: Italian accent

Attributes [hide]

Art Running, Male Tabaxi Expert 10
Medium (5'2") Tabaxi, Lawful Neutral (CR 10)
Armor Class 11
Hit Points 56 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 13 (+1)10 (+0) 18 (+4)11 (+0)
Skills Athletics +3, Survival +8
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 3d6-1, Ranged +5 / 3d6+1, Grapple +8

Possessions: 120 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Fistula Marley, Female Half-Orc [Permalink]

Personal [hide]

Description: This eastern woman is abnormally tall. She wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. Her whole body is exceptionally muscular. Her black hair is still thick. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep blue.

Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: From birth she was tutored by a cruel and relentless mentor. A freak accident while working with her Mason father left her crippled. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: Wants to have a good time and be beloved; and balancing her hectic life and new carter responsibilities is difficult

Ideals: Philantrophist, Justice, Optimist. Flaws: Disease. Bonds: Immigrant, Mentor. Occupation: Carter

Voice: Smooth and feminine

Attributes [hide]

Fistula Marley, Female Half-Orc Ranger 6
Medium (5'2") Half-Orc, Lawful Evil (CR 6)
Armor Class 13
Hit Points 28 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)17 (+3) 11 (+0)10 (+0) 12 (+1)8 (-1)
Skills Acrobatics +6, History +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +6 / 2d6+3, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12010

Possessions: 20000 cp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Nora Rumnaheim, Female Dwarf [Permalink]

Personal [hide]

Description: She is an average looking eastern female in her early mid-life. She wears very tight pants and wife beaters, though occasionally she sports a grey coat. Her black hair is kept up in a ponytail inside a wide-brimmed hat. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: Calm and collected, she is a well trained Guard. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.

History: She was born on a small isolated farm. Her mother was supposedly a charlatan fortune teller, but she insists her mother was legitimate. She bought a scimitar and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: She'd like to take her coworkers down a peg; and she is unsatisfied with her job

Flaws: Insomniac, Antagonistic. Bonds: Job, Nature, Religious. Occupation: Guard

Voice: Sounds elderly

Attributes [hide]

Nora Rumnaheim, Female Dwarf Warrior 2
Medium (4'1") Dwarf, Lawful Good (CR 2)
Armor Class 9
Hit Points 18 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 13 (+1)16 (+3) 13 (+1)12 (+1)
Skills Arcana +5, Stealth +1
Senses Passive Perception 11
Languages Common, Dwarven, Sylvan, Abyssal, Auran
Attacks Melee +5 / 1d6+3, Ranged +1 / 1d6-1, Grapple +3

Possessions: 4 Antitoxin.


Social Check DCs


Herleva Allerton, Female Human [Permalink]

Personal [hide]

Description: She has a missing right leg. She wears very tight pants and wife beaters, though occasionally she sports a grey coat. Her red hair, when down, is lengthy. Her hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: She likes to brag about her accomplishments and constantly tries to beat others to the punch. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.

History: The child of a Hunter, who enjoyed hunting, Herleva was taken on many hunting expeditions. Her mother took her hunting and taught her how to get in the mind of other creatures. She is searching for what she claims is her rightful reward.

Motivation: She has passion for adventuring and risk; and a need for knowledge about a nearby landmark

Ideals: Passionate. Bonds: Adventurer, Nature, Slave. Occupation: Beggar

Voice: Squeaky

Attributes [hide]

Herleva Allerton, Female Human Sorcerer 1
Medium (4'9") Human, Lawful Good (CR 1)
Armor Class 7
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)4 (-3) 15 (+2)16 (+3) 13 (+1)15 (+2)
Skills Investigation +5
Senses Passive Perception 11
Languages Common, Terran, Draconic, Gnoll
Attacks Melee +4 / 1d4+2, Ranged -1 / 1d4-3, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day135300000

Possessions: Just what you see.


Social Check DCs


Moon Plume, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears clothing that is held on in multiple layers but all of it is in poor condition, and she perpetually has her hand crossbow ready. Her fur, while still mostly cinnamon, has prominent grey streaks. Her blue eyes dart from person to person.

Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. She is accommodating to her spouse and as such limits her hospitality. She is brave and levelheaded in the face of danger and has proven herself a capable leader.

History: Moon was raised in a hard working conservative environment. A gifted student she started as a Bowyer, but she got bored and became a Dilettante. Some 7 years later her spouse died after the birth of her daughter. Heartbroken, Moon never married again. Instead she focused her life to raising her daughter whom she trained as her father had trained her before.

Motivation: Wants to open a new tavern; and to be a bowyer again

Ideals: Fighting. Flaws: Cynical. Bonds: Poor, In love, Job. Occupation: Dilettante

Voice: Mumbles to self between sentences

Attributes [hide]

Moon Plume, Female Tabaxi Bard 1
Medium (6'4") Tabaxi, Chaotic Good (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 10 (+0)13 (+1) 15 (+2)16 (+3)
Skills Animal Handling +4, Athletics +3
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day112000

Possessions: 60 gp. 1 Chain shirt.


Social Check DCs


Aura Of Ivory, Female Tabaxi [Permalink]

Personal [hide]

Description: A well shaped woman just over fifty, she wears a pastel shirt, with a violet mid length skirt with violet tights and flats, usually wearing a coat over them. Her beige fur is still thick. She wears an eyepatch.

Personality: Her tongue was cut out and she uses sign language. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.

History: Aura hails from a village terrorized by drow. When she was little, her rather wealthy family often ventured across the forest to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Aura took refuge in the old dungeon and found the beat up mace and armor she uses now. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She wants revenge against drow.

Flaws: Ugly, Disease. Bonds: Slave, Enemies, Nature. Occupation: Dilettante

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Aura Of Ivory, Female Tabaxi Warrior 8
Medium (5'5") Tabaxi, True Neutral (CR 8)
Armor Class 10
Hit Points 59 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 11 (+0)11 (+0) 8 (-1)12 (+1)
Skills Investigation +3, Nature +3
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 2d10+0, Ranged +3 / 2d10+0, Grapple +0

Possessions: 1300 gp. Solid gold idol (1200 gp). Silver chalice with lapis lazuli gems (70 gp). Gold and topaz bottle stopper cork (1500 gp). Jeweled anklet (3000 gp).


Social Check DCs


Tippletoe Musgraben, Female Gnome [Permalink]

Personal [hide]

Description: Her right side is far more bruised and cut up than her other. She is renowned for her bright blue dresses and hats. Her long brown hair reaches down to her waist. She has gleaming, smiling hazel eyes.

Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. She believes the world needs to unite to get rid of goblins once and for all.

History: She is the product a well kept family trust fund and as such has never really known need. She married young, but lost her spouse to goblins. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: To reunite with her absent mother; and she has money and likes to spend it

Ideals: Opinionated. Flaws: Ugly, Depressed. Bonds: Enemies, Rich, Family. Occupation: Barkeep

Voice: Speaks in third person

Attributes [hide]

Tippletoe Musgraben, Female Gnome Bard 1
Small (3'2") Gnome, Chaotic Good (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 12 (+1)12 (+1) 5 (-3)11 (+0)
Skills History +3, Performance +2
Senses Passive Perception 7
Languages Common, Gnome, Draconic
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11200

Possessions: 60 gp. Jet (40 gp).


Social Check DCs

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