Gimurt Loderr, Male Dwarf [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His black hair is lengthy and is close to two feet long. He wears crescent spectacles with a black brim.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: He was raised by priests from a young age. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He struck the Merchant job and began his own company from there.
Motivation: He is compelled to act according to his religious beliefs; and he uses money and sex appeal to get what he needs
Ideals: Disciplined. Bonds: Religious, Mentor, Attractive. Occupation: Merchant
Voice: Voice breaks
Attributes [hide]
Medium (3'11") Dwarf, Lawful Neutral (CR 7)
Armor Class 10
Hit Points 52 (7d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 19 (+4) | 14 (+2) | 15 (+2) | 4 (-3) |
Senses Passive Perception 12
Languages Common, Dwarven, Sylvan, Celestial
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +1
Possessions: 500 gp. Freshwater pearl (14 gp). Blue sapphire (700 gp). Hematite (14 gp).
Verna TellPenny, Female Halfling [Permalink]
Personal [hide]
Description: She wears a worn and beaten armor. Her skin is fair and her fingers are delicate and long. She has shaved her head bald. She has amber eyes and a white hat with a violet feather.
Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She is harsh and unforgiving.
History: Born in the south to a Spy, Verna learned a great deal about her father's area of expertise. She was an athlete and attended two major summer competitions. She never won. After a long history of fighting, Verna and her spouse have recently divorced.
Motivation: To protect her home; and sabotage a competitor
Ideals: Joker, Athletic. Flaws: Antagonistic. Bonds: Job, Guardian. Occupation: Spy
Voice: Italian accent
Attributes [hide]
Small (2'11") Halfling, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 27 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 12 (+1) | 14 (+2) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Halfling, Gnoll, Draconic
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 0 | 0 | 0 |
Possessions: Just what you see.
Gerald Shelby, Male Human [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He is wearing colorful clothing, dressed as a Armorer. His hair is brown, silky, and of moderate length. He wears round tiny glasses practically rammed into his face.
Personality: Aggressive, abrasive, and angry, Gerald embodies much of what other species detest in the Humans. He feeds upon the attention of others.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His father was a soldier and died while he was still young. Gerald was left his father's suit of armor and trained in its use and care. He has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.
Motivation: He feels the way he acts is they only way to get by in the world; and someone believes him a fraud
Ideals: Impeccable. Flaws: Antagonistic. Bonds: Poor, Attractive, Military, Enemies. Occupation: Armorer
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'0") Human, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 12 (+1) | 6 (-2) | 12 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 150 gp. Coral (90 gp).
Thamuz Chaos, Male Tiefling [Permalink]
Personal [hide]
Description: A middle-aged man, he does not wear sleeves and tends to eschew shirts when he can avoid it, and is pretty ugly. His purple hair is knotted and matted. His red eyes lackadaisically let the world flow into them.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: Born in the south to a Soapmaker, Thamuz learned a great deal about his father's area of expertise. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: Expand his business; and to be a cartwright again
Ideals: Impeccable. Flaws: Ugly, Hedonist. Bonds: Job, In love. Occupation: Soapmaker
Voice: Slurs words
Attributes [hide]
Medium (6'10") Tiefling, Lawful Good (CR 9)
Armor Class 10
Hit Points 29 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 11 (+0) | 10 (+0) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 3d4+0, Ranged +3 / 3d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 |
Possessions: 1400 gp.
Havilar Chumbyxirinnish, Female Dragonborn [Permalink]
Personal [hide]
Description: This tall, slender woman wears a fancy black dress. Her brass crest is knotted and matted. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: She will rave to anyone who will listen. She feeds upon the attention of others.
History: She grew up in a lower middle class home, but living comfortably wasn't enough. Her mother had invested heavily in several trade routes and wanted her to inherit them. She is untrained/undisciplined, which makes her dangerous.
Motivation: Nothing but the best is good enough for her; and she has money and likes to spend it
Ideals: Impeccable. Flaws: Insane, Mundane. Bonds: Attractive, Rich. Occupation: Courier
Voice: Raspy
Attributes [hide]
Medium (6'6") Dragonborn, Lawful Evil (CR 9)
Armor Class 11
Hit Points 55 (9d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 12 (+1) | 16 (+3) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Celestial, Auran, Infernal
Attacks Melee +5 / 3d4+2, Ranged +4 / 3d4+1, Grapple +2
Possessions: 800 gp.
Eldeth Balderk, Female Dwarf [Permalink]
Personal [hide]
Description: She prefers to wear flannel. She is portly but not overly obese. She wears her blonde hair down. Her violet eyes are slightly larger than normal.
Personality: Calm and collected, she is a well trained Miller. She disdains her fellow northerners, claiming they make her look unintelligent just for using an accent.
History: The child of a Fletcher, who enjoyed hunting, Eldeth was taken on many hunting expeditions. When she was little, her rather wealthy family often ventured across the mountains to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Eldeth took refuge in the large cave and found the beat up nunchaku and armor she uses now. Recently the stress of being a Miller has made it difficult for her to sleep.
Motivation: To get a good night's sleep; and she doesn't get along with people that don't share her tastes
Ideals: Impeccable. Flaws: Insomniac. Bonds: Job, Immigrant, Nature. Occupation: Miller
Voice: Smooth and feminine
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Good (CR 2)
Armor Class 13
Hit Points 16 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 16 (+3) | 18 (+4) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Sylvan, Halfling, Goblin, Terran
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 140 gp. Ceremonial electrum dagger with a star ruby in the pommel (600 gp).
Jane Dalton, Female Human [Permalink]
Personal [hide]
Description: She is a woman of bearing and well nourished. She is constantly adorned with expensive silk clothing, often dyed in bright grey and yellow, and wears rings and necklaces with large, colorful gems. Her auburn hair is knotted and matted. She has a dull look in her hazel eyes.
Personality: She thrives on attention. She does whatever is in her power to gain the attention of whomever she deems a fit date. She is frequently practicing swordplay.
History: Jane lived on a farm with her mother, near the main road leading to a nearby town. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She has been saving her money to try and buy her brother's freedom.
Motivation: Wants to raise her children well; and wants her loneliness to end
Bonds: Rich, Attractive, Military, Family, Nature, Has a crush. Occupation: Mason
Voice: Squeaky
Attributes [hide]
Medium (5'7") Human, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 11 (+0) | 7 (-2) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 1 Banded mail.
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