Delebean Glittergem, Male Gnome [Permalink]
Personal [hide]
Description: An older man who is wearing a long, tan, dusty cloak, he is not a threatening figure. His hair is cut close to his head. His skin is flawless and his amber eyes scan people very quickly.
Personality: He dislikes all the random violence that takes place in the south. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: Born in a small village he learned the ways of the warrior from his mother. Cursed with unlife at a very young age, Delebean has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He's repulsed by the PC; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Pacifist, Fighting. Flaws: Antagonistic, Disease. Bonds: Attractive, Mentor. Occupation: Herbalist
Voice: Scottish accent
Attributes [hide]
Small (3'5") Gnome, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 18 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 13 (+1) | 15 (+2) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Gnome, Terran, Orc
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 300 gp. White opal (1000 gp). Deep green spinel (130 gp).
Great In the Storm, Male Tabaxi [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears bulky brown painted plate armor. He wears a colorful flower in his cinnamon fur. He tend to wears goggles to shield his eyes.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He takes great joy in being the best Performer in town.
History: Gifted from a young age, Great studied abroad. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Performer work with an outfit from a few towns over. Performer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He became a Performer soon after.
Motivation: To reunite with his absent father; and to be a servant again
Ideals: Gifted. Flaws: Disease. Bonds: Attractive, Job, Family. Occupation: Performer
Voice: Dark and ominous
Attributes [hide]
Medium (5'6") Tabaxi, Lawful Good (CR 10)
Armor Class 12
Hit Points 51 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 14 (+2) | 14 (+2) | 10 (+0) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +8 / 3d6+4, Ranged +6 / 3d6+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 |
Possessions: 2000 sp. Jeweled anklet (1000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Dain Gorunn, Male Dwarf [Permalink]
Personal [hide]
Description: 4'5" and muscular, this southern man wears a custom-built plate barding that's adorned with grey lining and desert motifs. He has a chestnut handlebar mustache and slicked back chestnut hair. He has green eyes and a grey hat with a white feather.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is obsessed with his god.
History: He was born to loving parents in a slum to the south. His first spouse was a Ruler, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. Due to his spouse's obsession with being a Ruler they were divorced and he won custody of their son. He worked as a Cartwright, and he later adopted a second son.
Motivation: Wants to raise his children well.
Ideals: Athletic, Disciplined. Bonds: Religious, Poor, Family. Occupation: Cartwright
Voice: High pitched, excited
Attributes [hide]
Medium (4'5") Dwarf, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 23 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 20 (+5) | 16 (+3) | 7 (-2) | 10 (+0) |
Senses Passive Perception 8
Languages Common, Dwarven, Auran, Ignan, Abyssal
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 380 gp.
Eida Deephollow, Female Halfling [Permalink]
Personal [hide]
Description: A moderately attractive woman, she is well dressed, constantly wearing a red suit, grey shirt, and violet tie. Her chestnut hair is braided into rings. This violet eyed northerner is not easily forgotten.
Personality: She is a woman who does what she needs to. She will acquiesce to black mail and extortion to avoid trouble. She refers to her adoptive father for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.
History: She was always a brilliant, if unscrupulous mind. In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. She has recently gotten a pet goose that steals things from people.
Motivation: An old rival family wants her found; and regain custody of her son
Ideals: Logical. Flaws: Insane. Bonds: Attractive, Criminal record, Family. Occupation: Animal Trainer
Voice: Indian accent
Attributes [hide]
Small (3'0") Halfling, True Neutral (CR 6)
Armor Class 14
Hit Points 29 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 16 (+3) | 9 (-1) | 11 (+0) | 13 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +1 / 2d6-2, Ranged +6 / 2d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 3 | 2 |
Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item.
Hadwisa Bradford, Female Human [Permalink]
Personal [hide]
Description: She wears a brown shirt with thin black vertical stripes and brown pants. Her black hair is kept up in a ponytail inside a top hat. Her blue eyes dart from person to person to random spaces in the air.
Personality: She considers herself the protector of her home. She feels this is her duty and calling. She is a ruthless business woman, a trait she acquired from her mother.
History: She was raised in a plains tribe. She found a children's book about a Human Monk who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She has been a successful dealer in antiques buying low and selling high.
Motivation: Her religion dominates her actions; and she's looking for her big break
Ideals: Entrepeneur. Bonds: Guardian, Nature, Adventurer, Religious. Occupation: Architect
Voice: Excited and jittery
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 41 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 17 (+3) | 7 (-2) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3
Possessions: 10 pp.
Chenna Quickstep, Female Halfling [Permalink]
Personal [hide]
Description: A woman with a calm yet intense air about her, she is generally shirtless and showing off her tattooed chest. Her hair is golden and curly. She wears large thick round spectacles.
Personality: She is happy with her job as a Guard. She turns her eye from what people do, preferring to live and let live. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.
History: Her mother raised her in a mountain cabin. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. Due to her spouse's obsession with being a Painter they were divorced and she won custody of their son. She worked as a Guard, and she later adopted a second son.
Motivation: She'd like to take her coworkers down a peg.
Ideals: Opinionated. Bonds: Job, Nature, Family. Occupation: Guard
Voice: Farmer accent
Attributes [hide]
Small (2'9") Halfling, Lawful Good (CR 6)
Armor Class 13
Hit Points 14 (6d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 7 (-2) | 9 (-1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 |
Possessions: 700 gp. 1 Minor magic item.
Antinua Dalanthan, Female Half-Elf [Permalink]
Personal [hide]
Description: A woman with a cold, calculating air about her, she wears a fine chain shirt which she covers with violet colored cloaks and clothing. Her hair is brown, silky, and of moderate length. Her eyes are a pleasant violet.
Personality: A deeply religious woman she believes everything happens for a reason. She receives visions of the future at random moments
History: When she was but 6 years old her parents immigrated from the east. Cursed with lycanthropy at a very young age, Antinua has worked very hard to control her curse. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: Her religion dominates her actions.
Ideals: Gifted. Flaws: Disease. Bonds: Attractive, Religious, Immigrant. Occupation: Server
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'7") Half-Elf, Lawful Good (CR 5)
Armor Class 10
Hit Points 18 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 13 (+1) | 14 (+2) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Elven, Druidic, Aquan
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
Possessions: 100 gp.
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