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NPC Generator

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Advanced [show]


Diggory Paxton, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His chestnut hair is heavily combed to the left. His eyes, though not visible through his cowl, are brown.

Personality: He exudes charisma. He is a tour de force of persuasion. He feeds upon the attention of others.

History: Born in the north to a Sailor, Diggory learned a great deal about his mother's area of expertise. He was an apprentice working in his mother's forge. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He is unsatisfied with his job; and to reunite with his absent mother

Ideals: Persistence. Bonds: Attractive, Job, Family. Occupation: Sailor

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Diggory Paxton, Male Human Aristocrat 1
Medium (5'5") Human, Lawful Good (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 10 (+0)12 (+1) 12 (+1)12 (+1)
Skills History +3, Religion +3
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 800 sp. Silver pearl (60 gp). 1 Masterwork Common Melee.


Social Check DCs


Elama Yaeldrin, Female Elf [Permalink]

Personal [hide]

Description: She appears as an extremely gaunt Elf, and stands approximately 4'9". She likes to wear darkened spectacles and heavy clothing, no matter the weather, and her gloved hand is found clutching a crossbow. Her black hair is long and unkept. Her amber eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She considers herself the protector of her home. She feels this is her duty and calling. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.

History: Sold as a small child to a slaver, Elama was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. When she was little, her rather wealthy family often ventured across the forest to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Elama took refuge in the ruined castle and found the beat up crossbow and armor she uses now. She eventually got the idea of being the protector of her homeland from reading books, and has made it her duty.

Motivation: To protect her home.

Flaws: Ugly, Forgetful. Bonds: Guardian, Mentor, Nature. Occupation: Mortician

Voice: German accent

Attributes [hide]

Elama Yaeldrin, Female Elf Sorcerer 3
Medium (4'9") Elf, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 11 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 10 (+0)10 (+0) 10 (+0)12 (+1)
Skills Persuasion +3, Stealth +4
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day106

Possessions: 500 sp.


Social Check DCs


Tomph Lester, Female Half-Orc [Permalink]

Personal [hide]

Description: She is a pot bellied western woman with a big hulking figure and broad shoulders. She is wearing a perfectly clean shirt and pair of pants. Her red hair is heavily combed to the right. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Aggressive, abrasive, and angry, Tomph embodies much of what other species detest in the Half-Orcs. She feeds upon the attention of others.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. When she was little, her rather wealthy family often ventured across the desert to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Tomph took refuge in the old dungeon and found the beat up whip and armor she uses now. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: She is not mentally stable, and does not behave rationally.

Ideals: Athletic, Gifted. Flaws: Insane, Antagonistic. Bonds: Attractive, Nature. Occupation: Shoemaker

Voice: Middle-eastern accent

Attributes [hide]

Tomph Lester, Female Half-Orc Barbarian 7
Medium (5'1") Half-Orc, Lawful Good (CR 7)
Armor Class 11
Hit Points 65 (7d12)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 15 (+2)8 (-1) 14 (+2)9 (-1)
Skills Investigation +2, Religion +2
Senses Passive Perception 12
Languages Orc
Attacks Melee +7 / 2d8+4, Ranged +4 / 2d8+1, Grapple +4

Possessions: 9000 sp.


Social Check DCs


Jarana Rumnaheim, Female Dwarf [Permalink]

Personal [hide]

Description: Her right thumb is blackened and bruised, but otherwise she appears quite healthy. She dresses like a well dressed Laborer does. Her hair is always cut to a buzz. Her amber eyes peer out from beneath her small brown hat.

Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.

History: She was born into a rich family. When she was little, her rather wealthy family often ventured across the desert to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Jarana took refuge in the large cave and found the beat up club and armor she uses now. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: Money/treasure; and expand her business

Ideals: Philantrophist. Flaws: Mundane. Bonds: Job, Rich, Nature. Occupation: Laborer

Voice: Nasally tone

Attributes [hide]

Jarana Rumnaheim, Female Dwarf Paladin 3
Medium (4'1") Dwarf, Lawful Good (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 16 (+3)10 (+0) 14 (+2)8 (-1)
Skills Persuasion +1, Survival +4
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 100 gp. Star ruby (700 gp).


Social Check DCs


Windy In Woods, Female Tabaxi [Permalink]

Personal [hide]

Description: She is an attractive woman, lean and moderately muscular. She wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. Her white fur is lengthy and is close to two feet long. Her amber unseeing eyes seem to look past you.

Personality: A skeptical and narcissistic woman, Windy's first love is herself. Her second love is also herself. She constantly seizes attention wherever she goes and has come to expect this respect from everyone. She likes to think of herself as merciful, but nonetheless is very strict.

History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Marshal arts, while her father instructed her in etiquette, music and courtly manner. From her teen years she was always beautiful and desirable, so people have always doted on her. By chance she met her brother recently and the two have been together since.

Motivation: Balancing her hectic life and new Marshal responsibilities is difficult; and her spouse's relatives view her with great suspicion

Ideals: Impeccable. Flaws: Disease. Bonds: Attractive, Rich, Family, Job. Occupation: Marshal

Voice: Spits words with contempt

Attributes [hide]

Windy In Woods, Female Tabaxi Fighter 10
Medium (4'10") Tabaxi, Lawful Good (CR 10)
Armor Class 11
Hit Points 83 (10d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 13 (+1)13 (+1) 17 (+3)17 (+3)
Skills Insight +7, Intimidation +7
Senses Passive Perception 13
Languages Common, Undercommon
Attacks Melee +5 / 3d6+1, Ranged +5 / 3d6+1, Grapple +1

Possessions: Deep blue spinel (1000 gp). Golden yellow topaz (1000 gp). Alexandrite (1000 gp). Moonstone (30 gp).


Social Check DCs


Jacoba Jacobs, Female Half-Elf [Permalink]

Personal [hide]

Description: She wears just a violet suit. She has a slight overbite and is overall scrawny. She wears a feathered hat to cover her moderate length chestnut hair. Her eyes are likewise violet.

Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.

History: She was born in a small plains village. Her father was supposedly a charlatan fortune teller, but she insists her father was legitimate. She used her abilities to travel the world and help people.

Motivation: She wants to get laid; and to settle down with her crush

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Religious, Nature, Has a crush. Occupation: Blacksmith

Voice: Farmer accent

Attributes [hide]

Jacoba Jacobs, Female Half-Elf Aristocrat 8
Medium (5'9") Half-Elf, Lawful Neutral (CR 8)
Armor Class 11
Hit Points 28 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 6 (-2)16 (+3) 14 (+2)14 (+2)
Skills Athletics +5, Medicine +5
Senses Passive Perception 12
Languages Common, Elven, Gnome, Aquan, Celestial
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +5

Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Thradal Gorunn, Male Dwarf [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Dwarf, and stands approximately 4'2". He wears tight fighting clothing, which leaves very little to the imagination, and his gloved hand is found clutching a rapier. His golden hair and beard is wavy and long. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: Thradal was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. Being a Navigator kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he feels that his past leaves him morally obligated to help

Ideals: Fighting, Joker. Bonds: Attractive, Criminal record, Poor. Occupation: Navigator

Voice: Loud with bravado

Attributes [hide]

Thradal Gorunn, Male Dwarf Druid 2
Medium (4'2") Dwarf, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 13 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 13 (+1)15 (+2) 16 (+3)11 (+0)
Skills Medicine +5, Survival +5
Senses Passive Perception 13
Languages Common, Dwarven, Abyssal, Aquan
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134200000

Possessions: 400 gp.


Social Check DCs

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