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NPC Generator

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Advanced [show]


Ida Cooper, Female Human [Permalink]

Personal [hide]

Description: She likes to wear grey tank tops with tan skirt. Her tied-back hair is black. Her face is covered beneath a completely black helmet.

Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. Energy wise she seems alert and responsive.

History: Born the oldest of a large religious southern family, she was no stranger to responsibility. Her family was turned out during the war. She and her family wandered south to less war torn lands. She saw the violence of war and the aftermath so she converted to religion and dedicated herself to non-violence.

Motivation: Her religion dominates her actions; and she has a rivalry with the church that dominates her actions

Ideals: Professionalism. Flaws: Shy, PTSD. Bonds: Religious. Occupation: Glassblower

Voice: Speaks in third person

Attributes [hide]

Ida Cooper, Female Human Commoner 1
Medium (5'1") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 13 (+1)16 (+3) 11 (+0)12 (+1)
Skills Survival +2
Senses Passive Perception 10
Languages Common, Gnome, Draconic, Aquan
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3

Possessions: 600 sp.


Social Check DCs


Veit Holderhek, Male Dwarf [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He wears a deerstalker hat to hide his balding. His eyes are likewise green. His teeth are yellowed and unaligned.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is obsessed with his god.

History: He was born in the west. From there he went from mercenary job to mercenary job. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He is compelled to act according to his religious beliefs; and a need for knowledge about a nearby landmark

Flaws: Ugly, Shy. Bonds: Adventurer, Immigrant, Religious. Occupation: Armorer

Voice: American accent

Attributes [hide]

Veit Holderhek, Male Dwarf Wizard 2
Medium (4'4") Dwarf, Lawful Evil (CR 2)
Armor Class 12
Hit Points 9 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 13 (+1)18 (+4) 17 (+3)3 (-4)
Skills Insight +5, Medicine +5
Senses Passive Perception 13
Languages Common, Dwarven, Draconic, Abyssal, Druidic, Sylvan
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14420000000

Possessions: 50 gp.


Social Check DCs


Korfel Bohm, Male Half-Elf [Permalink]

Personal [hide]

Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears tattered old clothes. His golden hair is cut jaggedly and amateurishly. He has brown eyes and a yellow hat with a black feather.

Personality: He is fixated on the number 61. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He uses divination through singing.

History: Korfel was born in the north. At a young age he loved to build and create. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He is compelled to act according to his religious beliefs; and he is not mentally stable, and does not behave rationally

Ideals: Gifted, Persistence. Flaws: Ugly, Insane. Bonds: Religious. Occupation: Blacksmith

Voice: High pitched, excited

Attributes [hide]

Korfel Bohm, Male Half-Elf Rogue 5
Medium (4'11") Half-Elf, Neutral Good (CR 5)
Armor Class 11
Hit Points 28 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 15 (+2)10 (+0) 18 (+4)9 (-1)
Skills Athletics +2, Sleight of Hand +4
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +4

Possessions: 200 gp. Rhodochrosite (11 gp).


Social Check DCs


Thiala Teinithra, Female Elf [Permalink]

Personal [hide]

Description: This woman prefers to wear blue clothing when she does not wear armor. She has a penchant for wearing a ring with an oversized amethyst on her left hand. Her blonde hair is styled in orderly dreadlocks. Her gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She plays an instrument quite well.

History: She was raised in a forest tribe. Her parents enrolled her in a Ranger school at a young age so that she could practice her psionic talents. She became a Tailor soon after.

Motivation: She would like to get married and retire; and she'd like to take her coworkers down a peg

Ideals: Gifted, Artistic. Bonds: Rich, Nature, Job, Has a crush. Occupation: Tailor

Voice: Hard of hearing, loud

Attributes [hide]

Thiala Teinithra, Female Elf Ranger 3
Medium (4'10") Elf, Neutral Good (CR 3)
Armor Class 12
Hit Points 22 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 12 (+1)10 (+0) 13 (+1)10 (+0)
Skills Persuasion +2, Stealth +4
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 200 gp. 1 Healer’s kit. 1 Hourglass. 1 Disguise kit.


Social Check DCs


Ulfgar Helcral, Male Dwarf [Permalink]

Personal [hide]

Description: He wears professional attire. He carries with him a set of tridents on his belt, each one with a amethyst on the hilt. His brown hair is drawn into a tight pony tail with a card scrunchie. His eyes, though not visible through his cowl, are gray.

Personality: Overbrimming with self-confidence, Ulfgar isn't afraid of most anything. He has a strong dislike to people who do not believe in Dwarven unity. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Born to a poor family in the city he treasured whatever gifts he got. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Being a Bather kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He is terrified, and will act out of fear; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Impeccable. Flaws: Fearful. Bonds: Attractive, Poor. Occupation: Bather

Voice: Low and grunting

Attributes [hide]

Ulfgar Helcral, Male Dwarf Aristocrat 2
Medium (4'5") Dwarf, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 16 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 15 (+2)18 (+4) 13 (+1)7 (-2)
Skills Persuasion +0, Stealth +2
Senses Passive Perception 11
Languages Common, Dwarven, Undercommon, Halfling, Gnoll, Druidic
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0

Possessions: 1 Masterwork Musical instrument.


Social Check DCs


Oriax Sage, Male Tiefling [Permalink]

Personal [hide]

Description: He wears light armors faded through time and improper care. He wears his silver hair down. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is a hateful person. He taunts others and blames them for his problems. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. From his teen years he was always beautiful and desirable, so people have always doted on him. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He's repulsed by the PC; and he is greedy

Flaws: Insane, Antagonistic. Bonds: Attractive, Rich. Occupation: Body Guard

Voice: Indian accent

Attributes [hide]

Oriax Sage, Male Tiefling Wizard 8
Medium (5'10") Tiefling, True Neutral (CR 8)
Armor Class 11
Hit Points 25 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 12 (+1)13 (+1) 16 (+3)17 (+3)
Skills Performance +6, Persuasion +6
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day124433

Possessions: 1300 gp. Old masterpiece painting (1800 gp). Gold dragon comb with red garnet eye (1300 gp). Brass mug with jade inlays (400 gp). Eyepatch with mock eye of sapphire and moonstone (1800 gp). 1 Minor magic item.


Social Check DCs


Morkral Torevir, Male Dwarf [Permalink]

Personal [hide]

Description: 3'11" and muscular, this northern man wears dull grey sweaters, loose blue pants, and alligator leather shoes. Beneath his sweater he keeps a concealed scimitar, just in case. His hair is chestnut and curly. He has a tattooed face.

Personality: He exudes charisma. He is a tour de force of persuasion. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He was raised in a forest tribe. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He was granted necromantic powers by his dying sister.

Motivation: Wants to work out more often; and he feels that his past leaves him morally obligated to help

Ideals: Athletic, Gifted, Fighting. Bonds: Attractive, Nature. Occupation: Junk Dealer

Voice: Jamaican accent

Attributes [hide]

Morkral Torevir, Male Dwarf Sorcerer 2
Medium (3'11") Dwarf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 11 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 15 (+2)12 (+1) 11 (+0)8 (-1)
Skills Arcana +3, Perception +2
Senses Passive Perception 12
Languages Common, Dwarven, Infernal
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11640

Possessions: 60 pp. 1 Antitoxin.


Social Check DCs

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