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NPC Generator

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Advanced [show]


Fallthra Hammerstone, Female Dwarf [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she wears a shirt that is too small, which lets her gut show, with a ratty brown coat over it. Her blonde hair is singed and shortened. Her eyes are amber and catlike.

Personality: She can speak with the dead, and doesn't see much difference between the living and dead. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.

History: She was born in the south. Brilliant and gifted she never wanted to apply herself. She left for the south, certain she would find work there.

Motivation: She has a rivalry with the Church that dominates her actions; and her religion dominates her actions

Ideals: Gifted. Flaws: Ugly. Bonds: Religious, Immigrant. Occupation: Tailor

Voice: Aggressive tone

Attributes [hide]

Fallthra Hammerstone, Female Dwarf Rogue 4
Medium (3'9") Dwarf, Neutral Good (CR 4)
Armor Class 11
Hit Points 27 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 15 (+2)13 (+1) 14 (+2)8 (-1)
Skills Animal Handling +4, Arcana +3
Senses Passive Perception 12
Languages Common, Dwarven, Gnome
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 21000 cp.


Social Check DCs


Ekk Bentham, Female Half-Orc [Permalink]

Personal [hide]

Description: She is of a modest build and height, but she carries herself more imposing than she is. She prefers to wear fine silks, though has several suits of combat armor for her hunting needs. Her white hair is thinning but still full. Her otherwise smooth face is marked with small tiny scars.

Personality: She is calm most of the time but flees social interaction. Flattery will make her almost putty in your hands.

History: She got into the Actor business at a young age. She has chosen to use the inheritance that was left to her frivolously. She leaves a trail of broken hearts and full pockets wherever she goes.

Motivation: Doesn't want to be a Actor and was forced into it by her family; and she is greedy

Flaws: Shy, Selfish. Bonds: Rich, Job, Attractive, Family. Occupation: Actor

Voice: Speaks with lips pursed

Attributes [hide]

Ekk Bentham, Female Half-Orc Bard 8
Medium (6'0") Half-Orc, Lawful Good (CR 8)
Armor Class 11
Hit Points 32 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 10 (+0)10 (+0) 9 (-1)10 (+0)
Skills Insight +2, Intimidation +3
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +6 / 2d10+3, Ranged +4 / 2d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 800 gp. Black pearl (1300 gp). Obsidian (11 gp). Citrine (20 gp). Violet garnet (1300 gp). Deep green spinel (90 gp). Azurite (11 gp).


Social Check DCs


Vondal Daerdahk, Male Dwarf [Permalink]

Personal [hide]

Description: He is a husky man, who wears brown robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a greataxe, but if one is not available he will default to his bow. His hair is black, silky, and of moderate length. He has hazel eyes.

Personality: He is fixated on the number 63. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Born to a poor family in the city he treasured whatever gifts he got. While he appears to be a normal Dwarf, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He now spends his time doing works of charity.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Philantrophist. Flaws: Insane. Bonds: Attractive, Poor. Occupation: Tailor

Voice: Whispers

Attributes [hide]

Vondal Daerdahk, Male Dwarf Rogue 1
Medium (4'5") Dwarf, Chaotic Good (CR 1)
Armor Class 12
Hit Points 9 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 17 (+3)14 (+2) 15 (+2)8 (-1)
Skills Athletics +5, Insight +4
Senses Passive Perception 12
Languages Common, Dwarven, Undercommon, Elven
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +4

Possessions: 100 gp.


Social Check DCs


Jezebeth Rise, Female Tiefling [Permalink]

Personal [hide]

Description: This woman stands a little under 5'0" and is a bit bulky. She is very muscular particularly in the legs. She tends to wear a green poncho over her likewise colored trousers and shirt. She wears a feathered hat to hide her balding. She tend to wears goggles to shield her eyes.

Personality: She considers herself the perfect lady. She makes a point to always show proper etiquette and frequently critiques the etiquette of others. She believes the world needs to unite to get rid of gnolls once and for all.

History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: She is terrified, and will act out of fear; and nothing but the best is good enough for her

Ideals: Impeccable. Flaws: Antagonistic, Fearful. Bonds: Enemies, Mentor. Occupation: Stableman

Voice: High pitched and raspy

Attributes [hide]

Jezebeth Rise, Female Tiefling Fighter 15
Medium (5'0") Tiefling, Chaotic Good (CR 15)
Armor Class 12
Hit Points 147 (15d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 18 (+4)14 (+2) 13 (+1)13 (+1)
Skills Acrobatics +7, Nature +7
Senses Passive Perception 11
Languages Common, Gnome, Aquan
Attacks Melee +6 / 4d8+1, Ranged +7 / 4d8+2, Grapple +7

Possessions: 8000 gp. Lapis lazuli (12 gp). Banded agate (12 gp). Obsidian (12 gp). Tiger eye turquoise (12 gp). Black opal (400 gp). Red garnet (70 gp). Jet (70 gp). Golden pearl (70 gp). Sardonyx (30 gp). Star ruby (400 gp). Onyx (30 gp). Deep blue spinel (500 gp). Rhodochrosite (12 gp). Rock crystal (30 gp). Sardonyx (30 gp). Jade (70 gp). Sard (30 gp).


Social Check DCs


Pelt On the Water, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he is generally shirtless and showing off his tattooed chest. He has done his best to style his brown fur to look like a famous performer. He wears a mask on his face.

Personality: Aggressive, abrasive, and angry, Pelt embodies much of what other species detest in the Tabaxis. The war was a terrible time for him, and Pelt does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Adventurer arts, while his mother instructed him in etiquette, music and courtly manner. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He then took over the family business and is one of the better Adventurer for hire.

Motivation: He is not mentally stable, and does not behave rationally; and he has money and likes to spend it

Flaws: Antagonistic, Depressed, Insane. Bonds: Military, Rich, Job. Occupation: Adventurer

Voice: Spits and sputters

Attributes [hide]

Pelt On the Water, Male Tabaxi Rogue 12
Medium (5'0") Tabaxi, True Neutral (CR 12)
Armor Class 12
Hit Points 56 (12d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 13 (+1)16 (+3) 9 (-1)15 (+2)
Skills Medicine +3, Survival +3
Senses Passive Perception 9
Languages Common, Goblin, Ignan, Druidic
Attacks Melee +6 / 3d10+2, Ranged +6 / 3d10+2, Grapple +2

Possessions: 300 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Theirastra Iranapha, Female Elf [Permalink]

Personal [hide]

Description: She is a physically imposing light-skinned woman. She is constantly adorned with expensive silk clothing, often dyed in bright blue and white, and wears rings and necklaces with large, colorful gems. Her silver hair is cut short with large spiked bangs in the front. Her face is scarred and worn.

Personality: She is happy with her job as a Barkeep. She turns her eye from what people do, preferring to live and let live. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.

History: Sold as a small child to a brothel owner, Theirastra was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She helped her mother out around the business and became quite the natural. She has built up a small fortune and can afford her own way.

Motivation: Further expansion of business; and she has money and likes to spend it

Ideals: Philantrophist. Flaws: Ugly. Bonds: Rich, Job, Mentor, Criminal record. Occupation: Barkeep

Voice: Russian accent

Attributes [hide]

Theirastra Iranapha, Female Elf Expert 11
Medium (5'0") Elf, Neutral Evil (CR 11)
Armor Class 12
Hit Points 78 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 16 (+3)12 (+1) 10 (+0)15 (+2)
Skills Sleight of Hand +6
Senses Passive Perception 10
Languages Common, Elven, Undercommon
Attacks Melee +2 / 3d8-2, Ranged +6 / 3d8+2, Grapple +2

Possessions: 1400 gp. Blue quartz (9 gp). Jet (70 gp). Azurite (9 gp). Azurite (9 gp). Alexandrite (300 gp). Tiger eye turquoise (9 gp). Peridot (30 gp). Fiery yellow corundum (600 gp). Sardonyx (30 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Lilith Sanity, Female Tiefling [Permalink]

Personal [hide]

Description: This woman is very fat, and wears a simple black robe with pastel stripes complete with hood. She keeps her dark red hair in a pixie cut. Her gold eyes dart around the room hyper actively observing anyone and anything.

Personality: She is curt in most of her responses. She prefers to keep her word usage to a minimum to avoid giving away unnecessary information. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.

History: She was raised in a desert tribe. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Bounty Hunter work with an outfit from a few towns over. Bounty Hunter work suited her well, and with each successful project, she earned more gold and more respect from her peers. She ran away from her former home and has been making her living as a Bounty Hunter for the past few years.

Motivation: She desires power and/or immortality; and she's looking for her big break

Flaws: Ugly, Shy. Bonds: Adventurer, Nature, Job. Occupation: Bounty Hunter

Voice: Slurs words

Attributes [hide]

Lilith Sanity, Female Tiefling Wizard 8
Medium (6'0") Tiefling, Lawful Evil (CR 8)
Armor Class 12
Hit Points 29 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 12 (+1)12 (+1) 13 (+1)16 (+3)
Skills Nature +4, Survival +4
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +3 / 2d10+0, Ranged +5 / 2d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12443

Possessions: 1300 gp.


Social Check DCs

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