Erdan Netyoive, Male Half-Elf [Permalink]
Personal [hide]
Description: This late middle aged man is renowned for his bright violet suits and hats and is in decent physical shape. With bright black hair and a scraggly beard. This green eyed southerner is not easily forgotten.
Personality: He dislikes all the random violence that takes place in the south. He would rather hide behind his crafts than deal with other people.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Erdan grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Erdan. He was granted arcane powers by his dying sister.
Motivation: His religion dominates his actions; and he feels that his past leaves him morally obligated to help
Ideals: Pacifist, Artistic, Gifted. Flaws: Shy. Bonds: Criminal record, Religious. Occupation: Engraver
Voice: Low and grunting
Attributes [hide]
Medium (5'6") Half-Elf, Lawful Evil (CR 2)
Armor Class 12
Hit Points 13 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 17 (+3) | 17 (+3) | 10 (+0) | 4 (-3) |
Senses Passive Perception 10
Languages Common, Elven, Halfling, Dwarven, Undercommon
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
Possessions: Just what you see.
Gormogord Brightmoon, Male Halfling [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a chocolate of some kind. He wears an old set of leather armor, nicked and torn by the ravages of time and battle, marred by chocolates. His blonde hair is lengthy. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.
History: He was born to a criminal king-pin and mafia family At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. Since then, he has sought to make the best of life.
Motivation: He feels that his past leaves him morally obligated to help.
Ideals: Optimist. Flaws: Ugly, Insane. Bonds: Criminal record. Occupation: Apothecary
Voice: Boston accent
Attributes [hide]
Small (3'3") Halfling, True Neutral (CR 6)
Armor Class 12
Hit Points 64 (6d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 17 (+3) | 8 (-1) | 16 (+3) | 6 (-2) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
Possessions: 900 gp.
Oolah Hallewell, Female Half-Orc [Permalink]
Personal [hide]
Description: Runty and weak-looking, she wears a simple burlap shirt and baggy pants. She conceals her club with her veritable burlap sack of a shirt. Her brown hair is slicked back into a classic pompadour. She wears a mask on her face.
Personality: She is cool and collected. She likes to make quips and puns whenever she does anything. She also makes a point to compliment her superiors and flatter them. She is able to fit into much smaller and tighter spaces than normal.
History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. When money was particularly tight she was walking through alleys when she overheard a Fisher hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She wants nothing more than to rejoin the army; and wants her loneliness to end
Ideals: Disciplined, Gifted. Flaws: Ugly. Bonds: Poor, Military. Occupation: Fisher
Voice: Scottish accent
Attributes [hide]
Medium (4'8") Half-Orc, Chaotic Good (CR 2)
Armor Class 10
Hit Points 16 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 17 (+3) | 8 (-1) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 190 gp.
Dynamic Running, Female Tabaxi [Permalink]
Personal [hide]
Description: An imposing woman with a heavy stainless steel prosthetic right leg, she wears light armors faded through time and improper care. Her fur, while still mostly brown, has prominent grey streaks. Her eyes are likewise yellow. Her teeth are white and perfect.
Personality: She is envious of other's things. She hoards treasure, art, food, wine, and anything that she so desires. When she's not drinking or sleeping the drinks off, she's doing music.
History: Dynamic was born with her father's beautiful face. She moved from fad to fad and when she turned 15 she discovered music. She has never given up on her music dream.
Motivation: She wants random interesting trinkets and junk, hates to throw anything away.
Ideals: Artistic. Flaws: Greedy. Bonds: Attractive. Occupation: Sailor
Voice: Low range voice
Attributes [hide]
Medium (5'8") Tabaxi, Chaotic Neutral (CR 18)
Armor Class 12
Hit Points 32 (18d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 8 (-1) | 10 (+0) | 8 (-1) | 11 (+0) |
Senses Passive Perception 18
Languages Common
Attacks Melee +7 / 5d6+1, Ranged +8 / 5d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 |
Possessions: 1200 pp. Gold and topaz bottle stopper cork (1700 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (80 gp). Old masterpiece painting (2100 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (50 gp). Golden circlet with four aquamarines (3000 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (80 gp). Old masterpiece painting (2100 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (80 gp). A roughly beaten golden orb (50 gp). Old masterpiece painting (2100 gp). Embroidered silk and velvet mantle with numerous moonstones (1600 gp). Gold dragon comb with red garnet eye (1700 gp). Embroidered silk and velvet mantle with numerous moonstones (1600 gp). Sapphire pendant on gold chain (1600 gp). Solid gold idol (300 gp). Jeweled anklet (1000 gp). Silver-plated steel longsword with jet jewel in hilt (500 gp). Embroidered silk and velvet mantle with numerous moonstones (1600 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (50 gp). Eyepatch with mock eye of sapphire and moonstone (2100 gp). Gold dragon comb with red garnet eye (1700 gp). Eyepatch with mock eye of sapphire and moonstone (2100 gp). Silver comb with moonstones (500 gp). Silver comb with moonstones (500 gp). 1 Major magic item.
Ronobe Violence, Female Tiefling [Permalink]
Personal [hide]
Description: A woman with a warm, jovial air about her, she wears a green vest with golden trim over her white shirt. Her pastel leather gloves and pants are well-kept, and her green boots flare out at the collars. She wears a colorful flower in her purple hair. She has gold eyes.
Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. She is lazy, self-centered, vain, and jealous.
History: She was raised in a plains tribe. Ronobe liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She bought a bastard sword and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she is greedy
Ideals: Fighting. Flaws: Sensitive, Selfish. Bonds: Attractive, Nature. Occupation: Shipwright
Voice: Booming voice
Attributes [hide]
Medium (5'0") Tiefling, Neutral Evil (CR 17)
Armor Class 10
Hit Points 102 (17d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 15 (+2) | 15 (+2) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Gnoll, Druidic
Attacks Melee +8 / 5d4+2, Ranged +6 / 5d4+0, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 |
Possessions: 11000 gp. 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
Trail Plume, Male Tabaxi [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His fur is red and curly. He is very pretty but has cold, dead eyes.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: Born to a pair of adventurers, Trail grew up listening to his father's many stories. A gifted student he started as a Architect, but he got bored and became a Servant. He's also a talented Architect, but doesn't like to broadcast it.
Motivation: To reunite with his old friends; and he wants to meet his childhood hero
Flaws: Fearful. Bonds: Attractive, Job, Adventurer, Family. Occupation: Servant
Voice: Indian accent
Attributes [hide]
Medium (6'3") Tabaxi, Lawful Evil (CR 3)
Armor Class 13
Hit Points 16 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 11 (+0) | 14 (+2) | 6 (-2) | 15 (+2) |
Senses Passive Perception 8
Languages Common, Giant, Gnome
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 70 pp.
Purah Violence, Female Tiefling [Permalink]
Personal [hide]
Description: She is a husky woman, who wears a faded coat and loose pants complete with small hat. Her chestnut hair is matted, messy, and big. Her gold eyes dart from person to person to random spaces in the air.
Personality: She is fixated on the number 96. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. As long as the job gets done she does not care how it got done.
History: Sold as a small child to a slaver, Purah was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. A few years later when the south was not economically sound they moved to her current location. She is untrained/undisciplined, which makes her dangerous.
Motivation: She has comitted a past crime that haunts her to this day; and she has passion for adventuring and risk
Ideals: Professionalism. Flaws: Ugly, Insane. Bonds: Mentor, Immigrant. Occupation: Unemployed
Voice: Jittery and nervous
Attributes [hide]
Medium (5'4") Tiefling, Chaotic Evil (CR 1)
Armor Class 9
Hit Points 9 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 8 (-1) | 9 (-1) | 14 (+2) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Druidic, Gnoll
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +3
Possessions: 40 gp.
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