Stacee Swiftwhistle, Female Halfling [Permalink]
Personal [hide]
Description: She wears a tattered pair of loose white pants, a matching torn shirt, and a visible pair of similar condition same color briefs. She carries with her a set of longbows, each one with a emerald on the hilt. She only wears one on her belt and the other on her back. Her hair, while still mostly black, has prominent grey streaks. Her eyes are amber.
Personality: She has a massive crush on the younger sibling of the Armorer who has hired her part-time. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: She served in the navy to pay for her family's outstanding loans. When money was particularly tight she was walking through alleys when she overheard a Armorer hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Stacee fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: She's in love; and she's attracted to the pc
Ideals: Fighting, Joker. Bonds: Poor, Has a crush, Military. Occupation: Armorer
Voice: Italian accent
Attributes [hide]
Small (2'10") Halfling, True Neutral (CR 1)
Armor Class 13
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 15 (+2) | 15 (+2) | 12 (+1) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Halfling, Dwarven
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 2000 cp.
Pyxrin Delmirev, Female Dragonborn [Permalink]
Personal [hide]
Description: She wears a green armored body suit, with a simple tan line shooting up and back down. Her blue crest is lengthy. Her eyes are red and she is always smoking a pipe.
Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. She takes great joy in being the best Bricklayer in town.
History: Heir to a fortune, her parents put a great deal of effort into curing her disease. Cursed with vampirism at a very young age, Pyxrin has worked very hard to control her curse. She inherited the family business which she has now maintained for 4 years.
Motivation: Further expansion of business; and she'd like to take her coworkers down a peg
Ideals: Philantrophist. Flaws: Disease. Bonds: Job, Rich. Occupation: Bricklayer
Voice: Middle-eastern accent
Attributes [hide]
Medium (6'8") Dragonborn, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 9 (-1) | 15 (+2) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Dwarven, Abyssal
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 600 sp. 1 Masterwork Heavy steel shield. 1 Half-Plate.
Glim Scheppen, Male Gnome [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he dresses like a well dressed Marshal does. His long chestnut hair is drawn into a two foot long braid. He wears large thick round spectacles.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Marshal. He ran away from his former home and has been making his living as a Marshal for the past few years.
Motivation: Wants to open a new tavern.
Ideals: Gifted. Flaws: Fearful. Bonds: Job, Slave. Occupation: Marshal
Voice: Hissing voice
Attributes [hide]
Small (3'8") Gnome, True Neutral (CR 4)
Armor Class 13
Hit Points 41 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 16 (+3) | 13 (+1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Gnome, Orc
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
Possessions: 200 gp. Iolite (70 gp). 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
Georgina Quickstep, Female Halfling [Permalink]
Personal [hide]
Description: She has a missing left leg. She is wearing a long, red cloak. Her wide-brimmed hat is riddled with cuts and holes. This amber eyed southerner is not easily forgotten.
Personality: Stoic and calm, she prefers to meditate than take action. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.
History: Georgina lived on a farm with her mother, near the main road leading to a nearby town. She was taken as a slave by a traveling circus and forced to perform By chance she met her brother recently and the two have been together since.
Motivation: Marry her brother to traveling adventurers; and find a way to reverse the transformation of her brother
Ideals: Disciplined. Flaws: Ugly. Bonds: Religious, Family, Slave. Occupation: Dilettante
Voice: Dutch accent
Attributes [hide]
Small (2'8") Halfling, Chaotic Good (CR 1)
Armor Class 14
Hit Points 3 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 9 (-1) | 11 (+0) | 12 (+1) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 20 gp. Deep green spinel (70 gp). 1 Masterwork Uncommon Weapon.
Naal Dulmage, Male Half-Elf [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking eastern young adult. He wears a shirt that is too small, which lets his gut show, with a ratty violet coat over it. Beneath his clothing is a huge mess of scar tissue. His red hair is cut short. His violet eyes dart from person to person.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: His parents moved while he was still in utero so he is the first generation to be born here. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is currently in port desperately looking for someone to get him out.
Flaws: Ugly, Shy, Antagonistic. Bonds: Slave, Immigrant. Occupation: Architect
Voice: Loud with bravado
Attributes [hide]
Medium (5'8") Half-Elf, Lawful Good (CR 10)
Armor Class 10
Hit Points 97 (10d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 16 (+3) | 7 (-2) | 10 (+0) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +5 / 3d6+1, Ranged +4 / 3d6+0, Grapple +1
Possessions: 1900 gp.
Hunter Gentry, Male Half-Elf [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His white hair is smooth and relatively long. He is very pretty but has cold, dead eyes.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. Hunter is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.
History: He comes from a rich southern family. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. By chance he met his sister recently and the two have been together since.
Motivation: Wants to raise his children well; and an old rival family wants him found
Flaws: Insomniac. Bonds: Immigrant, Attractive, Family, Rich. Occupation: Animal Trainer
Voice: Scratchy, weak
Attributes [hide]
Medium (5'4") Half-Elf, Lawful Neutral (CR 5)
Armor Class 10
Hit Points 27 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 10 (+0) | 12 (+1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Giant
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item.
Seere Guilt, Female Tiefling [Permalink]
Personal [hide]
Description: She is scrawny and has patchy brown stubble. She dresses in collared shirts and wears a proper scarf over her head. She has a hunchback. Her brown hair is drawn into a tight pony tail with a clover scrunchie. She tend to wears goggles to shield her eyes.
Personality: She speaks before she thinks and is too direct. She has a cruel streak; something she gained from her previous mentor. She harbors resentment against her former mentor.
History: When she was but 4 years old her parents immigrated from the west. She took every job she could get her hands on, but the opportunities for Tieflings in the west were limited. She left for the west, certain she would find work there.
Motivation: She's repulsed by the PC; and to prove her worth to the world
Flaws: Ugly, Impulsive, Antagonistic. Bonds: Mentor, Immigrant. Occupation: Locksmith
Voice: Farmer accent
Attributes [hide]
Medium (4'11") Tiefling, Chaotic Good (CR 13)
Armor Class 13
Hit Points 67 (13d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 13 (+1) | 14 (+2) | 9 (-1) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Draconic, Elven
Attacks Melee +6 / 4d4+2, Ranged +7 / 4d4+3, Grapple +3
Possessions: 2000 gp. Golden pearl (50 gp). Rhodochrosite (6 gp). Violet garnet (900 gp). Smoky quartz (50 gp). Fire opal (1500 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
