Melissa Suithrasas, Female Half-Elf [Permalink]
Personal [hide]
Description: She is a husky woman, who wears professional attire. Her hair is long and brown with streaks of auburn, and is pulled back with small yellow clips. She has gleaming, smiling brown eyes.
Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. She is a bit of a xeno-phobe, disliking non-Half-Elves.
History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. Melissa was born on a far northern forest where she grew up under the tutelage of her father, an expert Weaver. She moves from town to town, unable to find a place to settle.
Motivation: A strong sense of loyalty to Halfling people; and she feels the way she acts is they only way to get by in the world
Flaws: Antagonistic, Racist. Bonds: Attractive, Slave, Immigrant. Occupation: Weaver
Voice: Jamaican accent
Attributes [hide]
Medium (5'5") Half-Elf, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 29 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 12 (+1) | 16 (+3) | 14 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Elven, Gnoll, Celestial, Draconic
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 2 | 2 | 2 | 0 | 0 | 0 |
Possessions: 600 gp. 1 Minor magic item.
River In the Morning, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears a well pressed and immaculate suit (or dress). His lavender fur is smooth and relatively long. His eyes, though not visible through his cowl, are blue.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: He was born blind and as such lacked many opportunities for work. While studying, he fell in love. They married and had a daughter. He now mingles about in high society.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and further expansion of business
Ideals: Fighting. Flaws: Disease. Bonds: Job, In love, Rich. Occupation: Armorer
Voice: pre-pubescent
Attributes [hide]
Medium (5'11") Tabaxi, Chaotic Good (CR 8)
Armor Class 12
Hit Points 50 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 15 (+2) | 13 (+1) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 | 2 |
Possessions: 30 pp. A detailed rose, with petals and thorns, constructed of silver and electrum (70 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Bertram Whispermouse, Male Halfling [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He tends to wear a large red jacket. His silver hair is long and unkept. His hazel eyes peer out from beneath his deerstalker red hat.
Personality: He can speak with the recently deceased. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: He was born in a small desert village. His father took him hunting and taught him how to get in the mind of other creatures. He has built up a small fortune and can afford his own way.
Motivation: Several ex partners dislike his way of doing things and want revenge; and many gnolls want him driven away
Ideals: Athletic, Gifted. Flaws: Ugly. Bonds: Nature, Rich, Enemies. Occupation: Butcher
Voice: Excited and jittery
Attributes [hide]
Small (3'3") Halfling, Neutral Good (CR 2)
Armor Class 12
Hit Points 16 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 12 (+1) | 13 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Halfling, Abyssal
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
Possessions: 290 gp.
Joan Roscoe, Female Human [Permalink]
Personal [hide]
Description: She wears brown painted combat armor at almost all times. She has wavy chestnut hair. Her eyes are gray and she is always smoking a pipe.
Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.
History: Born to a poor family in the city she treasured whatever gifts she got. Like her mother and her brother before her, after school she went straight into learning to become a Ruler. She has set out to sabotage the competition.
Motivation: She seems to be bored by most things.
Flaws: Mundane. Bonds: Religious, Poor, Job. Occupation: Ruler
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (6'1") Human, True Neutral (CR 2)
Armor Class 12
Hit Points 9 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 14 (+2) | 10 (+0) | 10 (+0) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +0 / 1d6-2, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 400 gp. Peridot (60 gp). Chrysoberyl (40 gp).
Elaim Goldfinder, Male Dwarf [Permalink]
Personal [hide]
Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes.. His blonde hair is slicked back into a classic pompadour. He has a tattooed face.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: Money/treasure; and he has money and likes to spend it
Flaws: Emotional, Antagonistic, Disease. Bonds: Attractive, Rich. Occupation: Masseuse
Voice: Whispers
Attributes [hide]
Medium (4'4") Dwarf, True Neutral (CR 2)
Armor Class 13
Hit Points 22 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 18 (+4) | 15 (+2) | 17 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Dwarven, Ignan, Goblin
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
Possessions: 130 gp. 1 Simple lock.
Jane Marleigh, Female Human [Permalink]
Personal [hide]
Description: This woman is renowned for her bright grey dresses and hats. She has a penchant for wearing a ring with an oversized emerald on her left hand. She keeps her long black hair kept up in a rat tail. She has a dull look in her gray eyes.
Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: Her parents moved while she was still in utero so she is the first generation to be born here. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Jane grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Jane. Recently she has begun working with bootleggers and crooks.
Motivation: Her religion dominates her actions; and she feels that her past leaves her morally obligated to help
Ideals: Joker. Bonds: Rich, Immigrant, Criminal record, Religious. Occupation: Banker
Voice: Russian accent
Attributes [hide]
Medium (5'10") Human, Neutral Evil (CR 1)
Armor Class 10
Hit Points 12 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 11 (+0) | 15 (+2) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Halfling, Gnoll
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
Possessions: Just what you see.
Werydd Silverstone, Female Dwarf [Permalink]
Personal [hide]
Description: She is dressed in a clean brown cloak covering her clean studded leather. She carries with her a set of glaives on her belt, each one with a aquamarine on the hilt. Her white hair has been sun bleached extensively. She has a dull look in her brown eyes.
Personality: Her tongue was cut out and she uses sign language. She has a hair trigger and will fly into rage over the tiniest perceived slights.
History: Sold as a small child to a necromancer, Werydd was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Before the accident, she was one of the most outspoken anti-Half-Orc activists. She was mortally wounded, saved by a kind and fast-acting Half-Orc doctor. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Werydd fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: She's repulsed by the PC; and a strong sense of loyalty to half-orc people
Ideals: Fighting. Flaws: Disease, Antagonistic, Racist. Bonds: Mentor. Occupation: Detective
Voice: Low range voice
Attributes [hide]
Medium (4'2") Dwarf, Neutral Good (CR 7)
Armor Class 11
Hit Points 37 (7d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 12 (+1) | 11 (+0) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 |
Possessions: 7000 sp. Hematite (10 gp). Deep blue spinel (1100 gp). Amethyst (160 gp).
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