Ilanis Horineth, Female Half-Elf [Permalink]
Personal [hide]
Description: This woman tends to wear a yellow poncho over her likewise colored trousers and shirt. She is muscular with a powerful set of arms. Her long chestnut hair is drawn into a two foot long braid. She wears a mask on her face.
Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. She is submissive, is generally bored by everything, but will take part in whatever people ask of her. She is by nature obliging.
History: Born in the east to a Servant, Ilanis learned a great deal about her father's area of expertise. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: She's repulsed by the PC; and balancing her hectic life and new servant responsibilities is difficult
Flaws: Depressed, Shy, Antagonistic. Bonds: Job, Criminal record. Occupation: Servant
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'2") Half-Elf, Neutral Evil (CR 5)
Armor Class 12
Hit Points 31 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 15 (+2) | 12 (+1) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Elven, Gnome
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
Possessions: 10000 cp.
Three Of Snakes, Female Tabaxi [Permalink]
Personal [hide]
Description: She is scrawny and has patchy cinnamon fur. She does not wear sleeves and tends to eschew shirts when she can avoid it. She has a hunchback. Her cinnamon fur is lengthy. Her yellow unseeing eyes seem to look past you.
Personality: She is cool and collected. She likes to make quips and puns whenever she does anything. She also makes a point to compliment her superiors and flatter them. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.
History: Born to a poor family in the city she treasured whatever gifts she got. A freak accident while working with her Carter father left her crippled. She was recently attacked on the road and savagely beaten by bandits.
Motivation: Retire the richest woman in the south; and meet up once more with her childhood friend
Ideals: Disciplined, Entrepeneur. Flaws: Ugly, Disease. Bonds: Poor. Occupation: Fletcher
Voice: Slow speaker
Attributes [hide]
Medium (5'11") Tabaxi, Lawful Good (CR 4)
Armor Class 12
Hit Points 25 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 14 (+2) | 16 (+3) | 12 (+1) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Goblin, Ignan, Auran
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
Possessions: 16000 cp.
Cairn Trust, Male Tiefling [Permalink]
Personal [hide]
Description: This man wears a fine chain shirt which he covers with green colored cloaks and clothing, and sports empty pouches on his belt. His hair is white and curly. His eyes are likewise red.
Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: He was born into a rich family. Cairn was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Cairn decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature crossbow.
Motivation: To share knowledge with the world; and he's repulsed by the pc
Ideals: Logical. Flaws: Antagonistic. Bonds: Criminal record, Rich, Adventurer. Occupation: Bricklayer
Voice: Sleepy voice
Attributes [hide]
Medium (5'1") Tiefling, Lawful Evil (CR 11)
Armor Class 11
Hit Points 98 (11d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 16 (+3) | 14 (+2) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Ignan, Gnoll
Attacks Melee +4 / 3d8+0, Ranged +5 / 3d8+1, Grapple +1
Possessions: 290 pp. Ceremonial electrum dagger with a star ruby in the pommel (1300 gp). Gold and topaz bottle stopper cork (1300 gp). Ceremonial electrum dagger with a star ruby in the pommel (1300 gp). A pair of silk slippers encrusted with tiny pearls. (70 gp).
Arava Orexijandilin, Female Dragonborn [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. She wears a robe, a symbol of death around her neck, and a rapier on her belt. Her copper crest is long and unkept. Her red eyes peer out from beneath her top green hat.
Personality: She is mildly Dragonborn supremacist, though she does not identify as such. She is skeptical of what others tell her and is slow to trust.
History: Arava was raised in a hard working conservative environment. She helped her mother out around the business and became quite the natural. She struck the Bricklayer job and began her own company from there.
Motivation: A strong sense of loyalty to Halfling people; and wants to open a new tavern
Ideals: Fighting. Flaws: Ugly, Racist, Shy. Bonds: Job. Occupation: Bricklayer
Voice: Can't modulate volume
Attributes [hide]
Medium (6'2") Dragonborn, Lawful Neutral (CR 9)
Armor Class 11
Hit Points 56 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 14 (+2) | 8 (-1) | 12 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 3d4+2, Ranged +4 / 3d4+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 |
Possessions: 15000 sp.
Richard Horner, Male Half-Elf [Permalink]
Personal [hide]
Description: This northern man is abnormally tall. He wears skinny pants and wears a yellow and black robe with the hood down. His whole body is exceptionally muscular. With bright golden hair and a scraggly beard. His skin is flawless and his brown eyes scan people very quickly.
Personality: Richard hangs on like a leech to those who appreciate him. It was this clingy personality that held back his singing career. He is obsessed with his god.
History: He was born in the north, but his parents moved at a very young age to the south. A gifted student he started as a Bather, but he got bored and became a Farmer. He inherited the family business which he has now maintained for 9 years.
Motivation: He is unsatisfied with his job; and to be a bather again
Ideals: Artistic. Bonds: Immigrant, Attractive, Religious, Job. Occupation: Farmer
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'3") Half-Elf, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 30 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 14 (+2) | 7 (-2) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
Possessions: 800 gp.
Eberdeb Daergel, Male Gnome [Permalink]
Personal [hide]
Description: A stocky lighter skinned man, he wears a lot of dark rich colors, with gold accents. His hair is auburn and very short. This blue eyed southerner is not easily forgotten.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He has a habit of throwing himself into exceedingly dangerous situations.
History: He got into the Fisher business at a young age. Before the accident, he was one of the most outspoken anti-Dragonborn activists. He was mortally wounded, saved by a kind and fast-acting Dragonborn doctor. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: A strong sense of loyalty to Dragonborn people.
Flaws: Impulsive, Racist. Bonds: Attractive, Adventurer, Job. Occupation: Fisher
Voice: Australian accent
Attributes [hide]
Small (3'4") Gnome, Chaotic Good (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 13 (+1) | 14 (+2) | 4 (-3) | 12 (+1) |
Senses Passive Perception 7
Languages Common, Gnome, Draconic, Gnoll
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 1 | 0 | 0 | 0 |
Possessions: 2000 cp.
Ar-Karo Gracey, Male Half-Orc [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears black trousers with white and green striped suspenders. He wears various colorful collared shirts. His golden hair has been sun bleached extensively. His otherwise smooth face is marked with small tiny scars.
Personality: He exudes charisma. He is a tour de force of persuasion. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: Ar-Karo lived on a farm with his mother, near the main road leading to a nearby town. His first spouse was a Tailor, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: Meet up once more with his childhood friend.
Bonds: Poor, Attractive, Adventurer, Family, Religious. Occupation: Beggar
Voice: Excited and jittery
Attributes [hide]
Medium (6'10") Half-Orc, Neutral Good (CR 7)
Armor Class 11
Hit Points 45 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 17 (+3) | 5 (-3) | 12 (+1) | 8 (-1) |
Senses Passive Perception 14
Languages Orc
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2
Possessions: 80000 cp.
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