Vaina Mystralath, Female Elf [Permalink]
Personal [hide]
Description: This woman wears a well pressed and immaculate suit (or dress). She is muscular with a powerful set of arms. Her head has been shaved. Her eyes are a pleasant blue.
Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. She is a big fan of imagination and believes people should spend more time reading and writing.
History: A powerful necromancer made her what she is. A serious injury left her father unemployed and in need of constant care. Her family became saddled with debt trying to care for her infirm father. After a long history of fighting, Vaina and her spouse have recently divorced.
Motivation: To share knowledge with the world.
Ideals: Logical. Flaws: Ugly, Antagonistic. Bonds: Mentor, Debt. Occupation: Mayor
Voice: Sore throat, cough
Attributes [hide]
Medium (5'2") Elf, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 16 (+3) | 8 (-1) | 14 (+2) | 17 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Elven, Gnoll, Terran
Attacks Melee +0 / 1d4-2, Ranged +5 / 1d4+3, Grapple +3
Possessions: 160 gp.
Burana Zzzxaaxthroth, Female Dragonborn [Permalink]
Personal [hide]
Description: This younger middle-aged woman is renowned for her bright green dresses and hats, and a wedding ring on her left hand. She wears her scarlet crest down. Her otherwise smooth face is marked with small tiny scars.
Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. She is accommodating to her spouse and as such limits her hospitality. She is brave and levelheaded in the face of danger and has proven herself a capable leader.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. She struck it rich when she found rare goods in large quantities. She has built up a small fortune and can afford her own way.
Motivation: Balancing her hectic life and new Butcher responsibilities is difficult; and to be a sellsword again
Ideals: Philantrophist. Bonds: In love, Rich, Job. Occupation: Butcher
Voice: Pirate accent
Attributes [hide]
Medium (6'3") Dragonborn, Lawful Good (CR 5)
Armor Class 11
Hit Points 42 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 12 (+1) | 16 (+3) | 13 (+1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +7 / 2d4+4, Ranged +4 / 2d4+1, Grapple +4
Possessions: 1 Minor magic item. 1 Minor magic item.
Aura Candle, Female Tabaxi [Permalink]
Personal [hide]
Description: A middle-aged woman, she wears a pastel costume with the symbols of luck on her torso, and is pretty ugly. She keeps her gray fur in a flapper bob. She has green eyes.
Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. Aura is a bit of a follower. Usually she is manipulated by her sisters into helping them out, but recently she has become more of a free agent.
History: She was raised in a white middle class family as the only child. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Architect work with an outfit from a few towns over. Architect work suited her well, and with each successful project, she earned more gold and more respect from her peers. She has been saving her money to try and buy her sister's freedom.
Motivation: She is content; and to unite with her sister
Flaws: Ugly, Shy, Mundane. Bonds: Family, Job. Occupation: Architect
Voice: Irish accent
Attributes [hide]
Medium (5'6") Tabaxi, Neutral Good (CR 9)
Armor Class 12
Hit Points 35 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 11 (+0) | 13 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +5 / 3d4+2, Ranged +5 / 3d4+2, Grapple +2
Possessions: Chrysoprase (20 gp). Golden pearl (110 gp). Star rose quartz (20 gp). Blue sapphire (700 gp). Citrine (20 gp). Rock crystal (20 gp).
Smoking Mirror, Male Tabaxi [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Tabaxi, and stands approximately 6'5". He likes to wear ponchos typically of a light pastel in addition to tight pants, and his gloved hand is found clutching a rapier. His long yellow fur is drawn into a two foot long braid. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: Aggressive, abrasive, and angry, Smoking embodies much of what other species detest in the Tabaxis. He loves his children and doesn't want them to worry about him. He loves to share his dancing with anyone who is interested.
History: He is a Hag in disguise. From there he went from mercenary job to mercenary job. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: His relatives are trying to arrange a marriage; and several ex partners dislike his way of doing things and want revenge
Ideals: Artistic. Flaws: Antagonistic. Bonds: Family, Adventurer, Enemies. Occupation: Sculptor
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (6'5") Tabaxi, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 28 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 14 (+2) | 15 (+2) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Aquan, Elven
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 300 gp. 1 Minor magic item.
Crampernap Lingenhall, Male Gnome [Permalink]
Personal [hide]
Description: This younger middle-aged man dresses like a well dressed Sailor does, and a wedding ring on his left hand. His silver hair is well kept and his bushy mustache is tapered upwards at the ends. His brown eyes have a joyful gleam in them most of the time.
Personality: Aggressive, abrasive, and angry, Crampernap embodies much of what other species detest in the Gnomes. He also is a firm believer in the manly ideal.
History: Crampernap was born the youngest of three triplets. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He then took over the family business and is one of the better Sailor for hire.
Motivation: To be a Carpenter again.
Flaws: Antagonistic, Impulsive. Bonds: Job, In love, Family. Occupation: Sailor
Voice: Indian accent
Attributes [hide]
Small (3'4") Gnome, True Neutral (CR 7)
Armor Class 13
Hit Points 35 (7d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 15 (+2) | 15 (+2) | 9 (-1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Gnome
Attacks Melee +1 / 2d8-2, Ranged +5 / 2d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 600 gp. Emerald (1100 gp). Moss agate (14 gp).
Ar-Karo Walcott, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears a tattered pair of loose black pants, a matching torn shirt, and a visible pair of similar condition same color briefs, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'4" when asserting himself. He has no hair. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: Born to a poor family in the city he treasured whatever gifts he got. When money was particularly tight he was walking through alleys when he overheard a Spice Merchant hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature hand crossbow.
Motivation: He wants to meet his childhood hero.
Ideals: Philantrophist. Flaws: Ugly, Addict. Bonds: Poor, Adventurer. Occupation: Spice Merchant
Voice: Australian accent
Attributes [hide]
Medium (5'4") Half-Orc, Chaotic Evil (CR 7)
Armor Class 12
Hit Points 33 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 10 (+0) | 1 (-5) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: Banded agate (15 gp). Jade (150 gp).
Lagazi Middleton, Female Half-Orc [Permalink]
Personal [hide]
Description: She is an average looking western female in her early mid-life. She wears light armors faded through time and improper care. Her auburn hair is thinning but still full. She is missing an eye and her face is severely sunburned. Her one remaining eye shines brown.
Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She is obsessed with her god.
History: Lagazi was born the youngest of three triplets. Being born in the west, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the west for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way east. By chance she met her sister recently and the two have been together since.
Motivation: To reunite with her absent father; and wants to raise her children well
Ideals: Fighting. Flaws: Ugly. Bonds: Religious, Family. Occupation: Map Maker
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (4'11") Half-Orc, Lawful Good (CR 3)
Armor Class 10
Hit Points 22 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 10 (+0) | 10 (+0) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 400 gp.
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