Broce Dunben, Male Gnome [Permalink]
Personal [hide]
Description: He is generally shirtless and showing off his tattooed chest, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 3'2" when asserting himself. Sporting a black mohawk and bushy mustache this man's hair draws a lot of attention. His green eyes peer out from beneath his broad blue hat.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He cannot resist a sob story and will often dote over anyone who has one.
History: Sold as a small child to a slaver, Broce was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was an apprentice working in his mother's forge. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: To prove his worth to the world; and he's looking for his big break
Ideals: Philantrophist. Flaws: Secretive, Impulsive. Bonds: Adventurer, Mentor, Job. Occupation: Server
Voice: Speaks with back of mouth
Attributes [hide]
Small (3'2") Gnome, Chaotic Good (CR 14)
Armor Class 11
Hit Points 114 (14d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 15 (+2) | 9 (-1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +4 / 4d6-1, Ranged +5 / 4d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 0 | 2 | 1 | 1 | 0 |
Possessions: Large well-done wool tapestry (600 gp). Gold and topaz bottle stopper cork (500 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (60 gp). 1 Medium magic item.
Anselm Gentry, Male Human [Permalink]
Personal [hide]
Description: He wears tight fighting clothing, which leaves very little to the imagination. His skin is fair and his fingers are delicate and long. His chestnut hair is knotted and matted. He wears round tiny glasses practically rammed into his face.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He has chosen to use the inheritance that was left to him frivolously. After a long history of fighting, Anselm and his spouse have recently divorced.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Joker. Flaws: Antagonistic, Disease. Bonds: Rich. Occupation: Bounty Hunter
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'11") Human, Lawful Evil (CR 11)
Armor Class 12
Hit Points 50 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 12 (+1) | 14 (+2) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Goblin
Attacks Melee +3 / 3d8-1, Ranged +6 / 3d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 | 4 | 4 |
Possessions: 1200 gp. Tourmaline (150 gp). Golden pearl (150 gp). Onyx (30 gp). Chalcedony (30 gp). Blue quartz (8 gp). Moss agate (8 gp). Fire opal (400 gp).
Jane Watson, Female Human [Permalink]
Personal [hide]
Description: She is an attractive woman, lean and moderately muscular. She wears grey painted combat armor at almost all times. She has shaved her head bald. Her half smiles and green eyes are beguiling and draw you in.
Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. She is very protective of her business, her home, and her spouse. She is willing to work with less than legal methods but maintains the front of legitimacy.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. At a young age both her parents were killed in an accident. Her uncle (a powerful person with enemies on both sides of the law) took her in and had her trained in basic self defense. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.
Motivation: Seeks redemption; and she feels that her past leaves her morally obligated to help
Ideals: Joker, Gifted. Bonds: Attractive, Criminal record. Occupation: Stableman
Voice: Sore throat, cough
Attributes [hide]
Medium (5'1") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 16 (+3) | 13 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 60 gp. Amethyst (110 gp).
Chassath Daardendrian, Female Dragonborn [Permalink]
Personal [hide]
Description: A middle-aged woman, she dresses like a well dressed Miller does, and is pretty ugly. She has moderate length black crest. Her red eyes dart from person to person.
Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She believes the world needs to unite to get rid of goblins once and for all.
History: Born to a poor family in the city she treasured whatever gifts she got. Like her mother and her sister before her, after school she went straight into learning to become a Miller. Days after completing her studies, news broke out that her hometown was attacked by goblins. Chassath was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the goblins.
Motivation: Several ex partners dislike her way of doing things and want revenge; and she wants revenge against goblins
Ideals: Fighting. Flaws: Ugly. Bonds: Job, Enemies, Poor. Occupation: Miller
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (6'2") Dragonborn, Chaotic Evil (CR 9)
Armor Class 12
Hit Points 54 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 15 (+2) | 13 (+1) | 15 (+2) | 15 (+2) | 6 (-2) |
Senses Passive Perception 12
Languages Common, Infernal, Dwarven
Attacks Melee +7 / 3d4+4, Ranged +5 / 3d4+2, Grapple +4
Possessions: 1700 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Pennie Sunmeadow, Female Halfling [Permalink]
Personal [hide]
Description: She wears many layers of old clothing at all times. She has a slight overbite and is overall scrawny. Her blonde hair is heavily combed to the left. Her gray eyes are passionate and lively.
Personality: She is happy with her job as a Stylist. She turns her eye from what people do, preferring to live and let live. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.
History: She was born at the edge of vast plains. She moved from fad to fad and when she turned 15 she discovered singing. She ran away from her former home and has been making her living as a Stylist for the past few years.
Motivation: Expand her business; and wants to open a new tavern
Ideals: Opinionated, Artistic. Flaws: Ugly. Bonds: Poor, Job, Nature. Occupation: Stylist
Voice: Uses sign language
Attributes [hide]
Small (2'8") Halfling, Lawful Neutral (CR 3)
Armor Class 15
Hit Points 11 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 19 (+4) | 12 (+1) | 13 (+1) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Halfling, Gnome
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +4
Possessions: 2900 sp.
Rael Mellerelel, Male Elf [Permalink]
Personal [hide]
Description: Standing 5'1", this man has a large tan mantle and cape that has been intricately interwoven into his green robe. His white hair is still thick. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is lazy, self-centered, vain, and jealous.
History: From birth he was tutored by a cruel and relentless mentor. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Rael grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Rael. He is untrained/undisciplined, which makes him dangerous.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he has comitted a past crime that haunts him to this day
Ideals: Philantrophist. Flaws: Insane, Selfish. Bonds: Mentor, Criminal record. Occupation: Brewer
Voice: Scottish accent
Attributes [hide]
Medium (5'1") Elf, Lawful Evil (CR 3)
Armor Class 11
Hit Points 19 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 11 (+0) | 11 (+0) | 8 (-1) | 7 (-2) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 3000 cp. 1 Magnifying glass.
Silvo Bigheart, Male Halfling [Permalink]
Personal [hide]
Description: He typically wears white cloth garments or leather armor. His attire stands in sharp contrast to his flail, which is beautifully polished and possesses an ornate carving of a dagger on it. His auburn hair is well kept and his bushy mustache is tapered upwards at the ends. He has amber eyes and a white hat with a violet feather.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He plays an instrument quite well.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Through the years after Silvo was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Silvo's mother didn't care for him much, and the feeling was mutual. He now owns his own business.
Motivation: Balancing his hectic life and new Blacksmith responsibilities is difficult; and he wants random interesting trinkets and junk, hates to throw anything away
Ideals: Artistic. Flaws: Depressed, Antagonistic, Greedy. Bonds: Job. Occupation: Blacksmith
Voice: Can't modulate volume
Attributes [hide]
Small (3'2") Halfling, Neutral Evil (CR 10)
Armor Class 12
Hit Points 75 (10d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 10 (+0) | 13 (+1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Halfling, Draconic
Attacks Melee +4 / 3d6+0, Ranged +5 / 3d6+1, Grapple +1
Possessions: 800 gp. Clear bright green emerald (5000 gp). Eye agate (10 gp). Lapis lazuli (10 gp). Deep green spinel (40 gp). Deep blue spinel (600 gp). Lapis lazuli (10 gp). Deep blue spinel (600 gp).
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Their contribution stands as a beacon of hope for all adventurers!