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Lone Shoe, Female Tabaxi [Permalink]

Personal [hide]

Description: A woman of a pale complexion, she wears a lot of dark rich colors, with gold accents. She has dyed her greying red fur a little too much giving a sharp red color. She wears a mask on her face.

Personality: While she acts the brute, she is far gentler than she would appear. She is a bit of a macho woman and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: When she was but 6 years old her parents immigrated from the east. Her first spouse was a Servant, they had one daughter, but her spouse won total custody. Without her spouse to temper her she grew out of control. She moves from town to town, unable to find a place to settle.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting. Bonds: Attractive, Nature, Immigrant, Family. Occupation: Locksmith

Voice: Mousy voice

Attributes [hide]

Lone Shoe, Female Tabaxi Sorcerer 10
Medium (5'5") Tabaxi, True Neutral (CR 10)
Armor Class 12
Hit Points 14 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 8 (-1)14 (+2) 13 (+1)13 (+1)
Skills History +6, Persuasion +5
Senses Passive Perception 11
Languages Common, Goblin, Giant
Attacks Melee +3 / 3d6-1, Ranged +6 / 3d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1466665

Possessions: 1200 gp. Moonstone (30 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Richard Merton, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left hand, he is wearing colorful clothing, dressed as a Shepherd. His white hair is unkempt and raggedy. He has a tattooed face.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. As long as the job gets done he does not care how it got done.

History: He was born in a small mountains village. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: A rival would like him out of the picture; and he is a bit of a kleptomaniac

Ideals: Professionalism. Flaws: Ugly. Bonds: Poor, Criminal record, Nature. Occupation: Shepherd

Voice: Hissing voice

Attributes [hide]

Richard Merton, Male Human Bard 1
Medium (5'1") Human, Lawful Evil (CR 1)
Armor Class 9
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 15 (+2)12 (+1) 12 (+1)12 (+1)
Skills History +3, Medicine +3
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11200

Possessions: 1000 cp.


Social Check DCs


Right-Handed Wing, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He sports brown clothing, slightly heavier than average wear. His orange fur has been sun bleached extensively. His half smiles and copper eyes are beguiling and draw you in.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is able to make almost anything out of random pieces of junk.

History: Right-Handed was born into a poor family. Growing up, he dreamt of becoming a Druid, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Druid in service of a powerful lord somewhere. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He now travels the world, in search of power and loot.

Motivation: An old rival family wants him found; and he desires power and/or immortality

Ideals: Gifted. Bonds: Poor, Attractive, Adventurer, Family. Occupation: Tanner

Voice: Rolls R's

Attributes [hide]

Right-Handed Wing, Male Tabaxi Druid 10
Medium (5'7") Tabaxi, True Neutral (CR 10)
Armor Class 14
Hit Points 76 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)18 (+4) 14 (+2)17 (+3) 15 (+2)14 (+2)
Skills Animal Handling +6, Survival +6
Senses Passive Perception 12
Languages Common, Draconic, Giant, Infernal
Attacks Melee +3 / 3d6-1, Ranged +8 / 3d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14644332

Possessions: 1600 gp. Gold music box (3000 gp). Eyepatch with mock eye of sapphire and moonstone (1100 gp).


Social Check DCs


Adrex Pfaphnyrennish, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears suspenders and green workpants. His shirt is brown, and he wears a heavy green leather apron most of the time. He has a moderate pudge and is not very fit. His silver crest is long and unkept. His gold eyes dart around the room hyper actively observing anyone and anything.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. Around other people he will do his best to conceal his emotions and appear jolly.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Adrex was born on a far northern plains where he grew up under the tutelage of his mother, an expert Spice Merchant. He hasn't been sleeping well lately.

Motivation: He is currently in port desperately looking for someone to get him out; and wishes to resurrect an old love

Flaws: Ugly, Insomniac, Shy. Bonds: Slave, Immigrant. Occupation: Spice Merchant

Voice: Australian accent

Attributes [hide]

Adrex Pfaphnyrennish, Male Dragonborn Adept 13
Medium (6'5") Dragonborn, Neutral Good (CR 13)
Armor Class 11
Hit Points 70 (13d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 15 (+2)12 (+1) 8 (-1)16 (+3)
Skills Animal Handling +3, History +5
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +7 / 4d4+3, Ranged +5 / 4d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 700 pp. Rich purple corundum (500 gp). Lapis lazuli (15 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ownka Breeden, Female Half-Orc [Permalink]

Personal [hide]

Description: This exceptionally lanky woman wears tight fighting clothing, which leaves very little to the imagination. Her blonde hair is well kept. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: While she acts the brute, she is far gentler than she would appear. Further she is a bit of a stoner and is frequently out of it.

History: She was born in a small plains village. Her father was a soldier and died while she was still young. Ownka was left her father's suit of armor and trained in its use and care. She got away from her former life and has fallen to alcoholism.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting. Flaws: Insane, Addict. Bonds: Nature, Military. Occupation: Bowyer

Voice: Switch between two voices

Attributes [hide]

Ownka Breeden, Female Half-Orc Adept 7
Medium (5'8") Half-Orc, Chaotic Evil (CR 7)
Armor Class 11
Hit Points 44 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 17 (+3)12 (+1) 8 (-1)11 (+0)
Skills Arcana +4, Nature +4
Senses Passive Perception 9
Languages Common, Orc, Gnome
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 7000 sp. Alexandrite (200 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Hadwisa Ariessus, Female Half-Elf [Permalink]

Personal [hide]

Description: This younger middle-aged woman is dressed in a clean yellow cloak covering her clean studded leather, and a wedding ring on her left hand. She has moderate length blonde hair. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Abrasive and pushy, she has a hard time making friends. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Hadwisa is combative with any and all who dare try her patience in the slightest.

History: Born the oldest of a large religious western family, she was no stranger to responsibility. At a young age she wooed the heart of her future spouse and the two had a long relationship before they wed. She is untrained/undisciplined, which makes her dangerous.

Motivation: Wishes to resurrect an old love; and she's repulsed by the pc

Ideals: Justice. Flaws: Insane, Antagonistic. Bonds: In love, Religious. Occupation: Slave Trader

Voice: Booming voice

Attributes [hide]

Hadwisa Ariessus, Female Half-Elf Commoner 5
Medium (5'9") Half-Elf, True Neutral (CR 5)
Armor Class 11
Hit Points 9 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 9 (-1)6 (-2) 12 (+1)11 (+0)
Skills Acrobatics +4, Investigation +1
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2

Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Salasar Norixius, Male Dragonborn [Permalink]

Personal [hide]

Description: An older man who wears a green broad hat and green clothes, he is not a threatening figure. His crest is blue, silky, and of moderate length. He wears crescent spectacles with a black brim.

Personality: He exudes charisma. He is a tour de force of persuasion. He also has developed a complete distrust of the Actor profession.

History: Born to a pair of adventurers, Salasar grew up listening to his mother's many stories. He worked as a nervous Blacksmith and found it very stressful. During his travels, Salasar and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Salasar discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Salasar fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: A need for knowledge about a nearby landmark; and he feels kind of lost in life

Flaws: Disease, Depressed. Bonds: Attractive, Job, Adventurer. Occupation: Blacksmith

Voice: pre-pubescent

Attributes [hide]

Salasar Norixius, Male Dragonborn Warlock 3
Medium (6'6") Dragonborn, Lawful Evil (CR 3)
Armor Class 13
Hit Points 19 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 13 (+1)17 (+3) 11 (+0)15 (+2)
Skills Insight +2, Performance +4
Senses Passive Perception 10
Languages Common, Elven, Druidic, Goblin
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1322200000

Possessions: 400 gp.


Social Check DCs

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