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NPC Generator

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Advanced [show]


Herleva Caerdonel, Female Half-Elf [Permalink]

Personal [hide]

Description: Her right thumb is blackened and bruised, but otherwise she appears quite healthy. She wears a yellow vest with golden trim over her white shirt. Her brown leather gloves and pants are well-kept, and her yellow boots flare out at the collars. Her hair is black and curly. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She takes her job very seriously, in part because she fears she cannot get a new one. She is underhanded and not above using her wealth and body to get others to do her bidding.

History: She is a Slaad in disguise. When money was particularly tight she was walking through alleys when she overheard a Glassblower hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. In the meantime she has taken over work as a Glassblower and occasionally as a mercenary.

Motivation: Meet up once more with her childhood friend; and she is unsatisfied with her job

Flaws: Insane. Bonds: Job, Attractive, Adventurer, Poor. Occupation: Glassblower

Voice: German accent

Attributes [hide]

Herleva Caerdonel, Female Half-Elf Adept 5
Medium (5'9") Half-Elf, Neutral Evil (CR 5)
Armor Class 11
Hit Points 29 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 13 (+1)14 (+2) 16 (+3)15 (+2)
Skills Intimidation +5, Persuasion +5
Senses Passive Perception 13
Languages Common, Elven, Terran, Dwarven
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14321000

Possessions: 3000 sp.


Social Check DCs


Aerdeth Erenaeth, Male Elf [Permalink]

Personal [hide]

Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His hair is long and red with streaks of golden, and is pulled back with small tan clips. His beard is golden, braided, and well cared for. His ears are large.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He is lazy and tries to find solutions quickly.

History: Aerdeth was born the youngest of three triplets. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Crown-heir work with an outfit from a few towns over. Crown-heir work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has been saving his money to try and buy his brother's freedom.

Motivation: Sabotage a competitor; and doesn't want to be a crown-heir and was forced into it by his family

Ideals: Entrepeneur. Flaws: Ugly, Lazy. Bonds: Family, Job. Occupation: Crown-heir

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Aerdeth Erenaeth, Male Elf Sorcerer 3
Medium (4'11") Elf, True Neutral (CR 3)
Armor Class 14
Hit Points 4 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)19 (+4) 9 (-1)15 (+2) 14 (+2)13 (+1)
Skills Athletics +1, Stealth +6
Senses Passive Perception 12
Languages Common, Elven, Gnoll, Ignan
Attacks Melee +1 / 1d8-1, Ranged +6 / 1d8+4, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12650000

Possessions: 400 gp. 1 Good lock. 1 Silk rope.


Social Check DCs


Leucis Peace, Male Tiefling [Permalink]

Personal [hide]

Description: He is in excellent shape and sports black clothing, slightly heavier than average wear. He has dark red hair. His eyes are gold and he is always smoking a pipe.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: Leucis was born into a poor family. Growing up, he dreamt of becoming a Druid, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Druid in service of a powerful lord somewhere. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. Due to his spouse's obsession with being a Miner they were divorced and he won custody of their daughter. He worked as a Fletcher, and he later adopted a second daughter.

Motivation: He has passion for adventuring and risk.

Ideals: Athletic. Bonds: Attractive, Family, Poor, Adventurer. Occupation: Fletcher

Voice: Forgets to breathe while speaking

Attributes [hide]

Leucis Peace, Male Tiefling Druid 8
Medium (5'10") Tiefling, Chaotic Evil (CR 8)
Armor Class 11
Hit Points 63 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 14 (+2)11 (+0) 8 (-1)18 (+4)
Skills Perception +2, Persuasion +7
Senses Passive Perception 17
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 5000 sp.


Social Check DCs


Gynnie Strongbones, Female Halfling [Permalink]

Personal [hide]

Description: With green face paint in a stripe pattern across her face, she is wearing a long, red cloak. Her moppish black hair is in a traditional bowl cut. Her half smiles and green eyes are beguiling and draw you in.

Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. She believes the world needs to unite to get rid of giants once and for all.

History: She got into the Animal Trainer business at a young age. Her father was a soldier and died while she was still young. Gynnie was left her father's suit of armor and trained in its use and care. She has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.

Motivation: Her relatives are trying to arrange a marriage; and she wants revenge against giants

Flaws: Shy. Bonds: Attractive, Enemies, Job, Military, Family. Occupation: Animal Trainer

Voice: Irish accent

Attributes [hide]

Gynnie Strongbones, Female Halfling Paladin 6
Small (3'0") Halfling, Chaotic Good (CR 6)
Armor Class 10
Hit Points 36 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 8 (-1)14 (+2) 16 (+3)10 (+0)
Skills Acrobatics +2, Intimidation +3
Senses Passive Perception 13
Languages Common, Halfling, Giant, Infernal
Attacks Melee +4 / 2d6+1, Ranged +2 / 2d6-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401000

Possessions: 3000 sp.


Social Check DCs


Unvera Boondiggles, Female Gnome [Permalink]

Personal [hide]

Description: She usually wears her tan robe and has her crossbow always slung over her shoulder. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. She has dyed her greying silver hair a little too much giving a sharp silver color. She is baby faced.

Personality: She is calm most of the time but flees social interaction. She is a bit of a xeno-phobe, disliking non-Gnomes.

History: Unvera lived on a farm with her father, near the main road leading to a nearby town. Being born in the north, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the north for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way west. By chance she met her brother recently and the two have been together since.

Motivation: To reunite with her absent father; and to unite with her brother

Flaws: Shy, Racist. Bonds: Attractive, Family. Occupation: Junk Dealer

Voice: Raspy

Attributes [hide]

Unvera Boondiggles, Female Gnome Bard 4
Small (3'1") Gnome, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 29 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 14 (+2)17 (+3) 16 (+3)14 (+2)
Skills Investigation +5, Perception +5
Senses Passive Perception 15
Languages Common, Gnome, Druidic, Elven, Halfling
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133200000

Possessions: 600 gp. 1 Tanglefoot bags. 3 Smokesticks.


Social Check DCs


Oriax Lithe, Male Tiefling [Permalink]

Personal [hide]

Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a faded coat and loose pants complete with top hat. His silver hair is lengthy and is close to two feet long. He has a tattooed face.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He was raised in a mountains tribe. He moved from fad to fad and when he turned 15 he discovered poetry. He ran away from his former home and has been making his living as a Bookbinder for the past few years.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to open a new tavern

Ideals: Fighting, Artistic. Flaws: Ugly. Bonds: Job, Nature. Occupation: Bookbinder

Voice: Switch between two voices

Attributes [hide]

Oriax Lithe, Male Tiefling Warlock 8
Medium (5'5") Tiefling, True Neutral (CR 8)
Armor Class 8
Hit Points 34 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)7 (-2) 13 (+1)11 (+0) 13 (+1)20 (+5)
Skills Athletics +2, Performance +8
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 2d10-1, Ranged +1 / 2d10-2, Grapple +8
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1132

Possessions: 500 gp. Carved harp of exotic wood with ivory inlay and zircon gems (900 gp). Solid gold idol (900 gp). Gold music box (1000 gp). Gold music box (1000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ozyman Honeypot, Male Halfling [Permalink]

Personal [hide]

Description: He wears a faded coat and loose pants complete with deerstalker hat. He is bristling with hidden weapons, mostly whips and crossbows. His chestnut hair is thinning but still full. His brown eyes dart from person to person.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He pushes his goals aggressively. He is also a coward if confronted.

History: He was born in the west, but his parents moved at a very young age to the south. His father was a soldier and died while he was still young. Ozyman was left his father's suit of armor and trained in its use and care. Recently he has begun working with bootleggers and crooks.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Philantrophist. Flaws: Fearful. Bonds: Criminal record, Immigrant, Military. Occupation: Shepherd

Voice: Uses sign language

Attributes [hide]

Ozyman Honeypot, Male Halfling Sorcerer 6
Small (3'1") Halfling, Neutral Evil (CR 6)
Armor Class 14
Hit Points 34 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 16 (+3)12 (+1) 15 (+2)14 (+2)
Skills Arcana +4, Insight +5
Senses Passive Perception 12
Languages Common, Halfling, Celestial
Attacks Melee +6 / 2d6+3, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12665

Possessions: 200 gp. Brass mug with jade inlays (600 gp). Silver comb with moonstones (500 gp). Old masterpiece painting (1600 gp). Carved bone or ivory statuette (40 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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