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NPC Generator

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Advanced [show]


Emeny Beitz, Female Half-Elf [Permalink]

Personal [hide]

Description: She wears a custom-built plate barding that's adorned with violet lining and desert motifs. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. Her red hair is heavily combed to the right. She tend to wears goggles to shield her eyes.

Personality: She never swears and excessively uses polite adverbs when speaking. She is a ruthless business woman, a trait she acquired from her mother.

History: Born in a small village she learned the ways of the warrior from her mother. From her teen years she was always beautiful and desirable, so people have always doted on her. She has been a successful dealer in antiques buying low and selling high.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to have a good time and be beloved

Ideals: Optimist, Entrepeneur, Fighting. Bonds: Attractive. Occupation: Bellfounder

Voice: Scottish accent

Attributes [hide]

Emeny Beitz, Female Half-Elf Commoner 6
Medium (5'3") Half-Elf, Lawful Good (CR 6)
Armor Class 11
Hit Points 14 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 11 (+0)11 (+0) 9 (-1)10 (+0)
Skills Perception +2, Stealth +4
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1

Possessions: 400 gp. Onyx (70 gp). Golden yellow topaz (1500 gp). Alexandrite (1500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Thervan Fasharash, Male Elf [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears a blue armored body suit, with a simple black line shooting up and back down. His hair is greying and his face has many wrinkles. He is baby faced.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He invites people to come help in his community garden.

History: Thervan was born into a poor family. Growing up, he dreamt of becoming a Monk, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Monk in service of a powerful lord somewhere. He found a children's book about a Elf Monk who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Meet up once more with his childhood friend; and he wants to meet his childhood hero

Ideals: Philantrophist. Bonds: Guardian, Poor, Adventurer. Occupation: Spy

Voice: Soothing and warm

Attributes [hide]

Thervan Fasharash, Male Elf Monk 13
Medium (4'9") Elf, Lawful Evil (CR 13)
Armor Class 12
Hit Points 75 (13d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 13 (+1)15 (+2) 13 (+1)8 (-1)
Skills Nature +6, Perception +5
Senses Passive Perception 15
Languages Common, Elven, Aquan, Draconic
Attacks Melee +4 / 4d4+0, Ranged +6 / 4d4+2, Grapple +2

Possessions: 600 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Rûkdûg Wentworth, Male Half-Orc [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears rags and sports a simple walking cane. His hair is red and very short. He wears an eyepatch.

Personality: He is business-like. He takes instructions and follows them to the letter. He cannot resist a sob story and will often dote over anyone who has one.

History: He was raised in a plains tribe. His father took him hunting and taught him how to get in the mind of other creatures. He bought a trident and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: His religion dominates his actions; and wants to work out more often

Ideals: Athletic, Professionalism, Philantrophist. Flaws: Ugly. Bonds: Poor, Nature. Occupation: Dilettante

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Rûkdûg Wentworth, Male Half-Orc Warrior 1
Medium (6'6") Half-Orc, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 11 (+0)11 (+0) 11 (+0)11 (+0)
Skills Deception +2, Survival +2
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 40 pp. 4 Antitoxin.


Social Check DCs


Reynard Wilberforce, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a tight fitting brown shirt and pants. Sporting a white mohawk and bushy mustache this man's hair draws a lot of attention. His eyes are amber and he is always smoking a pipe.

Personality: He is irascible and easily irritated. Further he is a bit of a stoner and is frequently out of it.

History: Born in the east his family was never financially stable. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature club.

Motivation: Revenge; and someone believes him a fraud

Flaws: Antagonistic, Addict. Bonds: Poor, Adventurer, Enemies. Occupation: Barkeep

Voice: Low rumbling, strings words together

Attributes [hide]

Reynard Wilberforce, Male Human Warrior 4
Medium (5'0") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 14 (+2)15 (+2) 11 (+0)14 (+2)
Skills Arcana +4, Intimidation +4
Senses Passive Perception 10
Languages Common, Draconic, Halfling
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 7 Acid flasks. 2 Smokesticks. 2 Holy water.


Social Check DCs


Luthra Boondiggles, Female Gnome [Permalink]

Personal [hide]

Description: She is typically in her Fortune-teller uniform. Her chestnut hair is well kept. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. When she's not drinking or sleeping the drinks off, she's doing painting.

History: Her father raised her in a mountain cabin. Luthra liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She has achieved small success as a Fortune-teller.

Motivation: She is not mentally stable, and does not behave rationally.

Ideals: Artistic. Flaws: Insane. Bonds: Job, Nature, Religious. Occupation: Fortune-teller

Voice: Stutters

Attributes [hide]

Luthra Boondiggles, Female Gnome Aristocrat 7
Small (3'1") Gnome, Chaotic Neutral (CR 7)
Armor Class 12
Hit Points 42 (7d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 13 (+1)13 (+1) 16 (+3)10 (+0)
Skills Insight +6, Perception +6
Senses Passive Perception 16
Languages Common, Gnome, Druidic
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +1

Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Anverth Folkor, Male Gnome [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears very tight pants and wife beaters, though occasionally he sports a tan coat. He is bald on top and has large blonde tufts of hair around his ears. He has a tattooed face.

Personality: Stoic and calm, he prefers to meditate than take action. He is frequently practicing swordplay.

History: Sold as a small child to a brothel owner, Anverth was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. When Anverth reached his early adolescence his Gnome father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He's also a talented Bellfounder, but doesn't like to broadcast it.

Motivation: He has a crush on the local Bellfounder; and dragonborn compassion

Ideals: Disciplined. Flaws: Ugly. Bonds: Military, Mentor. Occupation: Crown-heir

Voice: Pronounces difficult words wrong

Attributes [hide]

Anverth Folkor, Male Gnome Bard 4
Small (3'6") Gnome, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 26 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 14 (+2)18 (+4) 16 (+3)18 (+4)
Skills Perception +5, Persuasion +6
Senses Passive Perception 16
Languages Common, Gnome, Terran, Elven, Undercommon, Dwarven
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day143200000

Possessions: 17000 sp. 1 Minor magic item.


Social Check DCs


Dagger In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He wears a colorful flower in his orange fur. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He will rave to anyone who will listen. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Dagger was born with his mother's beautiful face. While he appears to be a normal Tabaxi, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.

Motivation: He has passion for adventuring and risk; and he is not mentally stable, and does not behave rationally

Ideals: Fighting, Athletic. Flaws: Insane. Bonds: Attractive. Occupation: Merchant

Voice: Stutters

Attributes [hide]

Dagger In the Wind, Male Tabaxi Aristocrat 8
Medium (5'5") Tabaxi, Chaotic Evil (CR 8)
Armor Class 13
Hit Points 39 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 10 (+0)8 (-1) 12 (+1)9 (-1)
Skills Deception +2
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d10+2, Ranged +6 / 2d10+3, Grapple +3

Possessions: 1500 gp.


Social Check DCs

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