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Advanced [show]


Radomir Sunmeadow, Male Halfling [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His hair is long and blonde with streaks of golden, and is pulled back with small red clips. His beard is golden, braided, and well cared for. His eyes, though not visible through his cowl, are amber.

Personality: He can speak with the recently deceased. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Born to a pair of adventurers, Radomir grew up listening to his mother's many stories. His mother was a mechanic, and taught him how to fix just about anything. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Radomir fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Meet up once more with his childhood friend; and he wants to meet his childhood hero

Ideals: Fighting, Athletic, Gifted, Persistence. Bonds: Adventurer. Occupation: Glassblower

Voice: Tuts and clicks tongue

Attributes [hide]

Radomir Sunmeadow, Male Halfling Monk 4
Small (2'11") Halfling, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 29 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 13 (+1)14 (+2) 16 (+3)7 (-2)
Skills Nature +4, Perception +5
Senses Passive Perception 15
Languages Common, Halfling, Gnome, Auran
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 100 gp.


Social Check DCs


Panana Ningel, Female Gnome [Permalink]

Personal [hide]

Description: This petite short woman is perpetually holding a beer of some kind. She dresses in blue turtlenecks beneath a brown coat with violet slacks, marred by beers. Her silver hair is well kept. Her green eyes are passionate and lively.

Personality: Panana speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. She is a great chef.

History: Born in the south to a Healer, Panana learned a great deal about her father's area of expertise. She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She struck the Healer job and began her own company from there.

Motivation: She is unsatisfied with her job; and money/treasure

Ideals: Impeccable, Gifted. Flaws: Ugly. Bonds: Job, Rich. Occupation: Healer

Voice: Slurs words

Attributes [hide]

Panana Ningel, Female Gnome Ranger 14
Small (3'5") Gnome, Neutral Good (CR 14)
Armor Class 13
Hit Points 115 (14d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 18 (+4)13 (+1) 13 (+1)12 (+1)
Skills Religion +6, Sleight of Hand +7
Senses Passive Perception 11
Languages Common, Gnome, Infernal
Attacks Melee +7 / 4d6+2, Ranged +7 / 4d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day140211

Possessions: Rose (30 gp). Chalcedony (30 gp). Deep blue spinel (1500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Jo Brushgather, Female Halfling [Permalink]

Personal [hide]

Description: She is scrawny and has patchy blonde stubble. She wears dull white sweaters, loose black pants, and alligator leather shoes. Beneath her sweater she keeps a concealed club, just in case. She has a hunchback. Her blonde hair is smooth and relatively long. She has a tattooed face.

Personality: She is a hateful person. She taunts others and blames them for her problems. She uses her nature as a weapon; she likes to lead opponents to think her in distress.

History: From birth she was tutored by a cruel and relentless mentor. When Jo reached her early adolescence her Halfling father passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: She's repulsed by the PC; and she wants nothing more than to rejoin the army

Flaws: Ugly, Antagonistic, Secretive. Bonds: Mentor, Military. Occupation: Fortune-teller

Voice: Sighs a lot, exhausted

Attributes [hide]

Jo Brushgather, Female Halfling Warrior 16
Small (2'8") Halfling, Chaotic Neutral (CR 16)
Armor Class 13
Hit Points 119 (16d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 13 (+1)14 (+2) 11 (+0)14 (+2)
Skills Deception +7, Performance +7
Senses Passive Perception 10
Languages Common, Halfling, Goblin, Gnoll
Attacks Melee +5 / 4d10+0, Ranged +7 / 4d10+2, Grapple +2

Possessions: 500 pp. Cloth of gold vestments (100 gp). Finely wrought small gold bracelet (40 gp). Embroidered and bejeweled glove (4000 gp). Silver comb with moonstones (900 gp). Solid gold idol (400 gp). Solid gold idol (400 gp). Gold music box (4000 gp). Gold dragon comb with red garnet eye (400 gp). Silver comb with moonstones (900 gp). A pair of silk slippers encrusted with tiny pearls. (100 gp). Sapphire pendant on gold chain (1500 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (100 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (100 gp). Brass mug with jade inlays (100 gp). Large well-done wool tapestry (100 gp). Solid gold idol (400 gp). Black velvet mask with numerous citrines (100 gp). Jeweled anklet (4000 gp). Old masterpiece painting (600 gp). Jeweled anklet (4000 gp).


Social Check DCs


Darrak Rumnaheim, Male Dwarf [Permalink]

Personal [hide]

Description: This younger middle-aged man wears a worn and beaten armor, and a wedding ring on his left hand. His hair is auburn and curly. His eyes are hazel and he is always smoking a pipe.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Darrak was born into a poor family. Growing up, he dreamt of becoming a Bard, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Bard in service of a powerful lord somewhere. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He now owns his own business.

Motivation: To be a Tanner again.

Ideals: Passionate. Bonds: In love, Job, Poor, Adventurer. Occupation: Healer

Voice: Creaky witch voice

Attributes [hide]

Darrak Rumnaheim, Male Dwarf Bard 2
Medium (3'11") Dwarf, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 13 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 16 (+3)14 (+2) 15 (+2)7 (-2)
Skills Animal Handling +4, Arcana +4
Senses Passive Perception 12
Languages Common, Dwarven, Giant, Draconic
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1230000

Possessions: 370 gp. Brass mug with jade inlays (500 gp).


Social Check DCs


Fargrim Orcfoe, Male Dwarf [Permalink]

Personal [hide]

Description: A man of a pale complexion, he is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He has styled his black hair well, parting it to the left. He is very pretty but has cold, dead eyes.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: Fargrim hails from a village terrorized by orcs. He made a point of taking high paying jobs and getting most of it up front. Recently he has begun working with bootleggers and crooks.

Motivation: Someone believes him a fraud; and he wants to meet his childhood hero

Flaws: Shy. Bonds: Attractive, Criminal record, Enemies, Adventurer. Occupation: Courier

Voice: Can't modulate volume

Attributes [hide]

Fargrim Orcfoe, Male Dwarf Sorcerer 6
Medium (4'2") Dwarf, Neutral Evil (CR 6)
Armor Class 13
Hit Points 44 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 20 (+5)10 (+0) 14 (+2)13 (+1)
Skills History +3, Religion +3
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116

Possessions: 8000 sp. White pearl (90 gp). Alexandrite (1400 gp). Citrine (40 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gale Shore, Male Tabaxi [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He tends to wear a large pastel jacket. His fur is short and beige. He has gleaming, smiling blue eyes.

Personality: A skeptical and narcissistic man, Gale's first love is himself. His second love is also himself. He also has developed a complete distrust of the Baker profession.

History: The child of southern immigrants he idolized his father. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Gale took refuge in the old dungeon and found the beat up halberd and armor he uses now. He ran away from his former home and has been making his living as a Laborer for the past few years.

Motivation: Meet up once more with his childhood friend; and expand his business

Ideals: Impeccable. Bonds: Immigrant, Job, Nature, Adventurer. Occupation: Laborer

Voice: Uses lots of figures of speech

Attributes [hide]

Gale Shore, Male Tabaxi Rogue 13
Medium (6'4") Tabaxi, Lawful Neutral (CR 13)
Armor Class 13
Hit Points 66 (13d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 13 (+1)7 (-2) 16 (+3)13 (+1)
Skills History +2, Religion +2
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 4d4+1, Ranged +7 / 4d4+3, Grapple +3

Possessions: 1000 gp. Golden circlet with four aquamarines (2000 gp). Eyepatch with mock eye of sapphire and moonstone (1600 gp). Sapphire pendant on gold chain (1500 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1000 gp). Brass mug with jade inlays (100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Silent Of World, Male Tabaxi [Permalink]

Personal [hide]

Description: This man wears many layers of old clothing at all times, and sports empty pouches on his belt. His black fur is greasy and uncared for. His face is covered beneath a completely black helmet.

Personality: His tongue was cut out and he uses sign language. As long as the job gets done he does not care how it got done.

History: He was born to a pair of big game hunters, but was frequently ill as a child. While he appears to be a normal Tabaxi, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Professionalism. Flaws: Ugly, Disease, Insane. Bonds: Poor. Occupation: Junk Dealer

Voice: Speaks with back of mouth

Attributes [hide]

Silent Of World, Male Tabaxi Adept 12
Medium (6'7") Tabaxi, Lawful Good (CR 12)
Armor Class 15
Hit Points 95 (12d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)20 (+5) 19 (+4)14 (+2) 11 (+0)18 (+4)
Skills Intimidation +8, Nature +6
Senses Passive Perception 10
Languages Common, Auran, Gnoll
Attacks Melee +7 / 3d10+3, Ranged +9 / 3d10+5, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1233

Possessions: 1000 gp. Jet (60 gp). Lapis lazuli (6 gp). Coral (60 gp). Alexandrite (800 gp). Rich purple corundum (900 gp). Black pearl (800 gp). Lapis lazuli (6 gp). Black pearl (800 gp). Emerald (900 gp). Black pearl (800 gp).


Social Check DCs

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