Doudra Jharthraxyn, Female Dragonborn [Permalink]
Personal [hide]
Description: A woman with a friendly, welcoming air about her, she wears a black shirt with thin blue vertical stripes and black pants. She wears her rusty crest down. Her red eyes dart from person to person to random spaces in the air.
Personality: She is very quiet and rarely speaks above a whisper. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.
History: She was born to a pair of big game hunters, but was frequently ill as a child. Cursed with a spirit at a very young age, Doudra has worked very hard to control her curse. She ran away from her former home and has been making her living as a Adventurer for the past few years.
Motivation: She is currently in port desperately looking for someone to get her out; and wants to open a new tavern
Flaws: Shy, Antagonistic, Disease. Bonds: Job, Slave. Occupation: Adventurer
Voice: Squeaky
Attributes [hide]
Medium (6'5") Dragonborn, Neutral Good (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 10 (+0) | 14 (+2) | 8 (-1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 1d8+4, Ranged +2 / 1d8+0, Grapple +4
Possessions: 100 gp.
Anne Tyndall, Female Human [Permalink]
Personal [hide]
Description: This woman wears tattered old clothes, and sports empty pouches on her belt. She has a very tight haircut. Her otherwise smooth face is marked with small tiny scars.
Personality: She considers herself a woman of culture and sophistication. She likes a good challenge to her wits. She cannot resist a sob story and will often dote over anyone who has one.
History: She was born to a criminal king-pin and mafia family She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. Recently she has begun working with bootleggers and crooks.
Motivation: She has passion for adventuring and risk; and she doesn't get along with people that don't share her tastes
Ideals: Impeccable, Philantrophist. Flaws: Ugly. Bonds: Criminal record, Adventurer. Occupation: Actor
Voice: Gruff and masculine
Attributes [hide]
Medium (4'10") Human, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 4 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 6 (-2) | 11 (+0) | 8 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 700 sp.
Rûg Denholm, Male Half-Orc [Permalink]
Personal [hide]
Description: This man is very fat, and wears a worn and beaten armor. He keeps his long chestnut hair kept up in a rat tail. His gray eyes dart from person to person.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. Rûg is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.
History: Raised by wardens he was only a novice when dire rats swooped upon their monastery and killed most of the order. A gypsy cursed him at a young age, leading to his ugly appearance. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: An old rival family wants him found.
Flaws: Ugly. Bonds: Job, Family, Religious, Enemies. Occupation: Carter
Voice: American accent
Attributes [hide]
Medium (5'5") Half-Orc, Chaotic Good (CR 7)
Armor Class 11
Hit Points 24 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 12 (+1) | 12 (+1) | 16 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Orc, Halfling
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 6 |
Possessions: 600 gp. 1 Minor magic item.
Takra Leighton, Male Half-Orc [Permalink]
Personal [hide]
Description: He has a missing left arm. He wears a worn and beaten armor. His hair is white and very short. His eyes, though not visible through his cowl, are gray.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He also has developed a complete distrust of the Barkeep profession.
History: Takra was born the youngest of three triplets. He has had some formal singing training, and achieved minor success. He has set out to sabotage the competition.
Motivation: His spouse's relatives view him with great suspicion; and to unite with his sister
Ideals: Artistic. Flaws: Disease. Bonds: Job, Family. Occupation: Interpreter
Voice: Excited and jittery
Attributes [hide]
Medium (5'0") Half-Orc, Chaotic Good (CR 7)
Armor Class 9
Hit Points 49 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 13 (+1) | 10 (+0) | 12 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +6 / 2d8+3, Ranged +2 / 2d8-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 3 |
Possessions: 11000 sp. Moonstone (60 gp). 1 Minor magic item. 1 Minor magic item.
Werydd Frostbeard, Female Dwarf [Permalink]
Personal [hide]
Description: Dark and lean, she is a relatively plain woman. She wears a lot of dark rich colors, with gold accents. Her silver hair has been sun bleached extensively. Her eyes are blue and catlike.
Personality: Werydd is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.
History: Sold as a small child to a brothel owner, Werydd was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. From her teen years she was always beautiful and desirable, so people have always doted on her. She has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.
Motivation: She is currently in port desperately looking for someone to get her out; and she loathes her own lifestyle
Ideals: Extrovert. Flaws: Depressed. Bonds: Attractive, Slave, Mentor. Occupation: Merchant
Voice: Breathy voice
Attributes [hide]
Medium (4'0") Dwarf, Neutral Evil (CR 7)
Armor Class 10
Hit Points 54 (7d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 16 (+3) | 13 (+1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven, Halfling
Attacks Melee +3 / 2d8+0, Ranged +3 / 2d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 | 2 |
Possessions: 100000 cp. Tourmaline (60 gp). Obsidian (6 gp). Red-brown spinel (60 gp). Jasper (20 gp).
Maynild Abram, Female Human [Permalink]
Personal [hide]
Description: She is scrawny and has patchy blonde stubble. She wears bulky brown painted plate armor. She has a hunchback. Her blonde hair is styled in orderly dreadlocks. Her gray eyes lackadaisically let the world flow into them.
Personality: Eccentric and domineering, Maynild will drive conversation. She uses divination through singing.
History: Maynild hails from a village terrorized by brigands. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Days after completing her studies, news broke out that her hometown was attacked by brigands. Maynild was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the brigands.
Motivation: Someone believes her a fraud; and a deep hatred of brigands
Ideals: Extrovert, Gifted. Flaws: Ugly. Bonds: Enemies, Mentor. Occupation: Tailor
Voice: Nasally tone
Attributes [hide]
Medium (5'10") Human, Neutral Evil (CR 11)
Armor Class 9
Hit Points 95 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 9 (-1) | 16 (+3) | 12 (+1) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +7 / 3d8+3, Ranged +3 / 3d8-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 4 | 4 | 3 | 2 |
Possessions: 3000 gp. Tourmaline (150 gp). Lapis lazuli (6 gp). Star rose quartz (30 gp). Red garnet (150 gp). Malachite (6 gp). Black pearl (600 gp). Aquamarine (600 gp). Fiery yellow corundum (1400 gp). Jasper (30 gp).
Rurik Glanhig, Male Dwarf [Permalink]
Personal [hide]
Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His chestnut hair is cut short with large spiked bangs in the front. This green eyed southerner is not easily forgotten.
Personality: He is fixated on the number 48. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He also has developed a complete distrust of the Mercenary profession.
History: Rurik was born in the south. At a young age he loved to build and create. Cursed with lycanthropy at a very young age, Rurik has worked very hard to control his curse. He inherited the family business which he has now maintained for 4 years.
Motivation: Wants to have a good time and be beloved; and further expansion of business
Ideals: Persistence, Optimist. Flaws: Insane, Disease. Bonds: Job. Occupation: Navigator
Voice: Speaks in third person
Attributes [hide]
Medium (4'1") Dwarf, Neutral Evil (CR 2)
Armor Class 12
Hit Points 18 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 18 (+4) | 9 (-1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 110 gp.
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Their contribution stands as a beacon of hope for all adventurers!
